PS3 Killzone (PS3) - NUR Killzone!

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Hi guys,

here's the patch notes being released now. Once this patch is live we will start on the next, even bigger patch. We've got some good stuff still coming for you guys. We'll talk a little more about these changes next week on www.killzone.com .

Have a nice weekend.

Seb

On April 22nd at 8AM GMT, Guerrilla Games will release the next game update to their hit First Person Shooter Killzone 2, exclusive for the Playstation3.
The primary main aim of patch 1.24 is to enable the released versions of the game to play with Japanese release due on the 23rd of April 2009.
It also enables support for the first DLC pack – “Steel and Titanium” available on the Playstation®Store from the 30th of April 2009 and we have added three additional ranks to the top-end of the rankings known as ‘Hardcore ranks’.
There are also some minor improvements on finding and joining friends and clan member, but we will continue to improve on the system with the next update.


The patch is 57MB large and a full list of fixes and feature updates are below:

AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.

AI - Do not claim waypoints for the previous character when it's dead.
AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.
Campaign - Fix for potential progression bug in Salamun Bridge.
Clan - User name, not users clan displayed in rankings
Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.
Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.
Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.
Cosmetic - White squares on the grenade counter merge together when displayed in 1080p
Create Game - "Badge Combination" option does not work properly
Create Game - Online - "clan only" presets apply even after a player leaves a clan
DLC - DLC pack 1 - 'Steel & Titanium' support DLC - New Loading screens advertising the first DLC pack.
Exploit - Helghan Industries - Player getting out of map fix.
Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.
Exploit - Reviving player stuck in wall collision can result in him spawning outside level
Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out
Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots
Feature - Invite player from friendslist Feature - Join Clan Member list added.
Feature - Join Game - 17-24 players filter.
Feature - MP - Moving while seeing scores after pressing SELECT
Feature - The radar/map now has a larger radius
Feature - Three additional 'Harcore' Ranks added to the top limits.
Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament
Front-end - Sorting ascending and decending ranks working better in 'Rankings'
Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.
Mods - Official tournament to be displayed first followed by custom created tournaments
Mods - Additional functionality made avalable to the in-game moderators.
Network - Server side fix for full games being displayed incorrectly.
Network - User is unable to use the 'Join Clan Member' tab due to Network Error Code 20002.
Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.
Sound - Turret placing sound continues when killed.
Stability - Crash when synching gamestate after a full mapcycle
Stability - Hang on a screen with a blank message window just before a message appears.
Stability - Reducing the load on the server related to syncing the buddylist
Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.
Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.
Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.
Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.
Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.
Text - If a client receives an invite from a clan which has a '$' character in the clan name, the recipient will get kicked
Text - Minor Italian localization fix.
Text - Minor Japanese localization fix.
Tournament - Game decides winner if one of the two teams doesn't spawn in
Trophies - Fix for Wargod trophy unlocking pre-maturely
 
Neuer Patch am 22. April!

Hi guys,



here’s the patch notes being released now. Once this patch is live we will start on the next, even bigger patch. We’ve got some good stuff still coming for you guys. We’ll talk a little more about these changes next week on www.killzone.com .



Have a nice weekend.


Seb



On April 22nd at 8AM GMT, Guerrilla Games will release the next game update to their hit First Person Shooter Killzone 2, exclusive for the Playstation3.

The primary main aim of patch 1.24 is to enable the released versions of the game to play with Japanese release due on the 23rd of April 2009.

It also enables support for the first DLC pack – “Steel and Titanium” available on the Playstation®Store from the 30th of April 2009 and we have added three additional ranks to the top-end of the rankings known as ‘Hardcore ranks’.

There are also some minor improvements on finding and joining friends and clan member, but we will continue to improve on the system with the next update.



The patch is 57MB large and a full list of fixes and feature updates are below:

AI - Bots now skipping disabled/destroyed MGs in warzone when requesting mounted guns.

AI - Do not claim waypoints for the previous character when it’s dead.

AI - Fixes bots getting stuck trying to arm/disarm S&D object when mission is already over.

Campaign - Fix for potential progression bug in Salamun Bridge.

Clan - User name, not users clan displayed in rankings

Clan - Winning 10 Clan Challenges causes the user to become stuck on the medal awards screen.

Controls - Lean & Peak - Zoom hold on and out of ammo it switches between regular/scope view rapidly.

Cosmetic - Blue screen tint which indicates scout cloak is occasionally enabled and will remain indefinitely.

Cosmetic - White squares on the grenade counter merge together when displayed in 1080p

Create Game - "Badge Combination" option does not work properly

Create Game - Online - "clan only" presets apply even after a player leaves a clan

DLC - DLC pack 1 - ’Steel & Titanium’ support DLC - New Loading screens advertising the first DLC pack.

Exploit - Helghan Industries - Player getting out of map fix.

Exploit - Radec Academy - User is able to gain access to the roof when revived in a specific location.

Exploit - Reviving player stuck in wall collision can result in him spawning outside level

Exploit - Salamun Market - One sided wall allows people to be seen and shot from outside where they cant see or fire out

Exploit - Tharsis Depot - Player can get out of the "normal" play area and can get into some sniper/camp spots

Feature - Invite player from friendslist Feature - Join Clan Member list added.

Feature - Join Game - 17-24 players filter.

Feature - MP - Moving while seeing scores after pressing SELECT


Feature - The radar/map now has a larger radius

Feature - Three additional ’Harcore’ Ranks added to the top limits.


Front-end - Add support to display more than 8 maps when creating a game /challenge/tournament

Front-end - Sorting ascending and decending ranks working better in ’Rankings’

Front-end - When in a squad, the Valor Trophy is visible in the Squad Tab, however the users rank is not being displayed on top of it.

Mods - Official tournament to be displayed first followed by custom created tournaments

Mods - Additional functionality made avalable to the in-game moderators.

Network - Server side fix for full games being displayed incorrectly.

Network - User is unable to use the ’Join Clan Member’ tab due to Network Error Code 20002.

Online - File-synching with the Japanese release of Killzone 2 on the 23rd of April.

Sound - Turret placing sound continues when killed.

Stability - Crash when synching gamestate after a full mapcycle

Stability - Hang on a screen with a blank message window just before a message appears.

Stability - Reducing the load on the server related to syncing the buddylist

Stats - If a clan wins 24 Clan Challenges and goes to the result screen, the medal acquisition screen, which normally displays when you win 25 games, will display.

Stats - Number of air-support grenades used by tacticians does not add to the stats of joined user correctly.

Stats - Number of spawn-grenades used by tacticians does not add to the stats of joined user correctly.

Stats - User sometimes does not receive 1000 valor award when winning 10 Clan Challenges.

Text - % character not displayed correctly on the creating game dialogue box after selecting to create game.

Text - If a client receives an invite from a clan which has a ’$’ character in the clan name, the recipient will get kicked

Text - Minor Italian localization fix.

Text - Minor Japanese localization fix.

Tournament - Game decides winner if one of the two teams doesn’t spawn in

Trophies - Fix for Wargod trophy unlocking pre-maturely


We are continuing to improve the game with updates to existing content and adding new features. Work on the next patch has begun and we will continue to support this game. If you have any questions regarding the patches or have problems with Killzone 2, please visit www.killzone.com for further help.

END



Seb Downie - Producer - Guerrilla Games

Am nächsten Patch wird schon gearbeitet. Echt fleißig die Jungs :)

Die 17-24 Player Match Option ist auch klasse. Ich zock zwar auch gerne die 32 Player Matches, aber die sind auf kleinen Maps manchmal zu krass ^^. 24 Player sind da wohl genau richtig :)

Und mal sehen wieviel Punkte man für die 3 Hardcore Ranks braucht. Ich bin bei ca 10700. Vielleicht liegt ja bei 10k der erste Hardcore Rank, bei 50k der Zweite und bei 100k der Dritte xD

Edit: argh, zu langsam. Aber auch nur, weil ich noch zu viel dazugeschrieben hab :P
 
Spiele auf Schwer und bin momentan in der Kampagne im letzten Level. Bin an der Stelle, als die Kronleuchter runter fliegen und ich nach oben kann. Kann mir jmd. einen Tipp geben wie ich die Gegnerwelle am besten bis zu den Typen mit Raketenwerfern überstehe?
 
Halt dich oben an der linken Treppe auf und benutz das Snipergewehr. Eine bessere Beschreibung findest du etwas weiter hinten im Thread.
 
Patch ist Online.

Der neue 56MB große Patch für Killzone 2 ist nun verfügbar:
Right now the servers are being rebased and the patch is being deployed. Everything will be back up soon.
killzone.com
 
Kann mir jemand kurz das Zusammenfassungfenster nach einer Partie in der Kriegszone erklären? Also es gibt Kills und Deaths, dann gibts Minuspunkte und was ist das andere? Missionspunkte? Warum haben da Leute so viele Punkte, obwohl sie keinen Sprengsatz gelegt, oder Bereich verteidigt haben?
 
Kann mir jemand kurz das Zusammenfassungfenster nach einer Partie in der Kriegszone erklären? Also es gibt Kills und Deaths, dann gibts Minuspunkte und was ist das andere? Missionspunkte? Warum haben da Leute so viele Punkte, obwohl sie keinen Sprengsatz gelegt, oder Bereich verteidigt haben?

jo hast recht gibt strafpunkt (teamkills) missionspunkte und kills (und halt dann die summe)

das mit den missionspunkten ist ganz einfach... wenn du die orden freigespielt hast das du bonuspunkte bekommst bekommst du ja zB für nen headshot nen extra punkt dieser wird nicht bei den kills dazugezählt (wär ja unlogisch) sondern bei den missionspunkten...
für nen kill bekommst du 1 punkt auf das kill konto und alle anderen punkte wandern auf das missionskonto
 
jo hast recht gibt strafpunkt (teamkills) missionspunkte und kills (und halt dann die summe)

das mit den missionspunkten ist ganz einfach... wenn du die orden freigespielt hast das du bonuspunkte bekommst bekommst du ja zB für nen headshot nen extra punkt dieser wird nicht bei den kills dazugezählt (wär ja unlogisch)

Find ich lustig das du genau das erwähnst...vielleicht haben sie es durch nen Patch schon geändert aber soweit ich weis gibt ein Headshot mit dem Orden 2 Kills !
 
Find ich lustig das du genau das erwähnst...vielleicht haben sie es durch nen Patch schon geändert aber soweit ich weis gibt ein Headshot mit dem Orden 2 Kills !

kA ich hab da sowieso nicht so genau hingeschaut aber hab gedacht das es nur 1 bonuspunkt war... also im TDM mit den orden dann 4 punkte pro kill (1 punkt für den kill 1 punkt für kill in TDM 1 bonuspunkt für kill in TDM und 1 bonus punkt für HS)
 
Bin fertig mit der Kampagne und hätte eine Frage zum Schluss:

Woher kommen die ganzen Kriegsschiffe, dachte man hätte bis zum Tempel alle Gegner soweit erledigt?
 
bei der trophy "ohne zusterben durchspielen"
zählt das auch, wenn ich einfach die levels durchspiele, wo ich gestorben bin? oder muss ich es sozusagen "am stück" durchspielen?
 
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