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Es geht auch nicht um die Stellung der Entertainment and Devices Division innerhalb von Microsoft, sondern um das Quality Management.

The software giant's below-expectations second-quarter earnings shocked investors.
And it's cutting 5,000 jobs, the first big layoffs in its 33-year history. The economic mess has highlighted Microsoft's vulnerabilities. It is time for boss Steve Ballmer to stop dabbling in unprofitable business ventures and focus on his exposed core product lines.
Even in the downturn, Microsoft remains the 800-pound gorilla of the software industry. It earned $4.2bn last quarter. But that's an 11pc drop from a year ago and well below what the market expected.
Shareholders responded by wiping some $14bn of value off Microsoft's market capitalisation following the announcement.Its layoffs are even more worrying than its earnings disappointment.
When Microsoft's cash flow was surging, keeping 90,000 employees on hand seemed worthwhile. Its desire to cut costs now is a sign that it sees tougher times ahead.
Indeed, sales of its Windows operating system - the company's bread and butter - were down 8pc last quarter as consumers bought fewer PCs.
Software, including Windows and a host of other offerings, generates nearly all of the company's operating income.
Yet Microsoft has been diverting much of its resources from its core businesses toward side projects like video games, music players and online search. None of those contribute significantly to its bottom line.
Microsoft's Xbox gaming console only entered the black in 2008 after seven years in the red. Its Zune music player has been bedevilled by bugs. And its MSN search engine commands less than one-tenth of the US search market.
Meanwhile, Microsoft's mainstays are under pressure from companies like Google that are pursuing so-called cloud computing initiatives - essentially, free online software products - to target its cash cows.
To keep a dip from turning into a rout, Ballmer needs to abandon Microsoft's host of also-ran distractions and train his focus back on the core business.
For more agenda-setting financial analysis, visit www.breakingviews.com
Quelle: www.gamefront.deTecmo- und Koei-Aktionäre stimmen Fusion zu
26.01.09 - Die Aktionäre von Tecmo Ltd. und Koei Co. haben heute der Fusion der zwei japanischen Unternehmen zum 01.04.09 zugestimmt.
Tecmos Aktionäre erhalten für jede Aktie 0,9 Anteile am neuen Konzern, Koeis Aktionäre tauschen ihre Aktien 1:1 um.
CLICK (Bloomberg: 'Tecmo, Koei Shareholders Approve Merger of Video-Game Makers')
Der belästigt sicher irgendwelche Frauen in irgendwelchen ZügenWas ist eigentlich mit Itagaki bzw. was macht der z.Z? Von dem hört man ja gar nichts mehr seit dem er gefeuert wurde.
;-)Wow auf einem Clown übernachtet?Der belästigt sicher irgendwelche Frauen in irgendwelchen Zügen;-)

Digging into Microsoft's recent earnings report - the one that stated that the Entertainment and Devices Division over-performed - one element of that division stood out.
Certainly, recent Xbox 360 offerings and price-cutting save a healthy uptake of that part of the division. On the downside, however, was the Zune. If you're British, you may only have seen Microsoft's iPod beater in mythologies. If you're in the USA, where the device has been on sale since 2006, it's possible you've seen boxes of the music player lying around the place.
Well, here's what Microsoft's most recent Form 10-Q has to say:
"Zune platform revenue decreased $100 million or 54% reflecting a decrease in device sales."
Ouch. This text is followed by a slightly more detailed look at the division as follows:
"EDD operating income decreased primarily due to increased cost of revenue, research and development expenses, and sales and marketing expenses, partially offset by increased revenue. Cost of revenue increased $139 million or 7%, primarily driven by increased costs associated with the Xbox 360 platform reflecting the increase in console and video game sales. Research and development expenses increased $106 million or 29%, primarily reflecting increased headcount-related expenses associated with the Windows Mobile device platform. Sales and marketing expenses increased $83 million or 19%, primarily reflecting an increase in product advertising and channel marketing."
The six months ended December 31, 2008 compared with six months ended December 31, 2007 are described as follows:
"EDD revenue decreased primarily due to decreased Xbox 360 platform and PC game revenue, partially offset by increases in other EDD product revenue. Xbox 360 platform and PC game revenue decreased $196 million or 5%, primarily as a result of the $330 million of incremental revenue from the launch of Halo 3 in the first quarter of fiscal year 2008 and decreased revenue per Xbox 360 console as a result of price reductions during the past 12 months.
"We shipped 8.3 million Xbox 360 consoles during the first half of fiscal year 2009 compared with 6.1 million Xbox 360 consoles during the first half of fiscal year 2008. Other EDD product revenue increased $169 million or 15%, led by increased sales of application software for Apple’s Macintosh computers and mobile and embedded device platforms.
"EDD operating income decreased primarily due to increased research and development expenses, partially offset by decreased cost of revenue. Research and development expenses increased $251 million or 37%, primarily reflecting increased headcount-related expenses associated with the Windows Mobile device platform, driven by recent acquisitions. Cost of revenue decreased $112 million or 4%, primarily driven by decreased Xbox 360 manufacturing and warranty costs."
So, year-on-year, Microsoft's game revenues decreased. Although, "decreased revenue per Xbox 360 console (came) as a result of price reductions during the past 12 months", the company did manage to get 2.2 million more 360s into homes than the previous year

joa... und immer wieder der Verweis auf das BluRay-Laufwerk. Da wird krampfhaft versucht, ein Mehrwert zu verkaufen, den die Leute nicht annehmen...
Microsoft said they were sacking 1,400 people across the entire company, yet a disproportionate number of those cuts fell upon the (relatively) small gaming group. What gives? Did somebody piss in Steve Ballmer's coffee?
In the literal sense, no, but somebody looking at Micosoft's research & development budget may well have exclaimed "oh man, the entertainment & services division is sure pissing in everybody else's coffee".
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Look at this graph. It shows the R&D spending across the entire company in the six months leading up to December 31, 2008. Now look at the far right. Look how much the entertainment & services division (the Xbox, Games for Windows, Zune & Windows Mobile guys) blew through.
They spent more than the Windows guys! Who were working on Windows 7! And nearly as much as the server & tools crew! This despite the fact the E&D team is small compared to those other two, and contributes bugger-all towards Microsoft's overall bottom line (only $329 million of the company's $6.2 billion).
So if costs needed to be cut, and you were doing the cutting, and you looked at that expenditure, you'd know a good place to start.
Before you all go blaming some mysterious Xbox portable, the rumoured 360 waggle or even the Zune, it's worth noting a fair whack of that increase in spending was due to Microsoft's acquisition of the guys behind T-Mobile's Sidekick. That meant more people working on more R&D, which increased the spending proportionately.
So, there you have it. One good reason (one out of a few) why the axe fell on the E&D group. All that spending with so little return made them the first, and most obvious target for some enforced belt-tightening.
grund: folgekosten. ich bin kein sammler. bei einem stand-alone-player würde ich mir filme für einen tag aus der videothek ausleihen und sie dann zurückbringen. bei einer ps3 wäre ich versucht mir andauernd neue spiele zu kaufen und für drei konsolen habe ich einfach nicht genügend geld...
Wegen einem Toaster-Fernseher?