PSP Dissidia: Final Fantasy

Ja, nur Thema verfehlt. Das die PSP keine guten Games hat bestreitet auch niemand - nur für die Zukunft sieht ehr schlecht aus.

Ich find eigentlich das es endlich richtig gut aussieht. Angekündigt ist ja z.B. auch noch Kingdom Hearts und auf der E3 und TGS werden sicher neue Spiele gezeigt.

@Story

Gehe auch davon aus das sie besser wird als bei Smash Bros. aber am wichtigsten ist mir ehrlich gesagt einfach nur viel Fanservice.^^
 
Ich hoffe nur das Sephiroth nicht von nomura stark verändert wird ansonsten sehen die charaktere ganz gut mit ihren aufgemotzten kleider aus.:-D
 
Dissidia Degenki Interview - scheint wohl doch "bigger" zu werden als erwartet :o


Takahashi:
We've currently revealed about 20% of Dissidia as a whole. Aside from the battle system, there are a lot of elements that haven't been shown. I think fans who have played the Final Fantasy series will be comfortable with them.

Takahashi:
The original games are RPGs, so conceptually we're aiming for "Action-RPG plus competitive fighting," with the balance being half action and half RPG.

Takahashi:
Regarding the battle portion, we're pretty much finished making the main characters themselves. Now we've got to spend a lot of time fine-tuning the combat balance.

Why Jecht over Seymour?



Nomura:
Jecht may not have been the final boss (with Seymour being the mid-boss), but going with Sin would obviously not work. (laughs) I thought if we chose Seymour it would be hard to show a proper connection between him and Tidus, and we'd end up having to put Yuna in too. We decided the best choice with a solid relation to Tidus would be Jecht.

Arakawa: The scenes with Tidus and Jecht should be quite an interesting expansion. In the main FF10 story the two only got a chance to talk together in the final scene. This time we're telling the parts of that story that couldn't be seen before.

Are you saying we'll be able to see events that weren't shown in the main stories?


Arakawa:
There will be quite a few. But what we're doing is fine tuning the original story details behind the characters' births, relationships, interactions. Tidus has a connection with the heroes, while Jecht is tangled with the characters on the Chaos side.

But there wasn't exactly much dialogue between the Light Warriors and Garland...?

Arakawa: To an extent there are understandable characterisitcs in FF1 and FF3. We really think it's important to give players a taste of our works, but basically if the story takes place in Dissidia we don't see [various series'] characters participating as strange at all. Smile and don't think too much about knowing the original stories.

When you say RPG, do you mean controlling characters as they wander around areas?

Arakawa: The main focus is more on character building, with customization as a key point. This game is to show our appreciation to players who've enjoyed previous Final Fantasy titles, so with their interest in mind even gamers who aren't into action gaming can enjoy [Dissidia].

This isn't like Kingdom Hearts, where you walk around locations and find yourself in combat. This also isn't that same mechanic of action-based fighting in continuous encounters. It's more like "Should I take this guy on next? Nah, maybe I'd better go with this one instead..."

Arakawa: Like a level 80 Squall fighting a level 20 Light Warrior, even if there's a difference in levels it's possible to pull an upset on the opponent.
Nomura: Choice" is very important.

Arakawa: We're also thinking about a community around Dissidia. Going forward we're looking more and more to incorporate a lot of original ideas into a Dissidia-suited communication system. Things like battle strength/ranking will be included, but basically we want to include a system where countless users can participate in one imagined "Battling Community", a world not about wins and losses but simply being connected to others trying to discover their own merits. Players who got together and can be excited about Final Fantasy.

Takahashi: Where you can learn to pull off really difficult challenges, and feel like "Getting to level 100 is where things just get started! (laughs)

Arakawa:
Stories have their ends, but that's not necessarily true when you've played a game. After finishing one you can think "It's not over yet!", there's still this part of the game to do, still that to do...

Arakawa: Mr. Nomura has been at all the voice recordings, and the script is double the length of Crisis Core: Final Fantasy VII.

Nomura: We have a release time in mind, so now we've just got to work hard on the development. I'm positive it's not far off, so please keep an eye out in anticipation. We plan on giving a solid release date at an event in August

http://www.forever-fantasy.net/modules.php?name=News&file=article&sid=1239&mode=&order=0&thold=0
 
Hört sich alles sehr genial ein und scheint wohl größer zu werden als ich zu Anfang gedacht habe. :) Hab Crisis Core ja bald durch, da warte ich schon sehnsüchtig auf Dissidia und auch Kingdom Hearts. Squareenix hat's immer noch drauf. :)
 
Infos zum KS und mehr:

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Final Fantasy X’s Jecht and Tidus (made to look younger to match the overall theme according to Tetsuya Nomura) put Dissidia Final Fantasy back into the news again recently. Let’s hope it’s won’t be another half year for us to learn something new about the game (the last character revelation was back in December with Firion, Emperor, Squall Leonhart and Ultimecia). I got a copy of the Weekly Famitsu (two issues late…) that contains the updated details about the game and an interview with the developers, so let’s see if there is anything else we need to know.

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The battle system gets a little revisit in the mag, many of which we’ve known from various reports before, but this time with updated screens. Fighting in Dissidia are more of a battle for the Brave ponits, the number at the bottom center of the screen. It can be accumulated by attacking your opponent with a special skill (launch with the circle button) that will drain his/her Brave points (number at the top of the HP gauge). When this number reaches 0 or “Break” as Square like call it, it will be transferred to your character. The system was created in order for characters with lower levels (maximum level is 100) to win battles against more powerful enemies.

Brave can then be used to make HP Attack (the square button), which obviously drain your opponent’s HP, higher Brave points means more powerful HP Attack. The characters can launch special moves unique to them with HP Attack as well, they will be available once certain conditions have been met. An on screen indicator will then pops up to show the player how to time their button presses. Characters will gain more special moves as they level up.

An even more powerful special move is available when the EX gauge (the vertical bar to the edge of the screen) is full. Called “EX Mode”, it basically power-up the character greatly with elaborate effects that FF series is known for, some characters can even have up to four type of transformations. According to Planning Director Mitsunori Takahashi, enemies AI was heavily considered as well, the characters will react differently in every encounter.

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Another important aspect to battles is the the red orb found next to the character’s “Brave” points, which the developers would not reveal what it does yet. However, they say it’s something closely connected with the FF series and it’s an item players have to decide to equip it or not. Other secrets that are yet to be revealed are the use of “Gil” and AP.

On to movements in the 3D environments during battles, besides running up the wall, your characters can glide freely on some surfaces. Both are activated by the triangle button. The stages revealed so far were given a brief introduction, they are Chaos Shrine (FF), Pandemonium Palace (FFII), Clock Tower (FFVIII), Crystal World (FF IX) and Braska’s Final Aeon (FFX).

When asked if the game has any RPG elements, Nomura says players don’t have a world map to move around and the only RPG element is the leveling up of the characters. Takahashi added that there are several choices players have to make during the game, like what treasure chest to open or which enemy to take on first

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On the characters, Takahashi says those in heroes camp have been designed for easier control. Nomura revealed what has been taking them so long to make the game… the characters just have too many moves and “EX Mode” also means multiple appearances for each of them, resulting in huge amount of time spent in order for them to look right. As a result, 20 is the final amount for the cast with probably a few “small surprises”.

Director Takeshi Arakawa (planning director for The World Ends with You) says that this is a young development team who grew up with the series, and they are very particular about making the characters look and feel right and treat the source materials with the highest respect. The end product should matches the expectation of FF fans of any kinds.

Moving on to the all important development progress. Nomura, who has taken a back seat from the project, says it’s a chance for the young developers to shine and plenty of time was spent on the game design process. When asked for specific development progress, Arakawa says it’s 50% and they are at the closing stages of finalizing the character design. Takahashi says the most important stage is the difficulties adjustment and that alone could take up a lot of time. Nomura later teases that release date has been finalize and it will be during the good time to buy games…

@Kanchelskis

Wo bist du denn gerade in CC und wie gefällt es dir?^^
 
@Kanchelskis

Doch schon - für die Subs muss man auf die youtube Page gehen. Hab ich vergessen zu erwähnen.
 
hoffentlich gibts zur e3 neue infos und charaktere zu dissidia. ich freu mich schon auf terra und kefka :o
 
neue charaktere :-D

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onion night und cloud of darkness aus ff3

irgendwie sieht dark cloud sehr gut aus aber der onion night sieht sehr feminin aus. hätte es besser gefunden, wenn man luneth spielen könnte
 
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@MajinKuja

So große Scans solltest du in einen Spoiler Tag tuen. ;-)

Auf dem SE Event wurde bekannt gegeben, dass Dissidia im Dezember diesen Jahres in Jpan erscheint. Es wird sogar ein Dissidia Bundle geben.

Edit: Im neuen Trailer von SE sieht man Kefka und Sephiroth
 
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@vampire45

sorry, bekomm da mit dem spoiler nicht gebacken und den trailer wirds sicher sehr lange nicht für die öffentlichkeit geben oder. gibts den schon fotos von kefka?
 
@vampire45

sorry, bekomm da mit dem spoiler nicht gebacken und den trailer wirds sicher sehr lange nicht für die öffentlichkeit geben oder. gibts den schon fotos von kefka?



Zum trailer, vielleicht ist SE nett und veröffentlicht ihn, vielleicht auch nicht und leider sind noch keine Bilder geleakt.
 
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