Gameplay details:
-You can make branching decisions. Similar to older FFs dialogue choices;
-The game have magic synthesis to create new spells;
-There will be a growth system where you can spend ability points on weapon skills, Noctis, the party, bonuses etc. ;
-GI says there's a instrumental version of this in the game:
https://www.youtube.com/watch?v=pO8kTRv4l3o;
-Four quest types: for fun (fishing/chocobo race), main story, monster hunts and regional quests. Currently over 200 quests and they're working on more;
-Tabata: "We have no intention to create sequels out of this";
-Weapon types includes: swords, daggers, lances, firearms, shields, royal arms, spells, and something called "machines" which weren't revealed yet;
-The trunk of the Regalia acts as party storage;
-Each party member has their own "special talent" that improves with use. One example given is Prompto will ask the crew to take pit stops with the car where everyone gets out, goes to a spot and he takes photographs. You can then share these photo's on social media. The more you do it the better his pictures will be. These are in the game for both character development and will have real consequences for the game. Prompto is photography, Noctis is fishing, Ignis is cooking, and Gladiolus is survival instincts;