PS4/Vita Gravity Rush

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Gravity Rush Demo Lands On December 27

While Gravity Rush won’t be ready for the PlayStation Vita launch in Japan, early adopters will be able to try Sony Computer Entertainment Japan’s game ten days after the system arrives. A retailer has Gravity Rush boxes with a red stamp saying a demo for the game is coming on December 27.

Gravity Rush is slated for release on February 9 in Japan. In North America, Gravity Rush will be a hardware launch title.

Quelle: Siliconera
 
OMG, wenn das stimmt.....ist die Vita für mich vorerst mal abgehakt...
 
Wann kommt denn nun Gravity? Zum Launch schon mal nicht, Minus ein Kunde zum Launch für Sony wegen fehlen von Gravity Rush und noch dazu keine 32 Gig Speicherkarten... ne Sony entweder richtig oder gar nicht.
 
Wohl innerhalb des ersten Monats.

Im US-Blog wurde jedenfalls geschrieben, dass die "Launch-Window" Titel innerhalb eines Monats erscheinen sollen.

Looks fantastic! The only real question I have is, what exactly does Launch Window mean? I’m really looking forward to Gravity Rush the most out of everything here, but it just doesn’t really have a solid definition. First month or so? Just wondering, thanks!

=>

That’s right, the launch window includes titles hitting within about a month of PS Vita’s launch.


http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/
 
Sony Japan arbeitet an noch einen vielversprechenden Vita Titel.

Nämlich an einer erweiterten Version des PSN Spiel Malicious.
(gibt es für PS3 nur im Japan Store auf Japanisch. Vita Version wird aber lokalisiert )

[video=youtube;1I_Ob3HELcY]http://www.youtube.com/watch?v=1I_Ob3HELcY[/video]
 
Wie wäre es mit einem eigenen Thread für Malicious.^^

Sollte nicht seit 17. Dezember für Gravity Rush eine Demo in Japan verfügbar sein?
Hab noch nichts irgendwo darüber gelesen. :(
 
Wie wäre es mit einem eigenen Thread für Malicious.^^

Sollte nicht seit 17. Dezember für Gravity Rush eine Demo in Japan verfügbar sein?
Hab noch nichts irgendwo darüber gelesen. :(

27. Dezember. ;)

@Ernie:
Woher hast du das, dass die Vita-Version von Malicious lokalisiert wird? Ehrlich gesagt hab ich im Gaf vor paar Tagen nen Thread gesehen, der davon sprach, dass die PS3-Version in den US-Store kommt und von der Vita-Version da noch keine Rede war.
 
Zuletzt bearbeitet:
Video zur Demo:

[video=youtube;yY-Lj03BT7o]http://www.youtube.com/watch?v=yY-Lj03BT7o&feature=youtu.be[/video]

Ist leider genau so kurz wie die TGS-Demo und somit gibts nicht viel Neues zu sehen, aber besser als Nichts. ;)

Und Eindrücke zur Demo:

Even though the PlayStation Vita just hit Japanese shelves last week, its lineup is quite remarkable for launch hardware, with no shortage of genre diversification. Enter Gravity Rush (otherwise known as Gravity Daze in Japan), a platformer with RPG elements due out later this February. Thanks to a demo that was released on the Japanese PlayStation Store today, we had the chance to dive into this promising adventure from SCE Studio Japan.

The two-part demo is separated by episodes, each designed to highlight a particular gameplay component. For the latter half, comic book-style illustrations with pop-up dialogue serve as an interlude. Visually, the game boasts a cel-shaded appearance. While the colors are more muted in comparison to what you typically see from this style of game, it adds to the charm.

The first phase of the demo introduces the gravity mechanic, set in a lively town basked in sunset. Players assume the role of a girl who has the ability to manipulate gravity at will. By pressing R, your character will take on a glowing appearance and begin floating midair. If other townsfolk or objects are nearby, they too will be levitated. Once in the air, you can speed up by holding R, which essentially creates a wind gust that propels your character in the facing direction Tap R again to slow down. Want to descend? Hit L. Toggling gravity modes is quick and seamless. That combined with tight controls makes the game feel great. Additionally, the tilt functionality of the PS Vita can be used to rotate the camera in midair, giving precision accuracy at the cost of increased sensitivity.

The gravity mechanics aren’t merely about floating around, though. Setting course for any building while in the air will allow you to walk on it as if you were on land as the game’s camera adapts accordingly.

The town showcased in the demo seemed rather large in scope, akin to what you’d see in JRPGs like Dragon Quest. The initial sequence is set in a plaza surrounded by plenty of small shops and tall buildings. When walking near railings you can see townsfolk walking around lower areas, which adds to the atmosphere. However, many of the buildings could not be entered — likely a limitation of the demo. Also noteworthy is the fact that environmental surroundings such as boxes and trash cans can be broken. Additionally, ramming into objects like lightposts and walled concrete can break them or produce visible damage.

The second phase of the demo switches focus over to combat system. Players are pitted against two ominous jellyfish-like figures that spit out red projectiles. To damage them, the basic attack calls for a simple kick. If you press the Square button multiple times in quick succession, your character will perform a combo of sorts. The enemies in this demo are fairly simple to defeat, as a few kicks will down them. They also drop gems once defeated. A few of the enemies have the ability to float in the air, so you’ll have to attack while jumping or hulling yourself at them when anti-gravity is in effect. Near the end of this phase, players go up against a supersized version of the enemies you faced earlier, complete with tentacle-like arms. The basic strategy is to attack its weakness point, which the game highlights for you.

With its tight controls, charming visuals and interesting premise, Gravity Rush is shaping up to be a title to watch in the Vita’s crowded lineup. While the demo is fairly short, clocking in at 5-10 minutes depending how fast you run through it, it gives an excellent overview of the core mechanics. Unfortunately, those of you in the US will have to wait until February to try this one out. A grueling wait, we know.

http://exophase.com/34796/gravity-rush-ps-vita-demo-impressions/
 
Na also geht doch.^^

Wünderschönes Spiel, wenn es bei uns mit zum Launch erscheinen würde. Dann könnte ich sogar über die fehlenden 32 GB Speicherkarten hinwegsehen. Ach man, das wird so schwer die Vita nicht gleich am 22. Februar zu kaufen, Uncharted und Wipeout sind auch verdammt verlockend... :evil:
 
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