Vita Escape Plan

:nerd: ich wusste bis eben nicht, das es ein DL Game wird.
Hätte es auch für 40€ Retail mitgenommen
 
Es gab nen Live-Chat mit den Entwicklern:

http://us.playstation.com/livechat/escapeplan.html


Hier ist mal ne Zusammenfassung ausm Gaf:

General


-Over 80 levels
-$14.99- no other confirmed currencies
-The initial levels are more about learning, but the games gets very satisfying on the difficulty level later on
-Escape Plan will be out on Feb 22nd in the US, and shortly thereafter worldwide
-We have a few things that will encourage players to go back and play the levels again. First, we rate how well you complete a room and we have trophies you can earn related to playing levels efficiently. We also have lots of little hidden collectables that you need to really be paying close attention to find. We put a few of them in really sneaky places.
-Each level is a single self contained room. We had all sorts of other ideas, but the one that worked the best was to allow players to see everything they needed to solve a level in a single room. It reduced confusion and kept the game from getting too complicated.
-Challenge mode - You guessed it...we challenge you to get through the game in under a certain number of deaths. We have additional challenges as well.
-We have had a great experience developing this for Sony and so all of us would love to continue forward with the world of Escape Plan as an even bigger franchise
- Something happens after they die a bit too much
-No timer here really...the idea is that you take all the time you need for most puzzles.
-Demo still "undetermined"



Story

--Escape Plan describes Lil and Laarg's experience getting out of their current situation.....trapped in a bizarre and odd factory, where they are doomed to be recycled into minions
--Actually, yes there are cutscenes! They are very stylized and are more storybook style than full motion renders, but we feel that the stylized 2d look was more appropriate.
-Yes this is a story driven game as well...each room links to the previous and next.
--I won't reveal the whole story, but I will say that they are not criminals. They are stuck here against their will. We leave a lot to the imagination, but they are def the good guys in this story.




Influences

-We were originally influenced by games such as Lost Vikings and classic Adventure Games on the PC. In terms of films and entertainment, a lot of people have claimed this is like Limbo or Tim Burton, but really we were more influenced by the short-fim "Rejected". We loved the dark sense of humor, and we responded well to the ideas of unique puzzles, multiple characters and an irreverent sense of humor that helped to tie everything together.
-The biggest inspiration in designing Escape Plan as it is today is easily said to be the Vita. The Vita offered us a unique control scheme that no other device offered. It is really a perfect match. Also...second biggest inspiration...farts.


DLC

-We hope to continue with lots more Escape Plan content, but nothing has been announced at this time. We really love these characters and the world that they live in, and so we'd be very happy to show more of their journey together
-IF we do any further content for Escape Plan, we will probably have a similar model to Fat Princess, where some content is a free push of sweet new stuff for the fans and some new features that are paid content


UGC

-We don't have a level editor that ships with the game, if that's what you mean. It's something to consider down the road, but we wanted to focus first on making the game's mechanics as slick as possible. UGC is def in our minds though. It seems like a good fit for this style game.


Controls

-It is a touch only game. We do use the sticks to control the camera, but we do not use the d-pad or buttons for direct control of the characters.
-We do use Gyro controls for tilting and steering while Lil is inflated, these are some of our most challenging and fun levels


Characters

-Laarg is a happy and jolly, no matter what happens. You will always hear a "WHEEEEEE" when falling, or giggle when entering a giant furnace....although there are grim circumstances at times, Laarg always looks on the bright side. Lil is a bit impatient and LOVES coffee....these characters both work together well, and their skills complement one another. Lil can dash quickly out of situations and activate buttons and levers, while Laarg can butt-smash and wall-smash to get them out of various situations too.
--Lil and Laarg were originally stick figures....but as we progressed, there wasn't a really satisfying splat or humor when they died and so they evolved into the characters you see today
-I think Sprockets from SNL definitely was swimming around in my head with a lot of other ideas that helped define these characters
-Lil and Laarg do, in fact, have unique abilities that give them specific paths thru the levels. I wouldn't say that they make the levels harder, exactly, but rather make their play experiences unique.



Working on PSV

-Hey we have Mike Nicolella here as well, one of our key programmers on the title - he says "YES!" It has been a pleasure to work on tools that are mature and a very straight-forward experience. It is also a beast, in terms of being a really powerful device

Trophies

-We have 13 trophies for Escape Plan that over all sorts of crazy things we ask you to do. Some are easy and 1 in particular will really put your Vita skills to the test.


Music

-The music has a very recognizable feel, yet still very vintage - the music is such a huge part of Escape Plan, we really wanted it to add to the experience that was very different than just background Musak, we wanted to deliver something that would help each level really pop and punctuate the action. Ren and Stimpy were a huge inspiration in our audio discussions...and you'll hear some of that with the familiar orchestral tracks and jazzy tunes that we've thrown in there


Best thing about Escape Plan

--The best part of Escape Plan is just the overall experience....pick it up, put your headphones on and enjoy this world; the art, the levels, the interaction with the device and the unique movements and deaths of Lil and Laarg all come together in such a different way, it is a refreshing experience as a whole

Describe Escape Plan in 5 words

-Lil, Laarg, Rubber Sheep, farts

Screens:

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http://www.neogaf.com/forum/showpost.php?p=34961761&postcount=2853
 
Also der Vorbesteller Code den ich von Sony zugesendet bekommen habe funktioniert nicht - hat wer das selbe Problem beim 5€ Rabatt für Escape Plan ?
 
Jipp. So langsam nervt's ein bisschen...
Hatte mir schon überlegt auf die 5€ zu pfeifen. Aber nachdem sie das anfangs mit dem Bestätigungslink nicht hinbekommen haben, geht's mir jetzt um's Prinzip.
 
Habe gestern Abend um 22:24 Uhr nen neuen Code geschickt bekommen.
Der funzt - Spiel macht Spaß :)
 
Habe den Code auch bekommen - hatte nur keinen Platz auf der Karte mehr, mit fast nem GB war es auch größer als erwartet - werde es erst Laden wenn die neue Karte da ist.
 
Ich auch nicht. Oh man Sony... falsche Links, neue Links, falsche Codes, neue Codes... :ugly: und bei mir überhaupt kein Code :blushed: Naja, wenn der heut Abend nicht da ist wenn ich nach Hause komm, werd ich mal den Support anmailen...
 
So, gestern Abend hat es mit dem Code geklappt. Geht doch Sony! Habe gestern Abend gleich mal ein wenig gedaddelt und ich muss sagen, s ist ein super Game, genau nach meinem Geschmack. Ich kann es nur empfehlen!:)
 
Konnte es auch gestern dann endlich runterladen :) Direkt 2 oder drei mal in den ersten Räumen gestorben, also die Trophäe für das ganze Spiel weniger als 20 mal sterben bekomm ich schon mal nicht im ersten Durchlauf :ugly:
 
Tolles Spiel. Ist natürlich typisch Try&Error, aber sehr symapatisch präsentiert. Habe bisher die ersten 30 Räume abgeschlossen, der Anspruch hält sich bis dahin in Grenzen, aber ich denke mal es wird noch kniffliger.
Ist das erste Spiel für mich in dem das Rear Touchpad zum Einsatz kommt, und finde das Feature klasse :)
 
Dieses Spiel müssten Limbo-Fans ja lieben :) Mit so einem Spiel kann man sogar Xbox-Fanboys überreden, sich eine Vita näher mal anzuschauen. Immerhin sind Games für Gamer da und dieses Spiel verkörpert interessante Aspekte im Gameplay und per Design.
 
Soll einer Sagen Multitouch wird nie gebraucht...vier Finger waren jetzt mein Rekord xD
 
So, Abspann läuft. Tolles Spiel, Stellenweise sehr fordernd (was Timing angeht) aber nie unfair :)

Tode: Lil =58, Laarg = 35
Das ganze Spiel mit unter 20 Toden ist für mich wohl unmöglich.... auch wenn man jetzt schon alles kennt, ich weiß jetzt schon dass ich in manchen Räumen wieder zig Male sterben würde. Von daher tu ich mir diese Herausforderung nicht an, sondern genieße den Abspann mit der tollen Musik :D
 
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So, Abspann läuft. Tolles Spiel, Stellenweise sehr fordernd aber nie unfair :)

Tode: Lil =58, Laarg = 35

Hätte das Spiel wohl weniger spielen sollen als ich einen Sitzen hatte. Bin noch nicht am Ende, aber bei beiden hat es auf dem Bauch schon aufgehört zu zählen xD

Ich finde es schade dass es zu wenig Interkation mit dem Hintergrund gibt, mit irgendwelchen alltäglichen Gegenständen. Hatte am Anfang mit dem Stein und der Matratze gut angefangen, sind im weiteren Verlauf aber leider nur noch Balken. Fand ich schade....denke da wird sich in den letzten Level nicht mehr viel ändern.
 
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