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General
-Over 80 levels
-$14.99- no other confirmed currencies
-The initial levels are more about learning, but the games gets very satisfying on the difficulty level later on
-Escape Plan will be out on Feb 22nd in the US, and shortly thereafter worldwide
-We have a few things that will encourage players to go back and play the levels again. First, we rate how well you complete a room and we have trophies you can earn related to playing levels efficiently. We also have lots of little hidden collectables that you need to really be paying close attention to find. We put a few of them in really sneaky places.
-Each level is a single self contained room. We had all sorts of other ideas, but the one that worked the best was to allow players to see everything they needed to solve a level in a single room. It reduced confusion and kept the game from getting too complicated.
-Challenge mode - You guessed it...we challenge you to get through the game in under a certain number of deaths. We have additional challenges as well.
-We have had a great experience developing this for Sony and so all of us would love to continue forward with the world of Escape Plan as an even bigger franchise
- Something happens after they die a bit too much
-No timer here really...the idea is that you take all the time you need for most puzzles.
-Demo still "undetermined"
Story
--Escape Plan describes Lil and Laarg's experience getting out of their current situation.....trapped in a bizarre and odd factory, where they are doomed to be recycled into minions
--Actually, yes there are cutscenes! They are very stylized and are more storybook style than full motion renders, but we feel that the stylized 2d look was more appropriate.
-Yes this is a story driven game as well...each room links to the previous and next.
--I won't reveal the whole story, but I will say that they are not criminals. They are stuck here against their will. We leave a lot to the imagination, but they are def the good guys in this story.
Influences
-We were originally influenced by games such as Lost Vikings and classic Adventure Games on the PC. In terms of films and entertainment, a lot of people have claimed this is like Limbo or Tim Burton, but really we were more influenced by the short-fim "Rejected". We loved the dark sense of humor, and we responded well to the ideas of unique puzzles, multiple characters and an irreverent sense of humor that helped to tie everything together.
-The biggest inspiration in designing Escape Plan as it is today is easily said to be the Vita. The Vita offered us a unique control scheme that no other device offered. It is really a perfect match. Also...second biggest inspiration...farts.
DLC
-We hope to continue with lots more Escape Plan content, but nothing has been announced at this time. We really love these characters and the world that they live in, and so we'd be very happy to show more of their journey together
-IF we do any further content for Escape Plan, we will probably have a similar model to Fat Princess, where some content is a free push of sweet new stuff for the fans and some new features that are paid content
UGC
-We don't have a level editor that ships with the game, if that's what you mean. It's something to consider down the road, but we wanted to focus first on making the game's mechanics as slick as possible. UGC is def in our minds though. It seems like a good fit for this style game.
Controls
-It is a touch only game. We do use the sticks to control the camera, but we do not use the d-pad or buttons for direct control of the characters.
-We do use Gyro controls for tilting and steering while Lil is inflated, these are some of our most challenging and fun levels
Characters
-Laarg is a happy and jolly, no matter what happens. You will always hear a "WHEEEEEE" when falling, or giggle when entering a giant furnace....although there are grim circumstances at times, Laarg always looks on the bright side. Lil is a bit impatient and LOVES coffee....these characters both work together well, and their skills complement one another. Lil can dash quickly out of situations and activate buttons and levers, while Laarg can butt-smash and wall-smash to get them out of various situations too.
--Lil and Laarg were originally stick figures....but as we progressed, there wasn't a really satisfying splat or humor when they died and so they evolved into the characters you see today
-I think Sprockets from SNL definitely was swimming around in my head with a lot of other ideas that helped define these characters
-Lil and Laarg do, in fact, have unique abilities that give them specific paths thru the levels. I wouldn't say that they make the levels harder, exactly, but rather make their play experiences unique.
Working on PSV
-Hey we have Mike Nicolella here as well, one of our key programmers on the title - he says "YES!" It has been a pleasure to work on tools that are mature and a very straight-forward experience. It is also a beast, in terms of being a really powerful device
Trophies
-We have 13 trophies for Escape Plan that over all sorts of crazy things we ask you to do. Some are easy and 1 in particular will really put your Vita skills to the test.
Music
-The music has a very recognizable feel, yet still very vintage - the music is such a huge part of Escape Plan, we really wanted it to add to the experience that was very different than just background Musak, we wanted to deliver something that would help each level really pop and punctuate the action. Ren and Stimpy were a huge inspiration in our audio discussions...and you'll hear some of that with the familiar orchestral tracks and jazzy tunes that we've thrown in there
Best thing about Escape Plan
--The best part of Escape Plan is just the overall experience....pick it up, put your headphones on and enjoy this world; the art, the levels, the interaction with the device and the unique movements and deaths of Lil and Laarg all come together in such a different way, it is a refreshing experience as a whole
Describe Escape Plan in 5 words
-Lil, Laarg, Rubber Sheep, farts
Also der Vorbesteller Code den ich von Sony zugesendet bekommen habe funktioniert nicht - hat wer das selbe Problem beim 5€ Rabatt für Escape Plan ?
Habe den Code auch bekommen - hatte nur keinen Platz auf der Karte mehr, mit fast nem GB war es auch größer als erwartet - werde es erst Laden wenn die neue Karte da ist.
Konnte es auch gestern dann endlich runterladen Direkt 2 oder drei mal in den ersten Räumen gestorben, also die Trophäe für das ganze Spiel weniger als 20 mal sterben bekomm ich schon mal nicht im ersten Durchlauf
So, Abspann läuft. Tolles Spiel, Stellenweise sehr fordernd aber nie unfair
Tode: Lil =58, Laarg = 35