hahahah der trailer ist super, der soundtrack geht ins blut, schade dass james brown nicht mehr lebt
IGN Interview
IGN: One of the gripes we've had with previous versions of de Blob is its inconsistent framerate. How will this be addressed for the final build?
Nick: We hear you and agree 100%. We've addressed all those performance issues; de Blob will be shipping at a silky smooth 60 frames. The team has had the benefit of using the last several months to polish and fine-tune the gameplay experience, as well as add even more graphical polish and effects to the environments, enemies and combat mechanics. One of the goals from the outset of de Blob was to create a world and environment that takes advantage of the Wii hardware to create a graphically stunning experience. We think gamers will be very impressed with the results, there is no other game out there that looks as vibrant and crisp.
IGN Interview
IGN: One of the gripes we've had with previous versions of de Blob is its inconsistent framerate. How will this be addressed for the final build?
Nick: We hear you and agree 100%. We've addressed all those performance issues; de Blob will be shipping at a silky smooth 60 frames. The team has had the benefit of using the last several months to polish and fine-tune the gameplay experience, as well as add even more graphical polish and effects to the environments, enemies and combat mechanics. One of the goals from the outset of de Blob was to create a world and environment that takes advantage of the Wii hardware to create a graphically stunning experience. We think gamers will be very impressed with the results, there is no other game out there that looks as vibrant and crisp.
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