rubikon
L10: Hyperactive
Gute Analyse der eingesetzen Physik in den Trailiern und im 2. Video gehts auch darum das MS die Havok Engine 2015 gekauft und diese wohl in Halo Infinite wie auch in Halo 3 wieder nutzt
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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1. Giving the player another layer of moment-to-moment decision. When you have the choice between traversing faster but lowering down your weapon or traversing slower but being able to fire immediately, you add exactly that to your game: decision making. In any given moment, the player has to make an additional gameplay decision he couldn’t make if this option wouldn’t exist to begin with. Want to re-join a fight faster? Okay, but now there is a risk. Or you approach it more slowly but potentially put yourself in a better position to win a fight.
2. Bigger multiplayer modes and campaign with large gameplay areas. Halo is not just Arena. Halo is so much more than that, and this is obviously also the case for Halo Infinite. Offering different movement sets for one game seems like a horrible idea, so in the best case you try to balance basic gameplay features to work across all modes. A sprint function lets the player alter the traversal speed by clicking a button. The player can actively influence how fast he will go from destination A to B, which is especially important for bigger gameplay areas like in multiplayer or campaign. It adds a feeling of being able to traverse faster — if you want to. Vehicles aren’t always available to a player. Play a round of Conquest in Battlefield without clicking the sprint button once and you will very likely never return to the game anymore. Fixed movement speeds have the potential to lead to frustration the bigger a gameplay area is. Even classic Halo games in Big Team Battle have these moments.
3. Lore reasons. No relevance to gameplay and not important overall, but still a valid argument. Spartans can sprint fast. Very fast. This is written not only in books, but also shown in multiple trailers or cinematics. Sprint can add a better connection to the character you are playing.
I’m not even interested in a discussion as I know you likely won’t accept any of these. Personally, I love playing classic Halo games without sprint. But I also love playing Halo 5, which implemented sprint very well. If a feature is designed well, it will just work and yes, add something to the experience.
Anyway. There are your arguments. Acting like good arguments don’t exist is just wrong.
There are good arguments for both sides whether you want to see it or not. In the end it’s up to 343 to design gameplay features to work across all modes or — ideally — to offer options.
Ich hoffe doch sehr, dass Halo weiterhin Spring beinhaltet. Diese Diskussion nervt ohne Ende.
Eine Supersoldat der nicht rennen kann. Ist doch lächerlich.
Die Zeit wo man in Halo nicht rennen kann ist vorbei. Und nicht erst seit 343i sondern seit Halo Reach.
wer ist denn dieser Hyperius?
Hyperius im Visier vom Chief
wer ist denn dieser Hyperius?
wer ist denn dieser Hyperius?
Wie sehr ein wunderschönes Artwork in mir Hype auslöst. Würde es liebsten gerahmt aufhängen, so gelungen finde ich das.
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