Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Das Interview ist doch nur ein Scherz (von DD?)
130 Mitarbeiter haben die afaik.
Hier noch ein Video aus deckimbals Blog zu Standard vs. Premium Cars.
So schlecht sehen die nicht aus imo.
Was mir allerdings mehr Sorgen bereitet ist die linke Straßenseite @ 4:20 -.-
Ist sowas mit einem Patch lösbar?
GT 5 wird nicht enttäuschen![]()
bin ich blind oder was is da ?
Eine Quelle mit Bildern wäre glaubwürdiger.
@MrCapello
Da ist ein lod Problem bei den Häusern ganz hinten im Bild.
Hello,
My name is Dan, and I've been invited by Jase and Matt (through the PSN) to add my thoughts on Polyphony's new arrival, a certain GT5! I've been lucky enough to attain an early copy of the Signature Edition, and have been lapping up GT5 over the last 24 hours like a maniac!
I suppose there's no point in making the case in recommending this game, as you'll already have made up your minds! So, I'll try and include the things that matter to a fan, whilst also trying to provide an overview of the game in general. Please bear in mind, that the online portion of Gran Turismo 5 is not yet active, and I'm only a small portion through GT mode. So, not only are many thoughts included here in their "reflective-infancy" (as it were), it's also entirely possible that things mentioned here in criticism may be contradicted by later developments. I will also endeavour to refrain from containing spoilers about prize cars and tournament structures; beyond that I can make no promises!
Lastly, please bear in mind that this is a critical viewpoint, and I'm trying NOT to view it as if I'd just discovered what a PlayStation 3 is!
So, without further ado (thanks, Midian!), here's what I've got!
Gran Turismo 5 review
By Danisfast
So, six years; was it worth it all? Gran Turismo 5 is the final product of many years, many delays, many heartaches. Finally, it's all but over now; and I'm pleased to report that Gran Turismo 5 is in my opinion, an excellent game. It's not perfect, but as a fan of the series myself, I came away from a marathon session thankful to finally have a proper racing game to play; one that is immersive, well-crafted and one we all know and love. Better yet, it has satiated that need whilst staying strong to the twinned-aim of approachability, so that those new to the world, are more likely (than in GT4 & Prologue) to find a fun-filled experience.
There's a whole new design to the Gran Turismo World. Actually, I found myself somewhat missing the former, totally bonkers layouts of the earlier 'GT Worlds', as they've now been replaced by a very bright, yet utilitarian design; however, this is probably a case of 'absence and the heart'. The menus are functional, if a little busy at times, and easy to navigate.
Importantly, a lot of lessons have been learnt since the last game, and it shows in the evolution of the licence tests, the cockpit view options (seemingly exclusive to the premium cars) and the AI. But, I would like to mention that I felt the game was, in places, a bit rushed; no more so than in the menus. For example, one of the licence tests has a Gold-time that is considerably faster than the example demo was able to set; good luck trying to beat that one! Another example is the fact that when you bump into a car in front, the driver just seems to suck you in and release the throttle, making it very difficult to get out! I don't understand how that works. Also, the shadows in the odd place (99% of the time on standard cars; not on 99% of standard cars) is less than convincing, and slightly hampers the whole 'visual tour de force' legacy that each Gran Turismo has been famous for over the years.
Anyway, there's a new function to the A-Spec and B-Spec side of things this time. Much like, just about every other other game at the moment, your 'driver' will level-up based on the experience (EXP) he gains by winning races (true for both A & B-Spec modes). But, these levels are now the true currency of GT, for much of the earlier parts of the game. So, you'll start at level 0, and buy your first car. But, you can't just go and buy any old car; you need to buy one within both your budget AND your A-Spec level. It's an interesting design decision, and one which is obviously designed to combat short-cutting the game mode; but with even things like the ability to race in certain tournaments and view manufacturers blocked-off until an appropriate level is reached, I wondered if they'd gotten a bit carried away with the whole idea. I mean, isn't that what licences, skill and money are for?
Granted, those who like to blast through all of the licences with Golds will have this as much less of an issue (since the licences are good XP earners), but I felt that enforcing these level requirements on practically everything muted a part of what makes Gran Turismo so special. I wonder if this was another idea not fully fleshed-out before the shipping-date.
The standard vs premium thing is a new addition to the game as well. It's an interesting choice to include this, and I optimistically prefer to think of GT5 as GT3, but with upscaled PSOne cars (that were obviously omitted from the actual game nine years ago). The cars look fine; although I'll probably be focussing on the Premium cars as much as possible, due to things like the lack of customisations, interior views and damage, and noticeably less 'amazing' visuals. They look as good as Premiums when you're concentrating on the road; but a close inspection will reveal, again, unconvincing shadows and a strange 'ilk' over some cars.
The game-play is where it all counts though, and Gran Turismo has had an improvement. The physics (and AI; thank God!) have moved-on from Prologue and The TT Demo, to where the racing is more fun, and more importantly, almost as tough as you want to make it. Driving with a G25, I've really enjoyed tearing Ferraris around Rome, Madrid and the Cape Ring (which is an odd sort of circuit, much like that multi-layout test track in Forza). There's this new feature, called the SRF (Skid Recovery Force), or the successor to Standard Physics; which jumps-in like a super-TCS. Simple as; it's something to switch-on when you're racing the relatives or trying to cheat to get that last Gold!
Damage is, let's say, lenient; I had to get my car swiped at 80mph before any serious damage began to show-up on my Lancer; which was automatically repaired (visually) for the following race of the championship. However, I can't say I'm complaining too much at the moment; I now have a reason to take care of my premium cars, because of the damage (which can be paid for after the race), and as a result, I'm a relatively happy man.
Overall, though, I'm really enjoying my time with Gran Turismo 5. It's a solid, proper Gran Turismo, with skidmarks, smoke, a PROPER Le Mans 24 Hours race, and lots to do. So, was it worth the wait? Well, I can't say I'm blown away by the total brilliance of every design choice and 3D tree; but most people won't really have been paying too much attention to be bothered; and the hardcore will be so relieved to finally have a proper Gran Turismo, that we'll be happy as Larry, and then some.
Don't be fooled by the amount of time dedicated to criticisms in this review; unless you've got OCD-levels of demands on this game, it's definitely worth it so far. Whilst not overwhelming, Gran Turismo 5 certainly hasn't failed my considerable expectations.
If I may be somewhat arrogant, I'd like to summarise my general feelings about the game in an IGN-style .5 decimal score format;
Presentation (9.0) - Menus are functional, bright, and mostly clear. The whole "standard vs premium" will bug the more obsessive among us, though.
Graphics (9.0) - At its best, Gran Turismo 5 is a visual masterpiece; at its worst (which isn't often), it is a slightly unconvincing (yet still very good) hi-res affair. Sixteen premium racers flying down Circuit de la Sarthe's start/finish line is a treat we've been waiting YEARS for!
Sound (9.5) - A varied, colourful and classy soundtrack, accompanied by meaty-sounding exhausts.
Gameplay (9.5) - Hits hardest where it counts; one or two terribly minor bugs aside, Gran Turismo 5 is varied, fun, challenging and engaging all at the same time. Oh, and the AI is now (relatively) intelligent; hurrah!
Lasting Appeal (N/A) - I think judgement on this issue should be reserved for when the online portion is available (since it such a large component of the game now). I will say that the GT Mode, whilst still lengthy, has been scaled-back a bit since GT4's quite frankly ridiculous 'marathon-mode'!
OVERALL SCORE (9.5) - The king is back. I have no problem recommending this game to newbies and the hardcore fans alike; both of whom will get many hours of enjoyment (at least from the single-player mode!).
I hope this review is useful and thanks for reading; if you've any thoughts or questions, I will check back periodically and try and answer them."
Die Leute, die sich hier im Thread einscheißen, werden GT5 eh nur zwei Wochen zocken und es dann weglegen weil es ihnen langweilig geworden ist![]()