PS4/XOne/Switch/PC Hollow Knight

Allein schon wegen den Trophies wird es für die PS4 geholt. Abgesehen davon, zocke ich eh nie unterwegs.
 
Gelegentlich ist Meckern halt doch eine gute Sache!

Switch

This is the next big thing for Team Cherry. We’re working our hardest to get the game ready for Nintendo’s sleek new console. But as hard as we work, Team Cherry is only two people (Plus Leth!) so we’ve taken a big step to speed things up!

Please welcome Shark Jump Studios. They’re an Adelaide based coding/development team, and we’ve brought them on-board specifically to help us get Hollow Knight’s Switch version tested, polished and ready for it’s console debut. Between the two teams, expect Hollow Knight to land on Switch in a not crazy (though still unspecified!) period of time.

Mnvsydh.jpg


Quelle: http://teamcherry.com.au/hk-done-quick-over-100000-sold-art-pizza-thumbs-up/

Haben sich Verstärkung geholt um die Switch-Version schnellstmöglich rauszuhauen. :banderas:

Btw. haben sie auch bekanntgegeben, dass sich das Spiel am PC über 100.000 Mal verkauft hat :goodwork:
 
Ja, wirklich löblich....Kommunikation in Zukunft einfach etwas dämpfen und dann passt es schon. Mal sehen wie lang sie dafür nun letztendlich noch brauchen....
 
Aus der Kickstarter-Seite:

Physical Switch - Team Cherry is often asked whether a physical version of Hollow Knight is coming for Nintendo Switch. In fact, the question keeps filling up our inboxes! While we're not able to announce anything, we can say we've been looking into it making this happen, and things are looking promising!

Gilt hoffentlich auf für die PS4-Version.
 
[VIDEO=youtube;b1imD1_uu0w]https://www.youtube.com/watch?v=b1imD1_uu0w[/VIDEO]

This Halloween, Grimm and his Troupe arrive, free for all players. What’s packed in for this chilling expansion? Let’s jump into the details:

New Major Quest - Light the Nightmare Lantern and summon the Grimm Troupe to Hallownest, if you dare! Take part in a twisted ritual that stretches the breadth of the kingdom and bestows the player with a powerful new ally.

New Boss Fights - What epic quest is complete without epic show-downs? Get ready to face off against a dark new foe and a twisted scarlet spectre. Who are they? What brings them to Hallownest? We won’t spoil the surprise!

4 New Charms - We’re going all out with the quest, but that’s not enough! Your charm range is also expanding, granting unique new aids and abilities. You’ll have to discover their powers for yourself, but their appearance may give a few hints.

New Enemies - The arrival of the Troupe doesn’t just mean enormous boss encounters, it also brings new smaller (but challenging!) foes to test your nail and spells against. Your Hunter’s Journal is going to be overflowing by the time your done!

New Friends - Grimm’s clan may appear scary but they aren’t all bad. Get ready to befriend a new bunch of weirdos, including one who offers a very special service for players flush with Geo!

New Music - Tying this whole cavalcade together are all new spooky and spine tingling tracks by Christopher Larkin. Get ready to feel the fear!

Map Markers - In a world as big as Hallownest finding your way is the greatest challenge of all, and you’ll now have an extra tool in your cartographic journeys with custom Map Markers! Place them anywhere on your maps to remember a point of interest, a difficult foe or an item just out of reach.


Zur Switch-Version:

So many of you are eager for Switch news, and we want so badly to drop that release date, but we can’t do it quite yet!

As agonising as that is, we can say that things are pulling together (frame-rate is getting the thumbs up!), but there’re still a few more hurdles to clear before we can give you a release date that we're 100% confident we'll hit.

As stretched we are across everything at once (Content Packs + Backer Rewards + Porting + Support = Intense!), we really appreciate all the excitement for the Switch version. We just want to ensure it's as great as it can be when it lands in your hands.

And of course, The Grimm Troupe will be included in Hollow Knight’s Switch version at launch. Cheers for being patient with us and keeping up the energy!
 
Amongst all our Holloween festivities, this one’s the tough news to deliver. Despite our best efforts we’ve recently made the difficult decision to push HK’s Switch release to early 2018.

Everyday, we hear the passion for the Switch version, on twitter and in our inboxes, and no-one’s keener to see Hollow Knight out on the Switch than us! We know we’ve been quiet on this front for a while, but we wanted to come to a more concrete decision before making an announcement. We’ve jumped the gun in the past with this stuff!

We’ve been working hard to get it all polished up and ready (while working on the new content in the meantime), but last week, we took a moment to do a proper assess and decided that we should give it a bit more time. We both (Ari & William) want to ensure this version isn’t just an okay port, but a great one, and our partners at Shark Jump agreed.

Why is it taking us longer than we thought to get the port fully polished? Honestly, it’s just that as first-time developers we built the game in some strange, unoptimised ways and to get things running smoothly and consistently we need to sweep back through and rewrite or fix bits and pieces. It’s an involved process, but we’ve learnt a lot for the next project and it’s a big relief to get everything cleaned up nicely! The good news is that it’s steadily coming together, and believe us when we say it looks fantastic on the Switch’s screen! That might be a bit of a tease, but hopefully it’s not too much longer before you all get to see it for yourself. Plus, a side-bonus to all this is that all of the optimisations happening for the Switch version will be making their way into versions for other platforms (PC/Mac/Linux).

With Grimm now out in the world for PC, Mac & Linux, our giant, singular target is Switch, and we’re fully-focused on getting this version all tied up and into your hands.

A final note: We receive frequent queries about release on other consoles. Though we can’t announce anything official at the moment, we can say we’ve been talking with the other platform holders, and they’ve been fantastic to deal with. They’ve also been really receptive to Hollow Knight. Once the Switch version is in the hands of all those backers who’ve been waiting so patiently for it, we’ll be properly exploring those options. Expect to hear more then!

Die PS4 Version ist doch längst bekannt?
 
Habe es erstmal verschoben. Danke für die Info. Offiziell auf deren Seite steht nur PC/Switch.

Wenn eine andere Version offiziell angekündigt wird, werden wir es erneut in den Allgemeinbereich verschieben.
 
Reiht sich wohl mit Celeste zu den Indie Meisterwerken des Jahres für mich.
Die Atmo ist was ganz besonderes.
 
Der Switchport ist mehr als nur gelungen. Flüssige 60fps :o
Hab mir da echt Sorgen gemacht, weil Unity Spiele meistens eher schlecht auf Konsolen portiert werden.

Kauft euch das Spiel gefälligst!
 
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