Dominik_Baresi
L14: Freak
ich freu mich rießig auf das Game, ich hoffe SP hat ne Option eingebaut wo man alle Tipps, Anzeigen und Hilfen abstellen kann, das blinken der kleinen Bäume zb wäre optimal das zu deaktivieren....
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Ich dachte ja die gelben Kreise unten links wären die Lebensleiste.Nein gib mir bitte meine Energieleisten zurück. Wo Kämpfe ewig dauern können weil man unter levelt ist.?
Ich dachte ja die gelben Kreise unten links wären die Lebensleiste.
Ne Mini karte find ich schon wichtig und meine Lebensanzeige.ich will die übrigens ausblenden können. irgendwie stört mich dass es überhaupt HUD Einblendungen gibt.
wahrscheinlich gibt es weniger Story Sequenzen?
Hm, nur 50 GB. Deutlich weniger als Last of Us 2 mit 100 GB
Ghost of Tsushima: Dateigröße deutlich unter The Last of Us Part 2
Nachdem Spiele vor wenigen Jahren oft nur ein paar GB groß waren, steigt der Speicherhunger unaufhörlich. Für den kommenden PS4-Exklusivtitel "The Last of Uswww.play3.de
- Julien chieze was able to speak with Jason Connell, Creative Director on Ghost of Tsushima. I made a translation of the information we were able to learn :
- Zelda and Shadow of Colosus was a big inspiration for this game especially for artistic direction, he wanted the colors to be vibrant as possible.
- The wind is the main way to navigate the game world, there are no markers. He wanted the game to be immersive as possible.
- We can reduce the shine effect on the items that we can pick up. He made a comparison with Red Ded Redemption which is for him a good and beautiful game but for Ghost of Tsushima they wanted the game to be pleasant as possible to play without having too many superfluous animations which break the rhythm and that is why Jin can pick up items on his horse.
- The instrument that we see Jin playing in the video will be the only one present in the game and Jason did not want to say what it would be used for.
- We can hunt animals in the game but there is nothing to gain by doing it. Animals are mainly there to be more immersed in the universe and guiding you.
- The Standoff mode can be activated anytime even in infiltration.
- The little tennis balls are called the Jin Resolved Meter when we hit an enemy the bar will load and it will also be used for healing and there are also many other things related to this gauge but he did not want too get into the details.
- There will be much more stances than the two that we saw in the video, it will be used to apprehend the different types of enemies.
- The main weapon of the game will be and will remain the katana throughout the game but there will be many other weapons and gadgets. Weapons like the katana or the bow will be displayed on all the outfits of the game but not the smallest ones because there are a lot of outfits in the game and it would represent too much work.
- If you wear heavy armor you will be less agile so it will make infiltration harder.
- There are several ways to retrieve the outfits, either through the main story, by doing quests, by buying them in the villages or simply by exploring the world.
- There are a lot of side stories in the game where you can build more or less strong relationships with different characters to learn more about their stories but it's up to the player's freedom and you can miss them.
- The music is composed by Shigeru Umebayashi but the game having grown a lot, he realized that he could not do everything alone so they hired a second composer to work with Umebayashi and his name is Ilan Eshkeri.
Ich sage schon seit längerer Zeit, dass das Spiel keine gigantische Open World haben wird – was auch sicherlich nur ein Aspekt von vielen ist. Dass The Last of Us II nochmal in einer ganz anderen Liga spielt, sollte aber jedem klar sein.
...die die Spielwelt von „Ghost of Tsushima“ bis in den letzten Winkel erkunden und sämtliche Geheimnisse lüften möchten, gut und gerne 40 bis 50 Stunden an Spielzeit einplanen.
Wird ich mal behaupten, nur Hauptgeschichte 15-20Stunden...Rest Sidequests, Sammelsachen...
Bissel kleiner als HZD...oder so...
Denke reicht auch vollkommen.
Ghost of Tsushima Spielzeit bei 40 bis 50 Stunden
Die Spielzeit von Ghost of Tsushima liegt bei etwa 40 bis 50 Stunden, wenn man auch die Nebenaufgaben erledigt. Das sagte Creative Director Nate Fox von Sucker Punch gegenüber Voxel.
Er empfiehlt, aber nicht nur die Aufgaben zu erledigen und die Geschichte zu verfolgen, sondern auch abseits dieser Route das Land zu erkunden, weil es dort sehr viel zu entdecken gibt. Release: 17.07.20 (Europa)
Ghost of Tsushima belegt 50GB auf Festplatte
Ghost of Tsushima von Sucker Punch belegt mindestens 50GB auf der Festplatte der PS4. Das geht aus einer Angabe im offiziellen PlayStation Store hervor. Release: 17.07.20 (Europa)
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“We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you. The game is very challenging. We have three words to describe the combat: Mud, blood and steel. We absolutely honor the lethality of the sword. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die.”
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“One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman. This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win.”