Pockey
L13: Maniac
- Seit
- 7 Aug 2019
- Beiträge
- 3.796
summary: His theory (starting here) about a possible cause of the big frame-time drops on XSX is very interesting. He thinks they could be caused by the specific memory architecture of XSX (10GB of fast, 3.5GB of slow). When the game needs more than 10GB of fast memory that could cause the big frame-time stutters (including the 0fps freezes).
He noticed on PC the game sometimes suddenly uses all 16GB of ram creating big stutters and a similar thing could require more than 10GB of fast memory on XSX, creating a similar issue.
He tested for hours the game on all consoles and this specific problems happened only on XSX, not even on XSS. Which for me makes sense because on XSS all fast memory (8GB) is already allocated to the game. The slow memory is all reserved for the OS, not the game.
If true then after The Touryst it could be the second game to have big problems to run properly on that console because of a hardware limitation. And it's probable we'll see this problem occurs again in the future.
Slugbox