DayZ - Open World Zombie Survival Mod für Arma 2

  • Thread-Ersteller Thread-Ersteller Pisuke
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mh schiebt ma eure nicks fürn dayzcommander rüber damit ich sehe wann ihr zockt :P

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Where is the Standalone Release?

I suppose I should start with the question everyone wants to know… where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said that DayZ had to be out before the end of the year and that’s come and gone. I still stand by that comment, to achieve what we had originally wanted, we did have to be out by the end of the year - and we’ve failed to achieve that.

Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.

The plan going forward

The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.

What has been done?

One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.

You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.

An additional area of change has been to make the inventory system more intuitive along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I’m extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience.

We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it.

UI Changes

ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft.

Art Progress

A huge amount of work is being completed on art. I’m including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create.

One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included.

Map Progress

The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.




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There will be NDA in closed test but streaming is allowed.
Source: http://i.imgur.com/LTcVd.png
NDA is for legal recourse
Source: http://i.imgur.com/oH10y.png
Q: Can you reload axes in standalone?
A: There will be durability.
Source: http://i.imgur.com/VLZhc.png
Q: How optimized is the standalone?
A: http://i.imgur.com/Bumx6.png
Q: DayZ for Xbox?
A: http://i.imgur.com/lzQUI.png
Q: Modding?
A: http://i.imgur.com/D4yzp.png
Q: What about vehicles?
A: http://i.imgur.com/hKmNH.png
All clothing is unisex.
Source: http://i.imgur.com/iMqVe.png
Clothing slots: http://i.imgur.com/GwA2X.png
Keys will be released in batches, 50k at a time.
Source : http://i.imgur.com/NUdm4.png
Additional info I didn't get pics of:
Closed testers get the game on steam for free and they don't have to pay for the standalone.




The new Anti-Hack and engine: http://i.imgur.com/TbJow.png[1]
New bone system http://i.imgur.com/TbPJI.png[2]
Children in DayZ? Eh http://i.imgur.com/DOsO2.png[3]
New Loot System http://i.imgur.com/eirKE.png[4]
Nighttime http://i.imgur.com/1pxqJ.png[5]
Release Timeframe? http://i.imgur.com/TAgIo.png[6]
Rifle Cleaning? CONFIRMED http://i.imgur.com/HFJFC.png[7]
Upcoming http://i.imgur.com/MLImz.png[8]
New Skin Shader http://i.imgur.com/6ppva.png[9]
High hopes? http://i.imgur.com/xGCm6.png[10]
Vehicles http://i.imgur.com/FwHzf.png[11]
New location north of Kamenka http://i.imgur.com/lAAVo.jpg[12]




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aber arma2 is auch noch sehr hübsch :awesome:
[video=youtube;1eqlxvfuvD4]http://www.youtube.com/watch?v=1eqlxvfuvD4[/video]
 
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In dem beschissenen Wald hab ich mich verlaufen und bin verhungert.....
Ein andermal hab ich mich wieder darin verlaufen, nen Spieler getroffen und nachdems eh wurscht war und wir beide halbtot haben wir beide ein Duell gemacht (ernsthaft mit Rücken zu Rücken und so nem Scheiß) :ugly:
Dannach bin ich nie wieder in die Nähe von dem Wald gelaufen
 
Top 20 der von Fans gewünschten Features

Nach langer Zeit des Schweigens haben sich Lead-Designer Dean »Rocket« Hall und sein Entwicklerteam erst vor wenigen Tagen wieder aus der Deckung gewagt, und erstmals einige konkrete Details zur Entwicklung der Standalone-Version von DayZ preisgegeben. Das plötzliche Wiederauftauchen der Verantwortlichen haben nun einige Nutzer des Szene-Forums reddit.com genutzt, und anhand einer Umfrage eine Liste mit Wunsch-Features der Community erstellt.

Die 20 meistgewünschten Features der Spielerschaft für die DayZ-Standalone sind die folgenden:

1. Bessere Animationen für die Zombies

2. Sämtliche Gebäude begehbar

3. Realistischeres Inventar-System

4. Ziellos umher wandernde Zombie-Horden

5. Mehr Kleidungs-Optionen

6. Bessere Charakter-Animationen

7. Türen, mit denen Zombies aufgehalten werden können

8. Mitfahrer können aus fahrenden Vehikeln schießen

9. Jagdmesser als Waffe nutzbar

10. Furchteinflößendere Zombies

11. Direktes Nutzen einer Wasserquelle zum Trinken
HqSCo HqSCo

12. Besseres Features zum Untersuchen von Leichen

13. Verschlossene Türen, die nur mit einer Brechstange oder eine Dietrich geöffnet werden können

14. Behältnis zum Mitführen von Armbrust-Bolzen

15. Mehr Varianz bei Nahkampfwaffen (Machete, Forke, Eisenstange, Baseballschläger, angespitzte Stöcke)

16. Extreme Wetterverhältnisse (Regen, Schnee, Hitzewelle, Wind, Nebel, Jahreszeiten)

17. Mehr einzigartige Areale innerhalb der Karte

18. Charakter-Individualiserungen

19. Höhlen oder Minenschächte, die über die Karte verteilt sind

20. Stoßen und Schlagen

Hall selbst ist übrigens mittlerweile auf die Liste aufmerksam geworden, und hat versprochen, sich in Kürze dazu äußern zu wollen:

»Das ist absolut fantastisch. Ich habe mir ein Lesezeichen gesetzt und werde in den kommenden Tagen direkt auf die Top 20 eingehen, und euch den jeweiligen Entwicklungsstand und unseren Ansatz für jedes [Feature] davon verraten.«

Einige Dinge sind allerdings bereits aus der Informationsflut der vergangenen Tage bekannt. So ist etwa sicher, dass die Zombies und die Spielercharaktere überarbeitete Animationen spendiert bekommen haben. Außerdem wird es ein überarbeitetes Inventar-System und mehr begehbare Häuser geben.

-Quelle
 
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ich will auch ... :sad5:




[video=youtube;tqbxqGe8Ilg]http://www.youtube.com/watch?feature=player_embedded&v=tqbxqGe8Ilg#![/video]
 
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nix gibts, hol dir gefälligst nen pc :P
solche spiele passen einfach nicht auf konsole genauso wie minecraft :oops:

und keine sorge, dayz wird ordentlich gekauft - die master race lässt sich ja bekanntlich nicht lumpen :smoke:
 
[video=youtube;wRziuMBVFGg]http://www.youtube.com/watch?v=wRziuMBVFGg[/video]

Das ist so edel xD
ab 6:50 besonders edel xD
 
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