KingOfQueens
L15: Wise
- Seit
- 3 Jan 2006
- Beiträge
- 8.736
nachdem ich heute ninja gaiden sigma gespielt habe interessiert mich heavenly sword plötzlich nur noch halb so viel 

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.

RWA schrieb:Immer noch kein fester Termin. Ich hoffe bald erscheint noch die Demo. Ich bin mir sicher, dass HS in einer anderen LIGA spielt, als NGS.

Auf der dt. Seite sind ja Bilder der Zeichentrickreihe (vorrige Seite sehr weit unten). Ich glaube, die Serie besteht nur aus Einzelbildern und in bestimmten Abständen erscheint dann eine weitere Folge mit neuen Bildern.Wednesday schrieb:wird die zeichentrickserie auch im tv ausgestrahlt werden?
RWA schrieb:Immer noch kein fester Termin. Ich hoffe bald erscheint noch die Demo. Ich bin mir sicher, dass HS in einer anderen LIGA spielt, als NGS.
Mog schrieb:Vom Gameplay oder von der Grafik?
frames60 schrieb:Grafisch sowieso, aber das ist auch keine Kunst. Ich erwarte aber auch vom Gameplay (und der Kamera) mehr als vom überhypten Ninja.

frames60 schrieb:Sagen wir´s mal so... da ich NG als ziemlich mau ansehe, hype ich HS nicht wirklich, wenn ich es als besser erwarte...![]()
Ever since the first showing at E3 '05, gamers have oohed and aahed at the magnificence of Ninja Theory's next generation title, Heavenly Sword.
Today PSU brings new details on this AAA PS3 title in an interview with SCEA's Santa Monica Studios producer, Kyle Shubel
![]()
PSU: Many people have related Heavenly Sword to games like God of War or Dynasty Warriors due to the combat and massive armies of men. How does Heavenly Sword set itself apart from such games?
Kyle Shubel: While it is quite an honor to be compared to both God of War and Dynasty Warriors, I think that Heavenly Sword will 'cut its own niche' with our robust combat system, amazing environments, and narrative experience. The 'in game cinematics' were all motion captured and recorded at the cutting edge WETA facilities in New Zealand using technology more advanced, in more detail, with more cameras, than "Lord of the Rings" and "King Kong" which were also filmed at WETA. I think that we are truly entering the "Next Generation".
![]()
PSU: How extensive is your arsenal of moves and weapons?
Shubel: Nariko begins our story with just a normal sword, this is before she makes the decision to wield the Heavenly Sword. Once she unsheathes that sword, why would she want to wield anything else? As far as makeshift weapons, the player can use just about anything in the environment as a weapon, picking up chairs, tables, enemy weapons and armor, even fruit, and throwing it at enemies. There are also a few occasions where the player gets access to a bazooka and cannons.
Combat moves is a whole other story. Heavenly Sword employs a stance based system where the player can chose from speed, ranged, and power stance, each of which have a number of moves which the player can pull off.
Coupled with the ability to dynamically change stances mid-combo, the player can string together an impressive list of moves.
![]()
PSU: Will there be any type of online mode for Heavenly Sword? If not multiplayer, do you have plans for PlayStation Home? Items, features, ect?
Shubel: Heavenly Sword does not have an online multiplayer mode - this is a single player game. We are in discussions to support HOME with Heavenly Sword content. Hopefully there will be more to announce in the near future
![]()
PSU: What have you found best about working with the PlayStation 3 hardware?
Shubel: The cell processor and RSX have added a level of flexibility that really has freed the creatives, both design and art, to go a little crazy. From environmental vistas to huge armies, AI group combos to motion blended animations, and Nariko's hair, all of this is possible due to the PS3.
PSU: There has been word of a possible Heavenly Sword demo releasing before the retail game. Is this true and if so when can we expect it?
Shubel: There is a Heavenly Sword demo planned, will keep you posted on the availability.
PSU: What is the planned max resolution and framerate for Heavenly Sword?
Shubel: Right now were working at 720P, 30fps....
![]()
PSU: What kind of enemies will the players run into? Humans, monsters, ect? Who/what is your favorite?
Shubel: The majority of the enemies will be human, however there are some surprises, again... will keep you posted. As for my favorite, that is a tough one, there is a boss fight later in the game which I do not want to go into too much detail, but there is a gladiator style arena fight that
just rocks.
PSU: What kind of environments should we expect to see? Snowy areas, jungle, castles, ect? And how much freedom will players have to roam about?
Shubel: There are some very fantastical environments where Heavenly Sword really pushes the envelope. You will see snowy hills, riverbeds, barren desert, shrines nestled in the mountains and a castle city amongst waterfalls.
![]()
This being a narrative, story based adventure, we try and keep you on track throughout the game, so there isn't much along the lines of roaming about.
PSU: What is the planned length of the game? Will there be unlockables to add to the replay value?
Shubel: That's hard to say... depends on the player. There's a good chance there may be some unlockables, perhaps some bonus features, and more... so there should be some good replay value.
PSU: What is the expected release date for Heavenly Sword?
Shubel: Fall '07

Darji schrieb:neues Interview zu HS^^
http://www.psu.com/node/10332
WOW Was für ein Aufwand und YAY eine Demo kommt auch![]()

Mog schrieb:Vom Gameplay oder von der Grafik?
Zissou schrieb:was die optik angeht gefällt mir hs auch jetzt schon mehr als ng. gameplaytechnisch kann ich es mir auch gut vorstellen, dass hs punkten könnte, auch wenn dies ne hohe hürde ist.
da ich aber god of war ninja gaiden ziemlich klar vorziehe, gilt es nicht ng zu schlagen, sondern eben gow.

Zissou schrieb:@rwa
ich würde ng gameplaytechnisch nicht unbedingt über gow stellen. mir persönlich bot gow mehr abwechslung im gameplay als ng. gow 2 setzt da ja noch mal einen drauf.
die kampfsteuerung war in ng etwas ausgefuchster als in gow, dafür war die kamera öfters unfair platziert, was ein 100% taktisches kämpfen nicht zuliess.
aber um wieder zum eigentlichen titel zurückzukehren... ich erwarte von hs, dass es alles besser macht. :-D
