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Xbox360 Lost Odyssey

Mog schrieb:
Skoddi schrieb:
Mog schrieb:
Niemals die Grafik (Ingame) von LO. Nett siehts aber aus:

http://images.xboxyde.com/gallery/public/5024/790_0001.jpg

soll ja au nen artwork sein ^^

wobei ich mir vorstelle das der hintergrund scho ingame is.... denn man sieht da scho kanten an sachen die eigentlich rund sein sollten

Irgendwer meinte halt ne Seite vorher, dass sei Ingame... oder ich hab mich vertan... ^^

nunja für mich könnte die fabrik scho ingame sein da es eben zuviele kanten hat um hightech gerendert zu sein.... das monster is au jez nich irgendwas was unmachbar ist.... aber die charaktere.... hmmm
 
Kann man sich irgendwo die Titelmusik runterladen ? Find die Wunderschön ^^

Uematsu rockt einfach :D
 
Neues Interview mit Hironobu Sakaguchi:

If we decided to crown game designers as champions of their respective genres, Hironobu Sakaguchi would undoubtedly be glued to the RPG throne.

Credited as the creator of Final Fantasy, which every stat-loving gamer has surely sampled in one form or another, Sakaguchi is now shaping a new series of RPGs under the label of his new non-Square studio, Mistwalker.

We recently caught up with the man to discuss the recently-announced English version of his stellar Xbox 360 offering Blue Dragon as well as Lost Odyssey.

What changes - if at all - have been made to Blue Dragon for the western audience?

Sakaguchi: There are no changes to the game - the fundamental gameplay is the same. We've tried to stay faithful the original Japanese version and what I envisioned for the game.

The only things that we have changed are the two songs in the game - we've localised the lyrics and put the English versions in. The voiceover talent has also changed but we've tried to stay faithful to the character quality of the Japanese voice talent. So there's not a lot that you'll see that's distinctively different from the Japanese game.

How did Blue Dragon do in Japan from your point of view?

Sakaguchi: I believe that despite the install base in Japan prior to Blue Dragon being released - which wasn't great - I believe that Blue Dragon has become the key console sale-driver for Xbox 360.

It's attaching over 45 percent and that's really amazing, it's never been done like this before. I believe that it can push the console and that Lost Odyssey will help as well. Maybe Halo 3 will push the install base in Japan too.

Do you think Blue Dragon and Lost Odyssey are going to impact the 360's performance in Japan?

Sakaguchi: Sure. Look at Blue Dragon - pretty much half of the Xbox 360 gamers in Japan have Blue Dragon in their hands because it's an RPG nation and we've got a great game that really has an appeal to RPG gamers not only in Japan but around the world. The impact is great in Japan and hopefully it's going to be even greater across the world.

The same thing with Lost Odyssey; it's has a massive appeal to experience-seekers who love great RPGs with a great storyline. Our expectations are big.

You recently expanded the Japanese game with new difficulty levels. What are your future plans for download content?

Sakaguchi: You know very well what's going on! So Japan has a set of three downloadable contents planned for post-launch and that's also what we'll be doing in North America and Europe. We'll be rolling out downloadable content over the course of four to five months post-release.

The last of which is a about multiple, randomised patterns in the game which means that each time you enter a new dungeon you actually see a different pattern, a different set of characters, enemies and environment.

So it's going to be really massive content in addition to what we already have. We've got great content coming online.

Seeing as you appear to already have English voices in the game, are you aiming for more of a simultaneous worldwide release for Lost Odyssey?

Sakaguchi: Right now the voice recording session is taking place in English - lip-sync is actually in harmony with that. So the Japanese dub version is actually going to follow the English lip-syncing.

So Japanese will actually see kind of like Hollywood movies that they see in Japan where characters actually speak English and they see the dubbed versions with the subtitles.

With respect to the release plans, the current plan is for this game to be released simultaneously including Europe - so great news for you guys! We're shooting for the holiday this year - It's really going to be a global title.

A lot of Japanese RPG developers are switching to real-time combat systems where as you're still sticking to the turn-based method. What's the reason for that?

Sakaguchi: I feel that the turn-based and real-time genres can co-exist, in fact one of the games that I'm currently working on is an action RPG called, Cry On. I think that these genres can exist and play multiple roles.

As for Blue Dragon of course the game is turn-based, but there are a lot of strategic elements in the game such as the fact that you can actually charge up your attacks and put in a different combat order - so there are strategic implications right there.

In the case of Lost Odyssey there are new revolutionary real-time elements that are going to be incorporated into the battle sequences. The fact that it's turn-based doesn't mean that it's backwards but there's a series of evolutions that are taking place.

What do you think the biggest differences are between Japanese RPGs and Western RPGs?

Sakaguchi: I'm not too familiar with Western RPGs! I'm a big fan of Gears of War and also EverQuest the online game, so Final Fantasy XI is an online game.

I really want to stick to what I want to create and what I envision, not depending on the trends that have been happening in the industry. I love trying to create a game that has he warming effect after you finish it. I want to kind of make the gamers warm-hearted, that's what I'm trying to create.

Gears of War is great but after you finish playing there's a great deal of exhilaration, but there's no warm-heartedness there. So that's what I'm trying to create.

Do you think Blue Dragon could become as popular as Final Fantasy?

Sakaguchi: I don't know. I see a gradualism in the success that the Final Fantasy series has attained. The very first instalment sold 350,000 units and then has built on as the series of instalments has reach the marketplace.

Blue Dragon has sold through more than 200,000 units in Japan and again will continue to build momentum as we get into things like BD2 and BD3 - and that's what we're hoping; to really build on the franchise. Maybe it'll take ten years (laughs)

Are you in the planning stages of a sequel or is it just in your head at the moment?

Sakaguchi: Tonight I will talk with Shane [Kim] (laughs)

http://www.computerandvideogames.com/article.php?id=160652


Leider auf Englisch ^^
 
Ich mag den Kerl, seine Interviews kommen wie die von Kojima rüber.
Nie grosskotzig, höfflich, freundlich und "relativ" neutral.
Dazu kommt das er die beiden besten Ost-RPGs entwickelt hat bzw. massgeblich an der Entwicklung teilgenommen hat und Final Fantasy 7 hat er auch noch gemacht.
Ich erwarte viel!
 
markcallaway schrieb:
Sakaguchi hat im Interview gesagt das er keine Demo stellen will.
Aber April will er BETA oder so machen habe ich auch nicht richtig verstanden er will videos in den Marketplace setzten.

Gab's in Japan nicht schon eine LO Demo? Dieses halbstündige Video was man sich auf IGN anschauen kann?
 
DarthSol schrieb:
Gab's in Japan nicht schon eine LO Demo? Dieses halbstündige Video was man sich auf IGN anschauen kann?


Hmm die gibts auch schon in HD ^^.
Die Demo sollte auch schon kommen keine Ahnung vll. kommt auch eins ^^.
Warte auch sehenssüchtig auf ne Demo oder nen Video ^^.
Hoffe mal, dass das eine Beta da mal was gutes wird.
 
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