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"From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal. It promises to sound great, too, as every sound effect has been re-recorded."
"What it showed today definitely got us excited about the much larger, more detailed worlds and overall heightened realism. And, we'll say it again, the game looks amazing in motion. Now we just need to get our hands on it. E3, anyone?"
"Even in this unfinished state -- the game has only just hit its alpha milestone -- it looks like a significant step up from Halo 3 and ODST. "
"Just think, you only have to wait until May 3 to play Halo: Reach. That's the official date for when the multiplayer beta, included with copies of Halo 3: ODST, will open to the public. It's a good thing we only have to wait that long because after getting my first glimpse of Halo: Reach, I don't think I can wait until the fall to get my fix. "
Some interesting information about Halo: Reach straight from X10 thanks to Joystiq. They were impressed with the game and say it looks amazing in motion.
- Bungie showed a test animation of a battle between Noble Squad, eight marines and 30 Covenant -- it was even more impressive looking than it sounds.
- The game is pushing about four million polygons more than Halo 3 overall, we're told, with a completely re-written animation system and A.I.
- From the stills and footage we saw, it's on track to deliver -- the game looks phenomenal.
- Revamped game engine and A.I. will allow Reach to adopt a more "sandbox" style within its levels. They're going to be much less linear, he said, and much less scripted.
- We'll say it again, the game looks amazing in motion.