PS4/XOne/PC Devil May Cry 4: Special Edition

  • Thread-Ersteller Thread-Ersteller Jinbei
  • Erstellungsdatum Erstellungsdatum
Howard schrieb:
Onimusha - Dawn of Dreams war ein Update des 3. Teils.
Keine Neuerungen, nur rumgeplänkell wie im 3. Teil, natürlich für Oni Fans Pflich, aber immer die gleiche leier. :sleep: :sleep:

Du hast es nicht gespielt, DoD spielt sich gänzlich anders, neues Combo System, mehr spielbare Charas, freie Kamera, viel mehr Waffen+Equipment und RPG Elemente, Items selbst herstellen usw.

Ausserdem stellt es den ersten eigenständigen Onimusha Teil unabhängig der Nobunaga Trilogie dar.

Soviel zum Update :rolleyes:
 
Mal etwas OT:
Leute ich häng noch beim 3er. :rolleyes:
Ich war damals (2002) wirklich gut in Devil May Cry.
Nun spiele ich den 3er und irgendwie pack ich kaum noch den Normal Modus.
Die Steurung ist völlig vermurkst.
Ich hab den jungen Dante einfach nicht im Griff.
@Topic
Die neuen Videos sehen echt geil aus.
Action vom feinsten.
Wobei... Devil May Cry 4 < Ninja Gaiden Sigma.
 
Die Architektur der Levels gefällt mir, jedoch finde ich das Monsterdesign ziemlich komisch - sah das in den Vorgängerteilen auch so abgefahren aus?

Die Charaktermodelle des Spiels gefallen mir auch sehr, jedoch wirkt das Spiel insgesamt nicht wie ein vollwertiger Next Gen Titel auf mich, eher wie ein God of War 2 in HD - Auflösung.
Mag aber auch an der schlechten Videoqualität liegen, dass ich diesen Eindruck bekommen habe.
 
jacked schrieb:
Das Video ist fett.

DMC4
DeadRising
Man merkt, dass Capcom die gleiche Engine (und Charaktermodelle) verwendet.
Ja das merkt man leider, das merkt man auch bei Lost Planet, aber rein grafisch macht Dead Rising trotzdem keinen Stich gegen DMC4. Wenn du jetzt die Gesichter nimmst, dann haut das vielleicht noch hin, aber beim Gesamtbild und den Effekten ist totale Sense für Dead Rising.

Und überhaut, wieso jetzt dieser Vergleich?
 
Weil beide Spiele einfach langweilig und den Vollpreis nicht wert sind, imo! :angst: Bin schon weg!
 
What's the plan for DMC4?
-The big theme is "Next-gen aka. NEW", we've been trying all sorts of new ideas, and there's a 'new' lead.

Why Nero?
-A few reasons. For one Dante has this aura associated around him of being in HARD games. As the PS3 is a new machine, it will have a new audience, many who haven't played DMC before, and we don't want to scare them off thinking it'll be too hard and not giving it a chance. Also since the users will be new to the DMC universe we wanted to give them a character that is new as well, so when the character meets Dante for the first time, new players will be meeting him for the first time as well. Now old fans will still get a kick out of it, seeing "oh this is how Dante acts in these situations!". Also we really couldn't implement the arm (Devil Bringer) concept with Dante. Sure we could've figured out some way to give it to him, but even if Dante had the Devil Bringer, going by his personality he'd still kick the shit out of everything with his guns and sword; he has no need for another attacking style. Finally Dante at the end of DMC3 is really powerful after the players have gotten all his abilities. Now we could zap all his powers away and start him from scratch, but that's lame. The other way around this is that we could have set DMC4 even BEFORE DMC3 where Dante is just a newbie but then he'd have to have less attacks/abilities than DMC3 and going a step back would be no fun for the player.

The arm?
-(blah blah blah he can use it as a 3rd way of attacking blah blah blah). As designers with Dante only being able to use the sword and guns, it sorta limited us in our enemy/boss designs since we had to design them around those two attacks. We couldn't make any cool fights that would require players to attack with a different method. With Nero's ability to grab and throw, we can think up all kinds of cool situations and strategies that would be fresh and fun. [probaby like throwing dudes into spiked walls or something?]. So not only does it give the players more options, it gives us more options in designing the enemy patterns, which is always a plus.

The PS3?
-DMC4 is a game that can only be made with the power of the Playstation 3 (blah blah blah next-gen machines rock blah blah blah). One thing that's cool about having the power of the PS3 is that instead of just doing dark night stuff or foggy stuff, we can do awesome looking blue skies and even the sea and do it with awesome graphics. We're gonna have locations in DMC4 that will make the players go "WTF!? Is this really a DMC game?" [lol, boat stage confirmed :P]. We want the locations and visual and ambience to be a 'new' experience and only the power of the Playstation 3 can bring that.
-We want to make a game that has the impact on the PS3 and gaming world that DMC1 had on the PS2.
-Also we've worked really hard on the movement and animation of the main character. In a lot of action games, the difficulty is actually because the charactere control's badly or the animations are too long and un-interruptable, we've worked really hard as a base to make the movement and animations great, so we hope everyone enjoys it.

Last words to the fans?
-The TGS demo was just a drop in the bucket, I can say with confidence that we're making a game that will make you say "I'm really glad I bought a Playstation 3". We're not going to let you down. We're making a game that has tons of depth and replayability to it that'll keep you satisfied. So please buy it!

:D DMC4 sah auf der TGS ganz gut aus, am ENDE wird es :aargh:
 
Yondaime schrieb:
Von wem ist das Interview? Hört sich etwas strange an..."blah blah blah" :-?

Das Interview ist von nem User aus dem GAF aus dem japanischen ins Englische übersetzt. Na ja das PR Zeugs hat er mit BLAH blah gekenzeichnet XD
 
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