@Coreian:
yo, mach ich die nächsten tage auch n video von
@AviatorF22:
von dem artikel der zuvor schon gepostet wurde (http://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool)
yo, mach ich die nächsten tage auch n video von
@AviatorF22:
von dem artikel der zuvor schon gepostet wurde (http://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool)
Burcombe remembers the night WipEout was born as if it was yesterday. Burcombe had been playing Mario Kart at home when he turned the in-game music down in favour of some of his own dance music. Then, during a heavy drinking session in the Shrewsbury Arms in Oxton, Birkenhead, with colleague Jimmy Bowers, who brought with him ships he'd designed five years earlier for a game called Matrix Marauders, the concept of a future rally came together.
An early WipEout demo, set to brain-melting Prodigy track One Love, shows a different aesthetic to the one we know and love. The future rally WipEout was "very dirty, very grubby", Thompson remembers. "It was envisioned as a future rally, not the clean cut Formula 1 thing it became." But the wheels, or the anti-gravity device, was set in motion.
As WipEout was being worked on the people behind the movie Hackers came calling. They wanted Psygnosis to recreate WipEout for the film. Something super cool, something sci-fi, something fast. After a couple of weeks' work the result was recognisably the dirty aesthetic from the early WipEout demo fleshed out with a world and effects. As it turned out, Hackers and WipEout launched in the same month.