PS3 Killzone 3

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Einfach richtig geil.

Stören tuen mich, Jetpack (nach wie vor), jetzt auch noch Mechs?
Hoffe die kriegen das irgendwie hin :/
Und die Steuerung ist ja wirklich CoD -.-
 
Hmm, finde das sieht gar nicht so schlecht aus mit Move. Und man erkennt jetzt auch im Schnee die besseren Texturen. Nach der anfänglichen Enttäuschung rückt Killzone 3 langsam aber sicher wieder ins "Must Have" Gebiet vor...
 
Erste Details zum Mp

Game Modes

* There are three game modes: Warzone, Operations, and Guerrilla Warfare. Operations is brand new.


Key Goals

* It's all about your play style, everyone from casual to veteran can play.
* There are colossal and immersive experiences that only the PS3 can offer.
* Rewritten matchmaking system. Now easier to find friends.
* Specific rewards. There's always something to earn no matter how many times you play the same level.
* Bots are bigger and better than ever before.
* Stay with your friends going game to game. There's just three simple and straightforward to getting into each multiplayer game.
* There's now a squad priority headset channel.
* There's now a squad member HUD.
* There are special squad rewards.
* The multiplayer is designed to be immersive and story driven!


Entirely Reworked Career System

* There asre five different careers/classes.
* There are six weapons per career.
* You can rank up and earn unlock points to select abilities and weapons.


New Medic Class Abilities

* The Medic has been revamped. Has a protector bot that follows him around.
* The Medic special ability called 'Survive Bleed Out'. He Can respawn right where he died.


Tactical Spawn Points

* New tactical spawn points can be claimed by Tacticians. These allow your team to spawn in better locations. Extremely useful on bigger maps and for ambushing/rushing to weapons. These can be claimed back by the other team if not held.


Spotlight Your Character

* If you score the most points/are the most valuable team member, your multiplayer character features in the cut-scenes so everyone knows it was you.
* Explosive events now affect entire levels. EMP that kills all jet packs etc. Nerve gas that blocks off certain areas of map.


3D/Move

* Full 3D and Move support. No compromises for multiplayer.


Website

* Fully integrated community website.
* Track friends' news first.
* Contribute to the Killzone franchise.
* Track rewards.


Tournaments

* Clans and tournaments are back - bigger and better than ever.
* Unranked practice games are included.

Quelle:http://ps3.nowgamer.com/news/3997/gamescom-2010-killzone-3-26-new-mp-details




http://www.gametrailers.com/video/gc-10-killzone-3/703125
 
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Die bilder sehen wirklich sehr gut aus , wirklich tolle grafik :-)
 
Ich freue mich über die Fahrzeuge und neuen Waffen im MP! =)
Achja: Wird vorbestellt. Freue mich auf die Beta, wenn es die nur für PS+ gibt, werde ich es mir eben kaufen =D
 
Ich hab irgendwie voll bock drauf, wird das Spiel bei uns irgendwie geschnitten oder so?

Außerdem: Wie ist das online eigentlich, hat man mit Move nicht irgendwie einen Vorteil den Pad Playern gegenüber?
 
Ich hab irgendwie voll bock drauf, wird das Spiel bei uns irgendwie geschnitten oder so?

Außerdem: Wie ist das online eigentlich, hat man mit Move nicht irgendwie einen Vorteil den Pad Playern gegenüber?
naja ich denke mal es wird verschiedene server geben, je nachdem mit oder ohne move .. glaub das letze war nix geschnitten, denke bei dem wirds ähnlich :)
 
Killzone 2 hatte 3 schwachpunkte und Killzone 3 hat für jeden dieser Schwachpunkte eine antwort.



Story - Man hat einen Hollywoodwritter geholt
Träge Steuerung - Man verzichtet drauf und setzt dafür die schwere Rüstung in Animationen in Szene,
Enge Level - Die Level werden jetzt größer. Man kann sogar mit Jetpack darin fliegen
 
he multiplayer of Killzone 3 is similar to that of the previous game (it's still a competitive first-person shooter, after all), but two new modes called Guerilla Warfare and Operations are thrown in to help keep things fresh. Guerilla Warfare is a team deathmatch game that features dynamic spawning (where you spawn all over the map but always close to your team), while Operations is an objective-based game whose major feature is the inclusion of story elements. An Operations match includes several cutscenes that play out as objectives are completed, telling the story of what's going on or occurring as a result of the objective and featuring the best-rated players in the scene. It may not sound all that exciting when you read it, but the hope is that players will really get into competing for the objective so that they can have their few seconds of fame among their peers.

If you're a passionate Killzone 2 player, and are especially into the idea of clans, then Killzone 3 is trying to build up what you love too. Clan support returns, but now there will be regional clan leaderboards (with matches that put you against clans in your area to maximize the quality of your connections), as well as unranked practice matches for clans. Playing with clans will also have added benefits, with clans getting experience bumps for completing certain tasks like saving clanmates during a match. The hope is that this will encourage more people to participate in clans, extending the life of the online play considerably and helping to make this part of the game more accessible.

Careers also return in Killzone 3's multiplayer, but how you advance them has been changed to give the player more options. Each time you earn enough experience to level up, you're given points you can spend, allowing you to pick what unlocks you want. This means that with the game's five careers having six weapons, as well as six unique abilities to unlock, players will have a huge amount of combinations to unlock as they see fit.

Not everything in Killzone 3's multiplayer is simply building upon what's come before, though, with vehicles being the biggest addition. Just like the single player game, multiplayer will now include exo-suits and jet packs. The levels have been completely reworked to be balanced for the vehicles, and during my hands-on time, players had little difficulty in taking out the random exo-suit that tried to push too far into enemy territory. That being said, vehicles did seem highly effective at helping your team push forward and flank enemies if you have a player who's skilled with the jet pack.

Another option that will be in Killzone 3's multiplayer will be support for the PlayStation Move. Unfortunately, I didn't get to try this out in multiplayer matches, but I did get to play through the E3 single-player demo with the Move in-hand. It controls a lot like a Wii FPS, with the pointer acting both as your cursor and as the means by which you turn the camera. Additional Move specific controls include the ability to twist the Move controller to reload, and the ability to do melee attacks by holding down L2 and pushing forward with the controller. It's a little jarring to learn the control scheme, especially if you're used to playing the game with a DualShock, but the hope is that this additional option will open up the game to a wider audience who's intimidated by using dual analog controls.

In practice, I thought the Move controls functioned well, but I don't think I'll be using them over the DualShock. The biggest question in my mind is how they'll balance out Move vs. DualShock controls in online play? The DualShock controls will have to have just the right amount of aim assist to give them the edge they need to compete with the precision of the Move, and I don't envy the balancing that this is going to take. Still, it's not like they're forcing anyone to use them, and I'm sure a wide audience will appreciate the option to have them there. More options never hurt anyone, right?

Overall Killzone 3's multiplayer is looking even better than the last, and the last was damn good. Sure, getting Killzone 3 will force you to "start over" and rank up all over again, but with the additions and tweaks they're including, as well as the option to play with the Move, it seems like a pretty easy leap to justify.
2 neue Modi:
- Guerilla Warfae: TDM nun mit dynamisches spawnen
- Operations: missionsbasiertes Spiel mit Zwischensequenzen
- Clanleaderboards nun regional ; unranked Clanspiele möglich
- MP: Bei Levelaufstiegen kann man selbst Fähigkeiten und Waffen wählen
- Exo Suits und Jet-Packs im MP

http://uk.ps3.ign.com/articles/111/1113945p1.html
 
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What We’re Seeing Now: Multiplayer, and lots of it. The one word that consistently came up during our time with Guerilla was “new.” New modes, new vehicles, new melee attacks, new class system, new matchmaking, new squad features, new online tournaments, and so on. And while Guerilla definitely had some clear ideas about what improvements to bring to Killzone 3, they also took a ton of ideas and suggestions from the fans on their forums. So if you were one of the ones who cried for vehicles or matchmaking, give yourselves a pat on the back.

One of Guerilla’s main priorities was creating a more accessible multiplayer experience for Killzone 3. As the game’s lead multiplayer designer Martin Connor explained, it’s about making the game enjoyable for players of all skill and experience levels. The matchmaking system, which was built from scratch, is just one of the ways Guerilla has made Killzone 3 multiplayer more streamlined, as players no longer have to scroll through server lists to find a game to join.



There are also new incentives to playing as a squad. Not only does being part of a squad enable you to stick with your friends across games, but any perks earned in single-player can be shared with your squad mates in multiplayer, you can see the loadouts of your friends to help you to decide which loadout you want to choose, and your squad’s voice channels take precedent over other members of your team, which makes for easier communication.

Another big addition that came out our player feedback from Killzone 2 is the new career system. There are five class, six weapons and six abilities per class, and now, players can choose how they want to upgrade their weapons and abilities with the skill points their earn during multiplayer. It’s yet another way that the developers have made multiplayer more personal and robust.

Adding to the multiplayer variety are the new vehicles. The jetpack is perfect for raining down aerial death on opponents in uber-nerdy style, while the giant exoskeletons turn you into a tank on legs and add yet another layer of epicness to the already maddeningly intense battles. Guerilla didn't mention any details about other vehicles that might show up in the game, but we'll keep our ears to the ground.



Guerilla also showed off two of the new game modes entering the fray in Killzone 3. Operations is a more narrative mode that includes side-specific cutscenes, in which players will see their names appear above the characters’ heads, and a more narrative driven multiplayer experience. Guerilla Warfare is the much requested Killzone 3 version of team deathmatch.

I spent some hands-on time with both modes, and they both played out exactly as you’d expect (except I wasn’t expecting to come out as the top player of my group, but so it goes). The team deathmatch was intense, gorgeous and the controls felt especially tight and smooth. The familiar “chirp” returns, and once again adds a brilliant little touch to each kill.

Operations was the standout though. The match we played was broken down into three section, each with a different objective that needed to be completed in the allotted time. Increasing the cinematic and story-based design of Operations are large-scale world events that may or may not be controlled by players.



For our scenario, securing the first objective released massive clouds of toxic gas onto the battlefield, cutting off access from one particular direction. From there, the objectives became more and more difficult, culminating in a final scramble to plant explosives and hightail it to the extraction point before the whole plant exploded.

Guerilla spent quite a bit of time on designing maps that were not only especially suited for each game mode, but that were also visually and aesthetically spectacular in order to create, as Guerilla put it, a “colossal, immersive experience.” Two of the extra ways Guerilla is doing this is through the use of 3D and PlayStation Move support. Neither feature was available to try out, and Guerilla is still working out some Move stuff (like whether Move players will be able to play against controller players), but hopefully we’ll get a chance to try out both soon enough.

Quelle: http://g4tv.com/games/ps3/63796/kil...3-Multiplayer-Hands-On-Preview/#ixzz0x0z4BU3C
 
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