PS3 Demon's Souls [From Software - RPG]

naja könnte ja auch sein das es ähnlich wie in diablo ist wo man wenn man stirbt (nicht im profi mode) das man ohne ausrüstung wieder "daheim" landet....

das spiel erinnert mich generell viel mehr an diablo, sacred, BG, etc. (die ganzen hack'n slays) als an oblivion... liegt wohl auch daran das es third person und nicht first person ist...
 
naja könnte ja auch sein das es ähnlich wie in diablo ist wo man wenn man stirbt (nicht im profi mode) das man ohne ausrüstung wieder "daheim" landet....

das spiel erinnert mich generell viel mehr an diablo, sacred, BG, etc. (die ganzen hack'n slays) als an oblivion... liegt wohl auch daran das es third person und nicht first person ist...
naja oblivion konntest du ja auch so spielen :P

Naja im Grunde ist es halt ein neues Kings Field^^

http://www.youtube.com/watch?v=vcIO2LlaTXM
 
naja oblivion konntest du ja auch so spielen :P

Naja im Grunde ist es halt ein neues Kings Field^^

nur hat das ungefär so viel style wie fallout 3 in der perspektive...

und wieviel DS mit der KF reihe zu tun hat muss sich erst zeigen... (außer natürlich dem entwickler)

es erinnert mich halt mehr an so typische third person action RPG schnetzler.... mir fällt gerade der name nicht ein.... muss mal googeln :ugly:
 
ich bin ja auch mal gespannt auf das Game. Die PS3 kann aufjeden Fall ein paar gute RPGs gebrauchen.

Mal sehen wann ein US Release bekannt gegeben wird und wie dann die Wertungen ausfallen.
 
Bereits vorbestellt und es scheint nen guter Titel geworden zu sein. Freue mich jetzt schon auf den Release am 5ten Februar. :lick: :goodwork:

Haters wie immer am cry.:lol:
 
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gibt es eigendlich direct feed gameplay material (video) vom finalem build?

hab eigendlich generell wenig videos zu dem game gesehen und das owohl es ja schon getestet wurde?!
 
Demon's Souls Dengeki Buyer's Guide Review

Translation:

A bold game pursuing for the fundamental of joy in videogames.

This is an action RPG developed by SCE and From Software. Player must hunt down demons in order to save the kingdom. Information such as where you are supposed to go or how to defeat demons is intentionally provided in limited amount, so the player has to discover by try-and-error. This, instead of being nuisance, is the appeal of the game.
Also, for online co-op, there are interesting features such as leaving a dying message to leave a clue for other players.

Pros: Due to its high difficulty, there will be many unreasonable deaths, but because of that there is a big catharsis in finding out how to over come the obstacle. Control is very responsive and simple, so fighting against enemy is a breeze. Character making and leveling up give you a lot of freedom, so creating a character of your own is quite enjoyable.

Cons: You can't pause during game. Because of its serious and tense atmosphere and game structure, it's really not for casual gamers.

Source:
http://www.n4g.com/ps3/News-267947.aspx

Hört sich nach nem geilen game an. :goodwork:

Und einen zwei Spieler Co op hats ja auch noch. :lick:
 
~25 first minutes of the game.
no framerate issues like in TGS.

http://www.youtube.com/watch?v=rz-E6xed06o
http://www.youtube.com/watch?v=YsMkZPQx_tM
http://www.youtube.com/watch?v=nmlwOqolD6w
http://www.youtube.com/watch?v=Ii7KppPO0Hw
http://www.youtube.com/watch?v=6p2D7NP1ISY
http://www.youtube.com/watch?v=V_laoUGcPJ4

edit: mehr infos:
Official site was just updated today. Link in the first post.

Added all remaining character classes, weapons, NPCs and more demon bosses. A few more area screenshots.

Network play - well it didn't really clarify any more about the previous issues raised, just added two more network mode explanations:

"Soul Direction"
The actions of all logged-on players affect the gameworld. Absolutely no explanation about how this system works. Depending on the actions of all the players, the monster population, items type and distribution, strength of phantoms, etc. will change in different areas. An inaccessible area may suddenly become accessible, with a ladder appearing, etc. (See screenshots on site).


Network Invasion - PVP!
To start, no there is no info as to whether this can be 'switched off' if you login. Also no info how another player is selected, etc.... All it says is that if a player has a specific "black stone" special item and perishes, he can invade the gameworld of another player as a "black phantom". Win and he gets resurrected. Lose and he loses "soul level". The "black phantom" form will be of a higher level than the deceased player is currently at.
 
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von der Atmosphäre kommt das ja ziehmlich gut rüber, aber irgendwie bin ich mir noch unschlüssing was das Gameplay angeht.
 
Die kleine ist aber süß :)

Spiel ist interessant. Werde ich mal antesten.
 
Ja die in blau :love4:

Sie erinnert mich an die kleine von Karate Kid 2 xD
 
Demon's Souls Director and Producer Interview
Translation:

Producer: Ken Horii
SCE Japan Studio External Production Division
Associate Producer

Director: Hidetaka Miyazaki
From Software Production Team 1 Chief Director

"The Reason for Creating a Fantasy Game Again"

- How did the team-up of SCE and From Software come about?

Horii: I have been a huge fan of games from From Software, especially King's Field series. One day I had a chance to visit the company, and in a brief conversation I asked, "You have no plans for making a sequel?" Then somehow conversation started heating up and ended up promising to create something together.

Miyazaki: When the project came in, I was mainly working on Armored Core series, and both the company and I personally have been away from creating a fantasy game, so there was a strong feeling inside me to do one.
I guess the timing was perfect.
Also I thought that teaming up with SCE could cause a chemical reaction to create something with new possibility.
And we did get a lot of advices and inspiration that From Software alone could never come up with.

Horii: Being a fan of From Software means I did have some problems with their games. If it was a sequel of King's Field, there would have been things that couldn't be changed because of tradition of the series, but by collaborating with them on new IP, we could create something new.
I remember we made a major change on something almost out of my ego.

Miyazaki: We also experimented with violence to push the envelope.

Horii: Because I'm from SCE, we tend to be careful with the rating, but we did some extreme things.

Miyazaki: For instance, I thought treasure boxes were quite unnatural in a battle field, so they were replaced with glowing dead bodies of other warriors.
We convinced them that we still needed treasure hunting element in the game.
In a way, we took liberty on this more than games published by ourselves. My boss peeked at the screen and asked me whether Sony would sign off on these things. (laughs)

"A Game System With Feel of Free Adventure"

- Looking at the story and the main character, there seem to be quite a lot of freedom.

Miyazaki: Main character is the player himself. You can set the name, sex, and of course facial features and appearances.
The fact that the protagonist is nameless is in a sense very From Software-ish. The purpose of the game is given to you in minimum amount, and you won't be forced to pursue it.
There will be some people telling you to "save the world," but you can say no and the game still goes on.

Horii: I think it does have a lot of freedom. The difference between weapons isn't in the parameter but in the moves, and it changes the whole tactics. Even with a same weapon, the motion will change depending on whether you grip it with one hand or both hands.
The game won't give you a helpful hand telling you what to do next, so how the story progresses and style of play will depend on the player.
There are many episodes.. (unreadable)

"A Game That Feels Like a Game on Playstation 3"

- What is the aim of this game coming from the company that made the system?

Horii: We are trying to create a game with distinctively new feel while being a traditional, carefully crafted action RPG. We want the gameplay itself to evolve rather than cutscenes or graphics.

Miyazaki: We are always thinking of ways to tell the joy of classic RPG with modern technology.
For example, long weapons will be hard to wield in small corridor or torch lighting up the dungeon in realtime. We want to express things that we have ignored in past generation and integrate it in the gameplay.
By doing what Wizardry games did in commands by player's action, realism, speed, and immersiveness will be enhanced greatly.
We call it a "strategic action," but it's a system with strategic element in classic RPGs in mind.

Horii: It's not exactly a pure action game where you need reflex and button mashing ability. Rather, you need to... (unreadable)
It's more of an tactical action.

Miyazaki: We want to create a "videogame that feels like a videogame" that we used to play when we were little with the latest technology, and I believe we see a new possibility in that direction.
But because a small tweak changes the whole balance of the game, we are taking a lot of time balancing the gameplay.

- It seems like there will be a lot of discussion among each other in terms of the balance.

Horii: As a SCE title, it's preferable to have the game played by wide variety of audience, but because I'm a fan of From Software, it's leaning toward "From Software" balance. (laughs)
These days the general consensus is that a game is better when it can be beaten easily, but I think a game used to be something you try again and again because you want to kill the enemy that killed you. By making a game which you can enjoy the process of trying, I want to wake up the gamers who are being used to easy games.

Miyazaki: But that doesn't necessarily mean we are making it insanely hard. There will always be a good reason why you die, like "you forgot to kill the archers" or "stepped inside without caution and surrounded by enemies."
If you analyze and think, you will be able to progress even if you are not good at action games, and that means even if you are, you will get stuck if you don't think.

Quelle:N4G.

Das Game wird so geil freue mich schon auf den Titel.:-)
 
hm bin auch noch unschlüssig,hät schon bock auf n rpg,aber wenn alles nur aus try & error besteht...hm...hab z.b. kein bock von 10 möglichen wegen,die ersten 7 zu nehmen,7x zu sterben bis ich dann den richtigen find wo mich die gegner net sofort killen

ist das schon für europa bestätigt?bzw ich hab gelesen irgendne asia version hat englische subs...soll ne demo kommen?
 
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