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Einfach genial, wie die Schachfiguren die Charaktere darstellen, die im Krieg eine wichtige Rolle spielen werden (7 Guardians of Light, 13 Seeker of Darkness). Jetzt kann das raten beginnen, wer auf welcher Seite ist. Die Figur mit der "Sonne" könnte Lea sein? Verrat?
2016 wird ein starkes Jahr für Square Enix. Sah alles sehr sauber aus. hat mir gefallen.
Jap mir auch. Muss ich mir wohl doch noch die beiden Collectionen holen.
Hast eh noch genug zeit für die beiden collection. so schnell erscheint KH3 eh nicht.
Where does Kingdom Hearts: Unchained Chi sit on the timeline?
Nomura: “It might be easier to just look at the chart over here, but throughout the Kingdom Hearts series, we’re following one timeline, so to speak. And then, with Unchained Chi, we’re experiencing the earliest part of Kingdom Hearts history. Sora appears in the original Kingdom Hearts installment, but they’ve been hinting at a Keyblade War. Unchained Chi takes place right before the Keyblade War and kind of leads up to that event.
“And in the Kingdom Hearts III trailer that we premiered, in the beginning you see a young Xehanort and Eraqus talking to each other about the Keyblade War, and that is kind of, where you see on the chart towards the beginning of this timeline, the front part of the history. But that plot actually connects to the story-line of Kingdom Hearts III, as well. So Unchained Chi has a relation to Kingdom Hearts III.”
Will we learn any secrets from this title?
Nomura: “Of course, in Unchained Chi, we will encounter characters that have not appeared in the Kingdom Hearts series yet. And of course, they play a very ‘key’ part in our story-line—a very important role—so it’d be great if people can take this game into their hands, try it out, and see how the story unravels so that you’ll get a better understanding of what’s going on in the story-line.”
Kingdom Hearts III
Regarding the first Disney world announced: Tangled
Nomura: “This is the first time we’re showing the world from Tangled. And actually, during interviews, I’ve been asked by a lot of media ‘why choose Tangle?’ This is actually one of the first worlds we determined would be in the game. The process usually runs where the development team would come up with suggestions and present it to me as a proposal for the worlds. But for the world of Tangled, they just really wanted to get this to come through, and they just had this determination—this desire—to have the world of Tangled featured in Kingdom Hearts III. I was explaining it earlier, but the reason they focused on Tangled was, at first impression, the characters Rapunzel and her strong personality, as well as her hair, the way she is able to utilize her hair in such a way where she’s whipping it around. She can even use it for attacks, and that was just so appealing, and we thought it would make for such great gameplay, so we had a very strong desire to include that.”
Can you point out anything else in particular about this?
Yasue: “Of course, in one of the first meetings with Nomura, we talked about the first transformation of the Keyblade. And we wanted to incorporate a system where they Keyblade transforms in real-time to form another weapon. For example, there’s the double bow gun where you’re shooting arrows, as well as the magic blaster, where you’re shooting blasts of magic. You have one Keyblade, but different forms it can take. And that’s one of the major elements that are going to be featured in Kingdom Hearts III.”
Are there any worlds we can look forward to seeing besides this?
Nomura: “Of course, the Disney worlds that we are choosing for this new iteration of Kingdom Hearts are going to be primarily newer areas that may have not been experienced before. We just recently had a meeting with Disney to discuss what we’re going to announce next. I was personally very unexpected about this, but we might be able to announce another world very very soon.”
What kind of heartless will we meet in the Tangled world?
Yasue: “You may have noticed in the trailers, you saw some dandelion-like heartless. These guys, the more you hit them, the more those fluffy seeds fly out and more heartless that spawn out. It’s a very unique gameplay battle against those heartless. We have more of those—something to pay attention to is that the heartless cooperate with each other, and sometimes it’s like a parent-child relationship, so we try to bring out a variety and range in the heartless battles you’ll experience in Kingdom Hearts III.”
What was the inspiration behind Sora’s new costume design?
Nomura: “In terms of the costume, I noticed that the Kingdom Hearts II costume was very popular among fans, so I was actually torn until the very last minute about whether or not I should keep the Kingdom Hearts II outfit. But of course, this is Kingdom Hearts III, the first proper numbered title that we’ve put out in a while, so I did have the desire to change it. And staff members were pushing me, ‘no, you have to change it!’ So I was driven to redesign a new outfit for Sora. The basis is a mix between Kingdom Hearts II and the one iteration before Kingdom Hearts III was Dream Drop Distance, so we’ve taken a mid-point between the two titles. The previous new outfit was a red-and-black color palette, so we took the designs from Kingdom Hearts II and the Dream Drop Distance outfit. You may have also noticed that it’s a lot more sleek and sporty, so to speak. Because, as you may have seen in the trailer, Sora does a lot more movements, more acrobatic movements, more action-oriented movements, so we wanted to make sure that it is a sporty fit and that he can move comfortably.”
Sora seems to be getting more mature. Is the new costume tied to Sora’s growth as a person?
Nomura: “At first glance, you may feel that Sora’s proportions have changed. But actually, when you’re looking at the trailer where he’s in Hercules’ world, he’s actually in the Kingdom Hearts II costume. So the skeletal structure is basically the same—Sora is the same size and proportion. It might seem, at first glance, that he may look a little taller, or his hair is less wild. We kind of muted the volume on his hair—it’s not as wild. Or, as we mentioned earlier, it’s more sporty, kind of like an athletic look, very sleek and slim, and less change in decorations. Maybe that might give the impression that he’s a little bit slimmer.”
Can you tell us about the Disney attraction attacks?
Yasue: “A major part of the gameplay, as you have seen, is what we call the ‘Attraction Flow.’ These are basically like rides. You see the spinning teacups, or the roller coaster, or the viking ship. We wanted to bring out the sense of thrill and excitement of riding these different theme park attractions. At one point, we had the camera angle so that you’re in the perspective of Sora, so that you’re spinning around in the teacup, but the camera movement was just too severe that some of our testers got a little motion sickness from that, so we’ve made adjustments there. But we definitely want to recreate that excitement and fun of the theme park. Hopefully we can incorporate many different types of attractions so that it’s as if you’ve through all of the rides in the theme park.”
Is there anything we should know before seeing the trailer again?
Nomura: “In creating this trailer, we actually prepared so many different materials to incorporate, but there’s just so many things to put in, and we’re so limited on the length of the video, so unfortunately there were elements we weren’t able to bring in to this trailer. But our choice leaned towards more flashy, very eye-catching moments. But again, there’s just so many elements that are included in there. Just traversing the world, or a regular battle, just still looks so good. There are so many new and wonderful things to look out for.”
Hopefully it won’t be long until we see more…
Nomura: “We mentioned how we had to cut some assets that we were considering to put into the trailer. We had so much camera time on here. We could have just been showing assets instead of having us on camera!
“It’s been announced that D23 is coming this year. We are planning to have a presence there, hopefully. And we want to be able to reveal more information this year. Of course, we have plenty of material that we couldn’t bring today. So hopefully we will be able to share it with the fans that are waiting for more new information.”
Any last words before we go?
Yasue: “Being on the development team means late nights, exhaustion, and being tired all the time, but being able to see the fans at events like these, and being able to interact with them and getting their encouragement and support is so reassuring. It feels great, and it helps us to stay motivated. So thank you to all the fans out there.”
Nomura: “You mentioned about E3 happening tomorrow and the next day also. It felt like today is the last day. I didn’t even realize that there’s still E3 tomorrow and the next day! There’s just so much preparation that went into getting ready for E3. And there’s so many people outside of the glass here that people watching the stream won’t be able to see, and I’m so happy that everyone is here. As mentioned earlier with the Final Fantasy VII Remake also, there’s just so many fans, and so many reactions from the people who’ve seen it and congratulated us on it. So much work has been put in here. It almost feels like today is the last day of E3, but I appreciate everyone being here, and I’m glad that we’re here and putting out information.”
Ich finde den neuen Design auch ganz gut
Sieht auch viel besser in der UE4 als erwartet, wenn auch ungewohnt vergeht aber sicher mit der Zeit
Nein, kein Verrat. Lea hat ja selbst schon in DDD gesagt, dass Xehanort sein perfektes kleines Script hatte (sprich, das Schachbrett), aber es nicht so kommen wird. Lea wird 100% in Team Roxas drinnen sein in der Konfrontation gegen isa, Braig und irgendjemanden, der Anti-Xion drauf war.
Auszüge aus dem Engadget Interview:
- Größere Welten, wenn auch nicht Open World
- Innerhalb der Welt viel größere Areale
- Nahtloser Übergang zwischen den Arealen, Ladezeiten sollen stark reduziert worden sein
- Die Umgebung soll durch die Attacken beeinflusst werden, z.B das Gras durch die Wind-Attacke von Sora
- Es sind mehr Welten in Planung, als in KH II, natürlich könnten einige auch wieder gestrichen werden, wie in vorigen Teilen
- Man hat viele Ideen für eine Online Komponente (würg), konzentriert sich aber erstmal auf das Hauptspiel
- Es soll sich so Spielen wie Kingdom Hearts II, man könnte aber eine "Evolution" erwarten (Einsatz des Touchpads)
http://www.engadget.com/2015/06/17/kingdom-hearts-3-e3-2015/
About the potential difficulties caused by his role as director of Kingdom Hearts III and Final Fantasy VII Remake, Tetsuya Nomura confirms that they won't impact each other. Both titles are being developed by two different teams that don't interfere with each other. The development of Kingdom Hearts III being at a relatively advanced level, and that of FFVII which began recently, Kingdom Hearts III won't monopolize all the attention of its creator.
For the most part, we've established the foundation - the basic system and mechanics of what's going to go into the game," Nomura explained. "The development of that is close to complete."
"Since this title is in HD," Nomura said, "building resources and the mass-production of areas and other elements, including mini-games and other various smaller items, [takes time]. Some of them are polished to a close-to-final state. At the same time, some elements are still in the planning phases and we haven't laid out the groundwork yet."
"But the basic structure of what's going to go into the game is set," Says Nomura. "It's now a matter of mass-production of the different elements [within the game].
GamesBeat talked to Kingdom Hearts III director Tetsuya Nomura and co-director Tai Yasue during a group interview session today at the Electronic Entertainment Expo tradeshow in Los Angeles. At one point, an Associated Press reporter asked Nomura about the possibility of Star Wars in Kingdom Hearts III. At first, PR immediately said that we weren’t allowed to discuss Star Wars, but Nomura did eventually speak on the issue.
“Of course, Disney Interactive and Square Enix [are the] publisher,” Nomura said. “They’re combining their forces to bring Kingdom Hearts. So, the other associated companies under Disney [are] not something that is as simple as us consulting with Disney Interactive. So, unfortunately, the lineup is kind of considered as different.”
What Nomura is talking about here is that the licensing for Star Wars isn’t that simple. Even though Square Enix is working with Disney Interactive, the publisher may not have all the rights to let just anyone make a game with Star Wars characters. This is especially true when you consider that Disney has a deal with Electronic Arts for that publisher to make Star Wars games, including the upcoming Battlefront. Also, the Disney-owned Lucasfilm probably has a say in the whole matter.