Pfanne
L13: Maniac
lolSiskarad schrieb:ahh man das mit dem Chat nervt und zieht die wertung meiner MEinung um fast 10 % runter!

und was wäre wenn garkein online modus da wäre?
würde es dann die 10% bekomen?
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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lolSiskarad schrieb:ahh man das mit dem Chat nervt und zieht die wertung meiner MEinung um fast 10 % runter!
A new addition to the experience will be found in the racer stats, which you'll want to take into account when choosing a racer. In addition to the traditional speed, acceleration, weight, handling, and drift
attributes, you'll now have an "items" stat that will determine the quality of items you get. As in previous incarnations, the game will cough up better items for fourth-placers as opposed to first--so this stat will actually let you get better-than-normal items when you're in first or second place when you'd typically get. The other tweak to the experience is that you'll now have a selection of karts to choose from, as seen in Mario Kart: Double Dash on the GameCube.
The time trials mode will offer two levels of challenge. As always, you'll have the option to try your hand at getting the best time on all the available tracks. If you manage to kick butt, a ghost of your stellar karting will be saved. These tie in to the other element of the mode, ghost data. You'll be able to send and receive data among your friends--which should offer a good level of challenge, provided your friends are good. However, the game also features a brutal reality check in the form of staff ghosts you can unlock and compete against. Think you're good? Try to beat one of the team ghosts and you'll realize you're like a leaf in the wind.
Balloon battle is almost the same experience as before, but there are some fun new additions that keep things fresh. You'll find six tracks total in the game: four new, and two classic--block fort and pipe plaza. When in the game, you'll have to manage your balloons--surprise--but the game puts a new twist on the mechanic. You'll start out with one meager inflated balloon, and will have to inflate your balloon stock manually, for a total of three fully inflated balloons at any given time. The nice thing is that you can have a stock of five balloons. Inflation is the going to be a new conundrum for players to multitask. You'll be able to manually inflate your balloons by stopping and pressing the select button (provided you can find a safe haven), which gets the job done, albeit slowly. If you're in a bind, you can throw dignity to the wind and opt for the faster inflation method: blowing into your DS microphone like a madman--or a dork, depending on your preferred exhalation method.
Shine runners offers a variation on the shine-thief game seen in Double Dash. Rather than try to steal shines from your opponent, you are basically forced to collect randomly appearing shines. As you do this, a timer counts down; when it reaches zero, whoever is unlucky enough to have the least amount of shines is booted. In this mode you'll rely pretty heavily on your lower screen, which offers a broad top-down look on the field, so you can keep track of where the shines and your opponents are. To make competition even fiercer, icons hover over players with shines--essentially bull's-eyes. To add still more stress to the experience, if you're hit you'll lose the shines currently in your possession, which makes for good times and much profanity.
Finally, the mission mode is a collection of objective-based competitions--smartly designed challenges that will wind up making you a better racer, provided you don't suck at them. The missions will break down into six challenge levels that feature eight missions each. As you finish them, you'll earn ratings ranging from triple star--obviously the best--to much lower, pedestrian letter grades such as C. We were treated to four demos that showed off the range in the modes. The first demo challenged Mario to destroy five item boxes. The catch was that the boxes were in motion, and required a chase through the level.
The next demo required you to guide Donkey Kong through numbered rings on the classic course. The last two boss-battle challenges focused on traditional boss fights. The first fight was a duel between Big Bully, the Viking-esque bob-omb, and Yoshi. The goal was to collect mushroom power-ups and shove Big Bully off the platform with speed dashes. The second boss battle featured Mario versus Eyerok, the pair of hands with stone eyeballs. The goal, obviously, was to collect green shells and fire them at Eyerok's eyes.
Now, while all of the above appears to live up to Nintendo's claims that the game is the most robust Mario Kart to date, the big showstopper for the DS game is its multiplayer modes. The stand-alone multiplayer will let you host or join games. The demo we saw showed off a slick new twist to the typical DS experience: simple and normal play. Simple play is the standard DS multiplayer option, wherein you'll be able to play with friends who don't have the game. Though the download offers limited functionality, there's actually quite a bit to it. Players who download the multiplayer game will be limited to eight courses, and you have to play as a shy guy of assorted coloring if there's a bunch of non-game-owning players. The other way to play is normal play, wherein all players have the game and can access all of the game's content. The really smart aspect of these game modes is that you can mix simple and normal games, which will allow broader access to the multiplayer experience. As with the normal game taping, the touch screen will toggle between two views that help you keep track of the competition.
The Wi-Fi mode of the game limits the action to simple racing for four players using the SNES Mario Kart rules, so you won't be dragging items and won't have access to the full 32 tracks in the game.
When you start a race, you'll search for competitors, and the game will attempt to fill all four slots after a set amount of search time. If it isn't able to fill the slots, then it will check to make sure everyone is cool with the game starting without a full complement of players. Once inside the race, you'll see both nicknames and emblems, made by players to post above their karts, or flags, showing off the region they're playing from. The demo brought together players from Germany, Canada, and Seattle, which ranks as the most cosmopolitan collection of portable gamers to date.
verplant schrieb:Ich weis nicht genau, was alles schon bekannt war.
Man hat im Ballon-Battle anfangs nur einen aufgeblasenen, aber insgesamt 5 Ballone. Drei kann man maximal gleichzeitig aufgeblasen am Kart hängen haben, also gilt es regelmäßig per Micro (oder Select-Taste) für "Nachschub" zu sorgen.
Der Mission-Modus klingt interessant, vor allem die Endgegner. Mit Sicherheit ein Kaufgrund, erinnern wir uns nur an die netten Endgegner von Diddi Kong Racing, dann machts wieder lust auf mehr.
Rare Hunter schrieb:Der Mission-Modus klingt interessant, vor allem die Endgegner. Mit Sicherheit ein Kaufgrund, erinnern wir uns nur an die netten Endgegner von Diddi Kong Racing, dann machts wieder lust auf mehr.
Ich habe deinen Text etwas verbessert, weil ich finde dass es das erste Mariokart ist das auch den kauf rechtfertigt wenn man keine Freunde haben sollte. Ich freue mich schon sehr auf den Storymodus, wird bestimmt der beste ever! (32 Strecken WoW!)
Im Time Trial Modus wird auf der Karte anhand von farbigen Pfeilen angezeigt, ob der Spieler normal fährt, einen Pilz nimmt oder driftet.
Siskarad schrieb:4 Spieler, nicht mal alle Strecken und keine Gegenstände hinterherziehen!
MuhMuh schrieb:Wie sollte man die Emotionen denn über eine kleine Tastatur am Touchscreen richtig rüberbringen? Jedes mal wenn man von einem Panzer abgeschossen wird pausieren und "Scheiße! Du Arsch!" schreiben? Sicher, ein Chat wäre schon toll gewesen, aber mit den meisten Leuten werde ich ja auch so übers Internet chatten können, also finde ich das nicht so tragisch.