MAG and Move: Impressions
Suddenly, everyone is an expert but you.
We had known for a while that Zipper Interactive's next SOCOM game for the PS3 would be Move-compatible, but MAG? Well, that was a surprise, although it certainly makes sense. It's a clever way for Zipper to breathe new life into their game without needing a major overhaul, and there's a good chance that a lot of the groundwork for MAG had been done in their development of SOCOM.
We've spent a little time using the Move with MAG. First thing you ought to know is that it works, but only with the standard controller and Move setup, as opposed to the navigation controller and Move. We expect this is only for the beta and that navigation controller support is still being worked on. Aiming takes a great deal of practice, and I currently suck at it. It's wildly different from the controller setup, and in a game like MAG where pinpoint accuracy is key, the motion controls are putting me at a severe disadvantage.
In the live version of MAG, R3 (pushing the right analog stick) engages your knife attack. With the Move's lack of an analog stick, in order to use the knife, players are required to jab with or shake the wand. Your orientation doesn't lock while you're doing this, though, so by shaking and jabbing, there's a very solid chance you're now faced in a totally different direction, possibly stabbing a box or some grass. Using a gun, the game is a little more forgiving, as there seems to be a slight auto-aim when your opponent is somewhat close. It's still extremely difficult, and during a full 30 minute match my only kills came from randomly lobbing grenades.
While I like the idea of Move in MAG, having now put it to the test, it's tough to fully endorse. It's one of those instances where players using one control scheme (the standard controller) will probably have an advantage over those using another, in the same way that a good PC shooter player will likely outplay a good console player simply because the mouse is typically faster and more accurate. The tech behind Move works fine, but in a competitive shooter where players have already mastered the control schemes, it feels like you're starting way behind.
Zipper has given a nice peek into what shooters like MAG can do with the Move technology, and I'm looking forward to seeing where developers take it next. For more on the PlayStation Move, including reviews of the system's handful of launch titles, visit our PlayStation Move Reviews page.