- Seit
- 4 Apr 2007
- Beiträge
- 23.069
rofl was für ne umstellung
ragna, taokaka und litchi unten bzw ganz unten und noel rauf
en paar nützliche buffs (z.B das man die dumme spitze nach unten auch wieder canceln kann wie in CT)
zum anderen das die spitze kein overhead mehr is (---> O_o)
und die blitzableiter entstehen egal ob man geschlagen wird oder nicht wenn man move ausgeführt hat (dafür machen sie in sonem fall aber keinen damage mehr wie in CT)
scheint sich wieder für die "pro's" zu normalisieren
tempest dalia bleibt der lol move des ganzen games
ragna, taokaka und litchi unten bzw ganz unten und noel rauf

Buff
+ 6A: it’s now really good anti-air. If you have 50% meter, you can expect 3000 ~ 4000 dmg combo ends up with 3C > pumpkin oki setup.
+ 5B: damage increased. 5B > 6B already does more than 1000 dmg.
+ 6B: 6B (counter hit) > 9jB connects. 6B > 6C connects. Also gatlings into 5C and 3C.
+ 6B still jump cancellable (max range 6B -> j3DA works as a block string, but there is a gap).
+ 3C: has wider vertical hitbox, but still cannot pick up all characters.
+ 2C: You can connect to JC even if you don’t use the wind.
+ 6C: Forces standing once hit.
+ JA: overhead now. JA > J2C doesn’t work.
+ JB: JB > J2C works
+ JC : has more untechable time.
+ J2C: cancels into normals on landing
+ All Lobelias: The hitbox disappears once Rachel gets hit, but the seed itself still remains and sets up the pole. So only pole setup is guaranteed.
+ Frog: now you can setup frog again even if there is already frog out. Has wider attack range and hit box.
+ BBL: body lily has more damage. (base is 1950)
+ Air Throw: When you do air throw at the low enough air, you can do follow up combo without 2D.
+ Wind’s effect is now stronger than CS1
+ Wind recovery speed is slower than CS1. But wind recovery ‘acceleration’ speed way faster than CS1. Even if you have no wind, you can get full wind back while Body Lily hits. Overall, most people on thread were happy with wind regeneration..
+ 5B > 2B > 5B chain is possible. but due to the knockback impact and 2B’s short reach, 5B > 2B > 5B > 2B doesn’t work. Maybe you can do 5B > 2B > 5BD > 2B (x N)
+ Tempest Dahlia: does not spend a wind gauge anymore. Lvl 3 and 4 startup is faster now. Has less recovery now. When you’re using lvl 4 version, you can move even before the King George comes out.
Nerf
- 2B: has shorter reach now.
- 5CC: slides you down once ground hit instead of the stun impact. Can connect other moves (frog, 2b, 5b) only at the corner. People don’t want to use this at the field. They rather just use 5C > 3C> frog setup.
- 6C: Has more proration now. 5B > 6CD > jB > 5B > 6CD > jC > 5B > 3C does about 2000 damage. 5B > 6CD > JC > 5B > jc > J3BD > J2C > 5C > 3C does about 2700 damage.
- 2C: has shorter guard point frame. Has more hitstop now.
- Frog: Has less life now.
- J2C: No longer overhead
- A Lobelia: now has more recovery than CS1. You can’t throw 2 cannons while BBL hits.
- Throw > Lily > Lily > 6C 8D > JC > jc > JC does about 5000 damage.
- BBL: Pole lily has less damage.
Misc
- JC (ch) > (land) 5B > jc > JC > jc > 2D > J2C (lvl 2) > B Lobelia > JC > Air iris > HJC > JC does about 3100 damage.
- (corner) 5B > 5CD > C > B Lobelia > 6A > Double Lily does about 4500 damage.
Overall Impression
Rachel is no longer awful. She's actually considered pretty strong atm.
en paar nützliche buffs (z.B das man die dumme spitze nach unten auch wieder canceln kann wie in CT)
zum anderen das die spitze kein overhead mehr is (---> O_o)
und die blitzableiter entstehen egal ob man geschlagen wird oder nicht wenn man move ausgeführt hat (dafür machen sie in sonem fall aber keinen damage mehr wie in CT)
scheint sich wieder für die "pro's" zu normalisieren
tempest dalia bleibt der lol move des ganzen games

Zuletzt bearbeitet:
. Ich haab den 1. Teil nie gespielt, aber allein die abgedrehten Charaktere haben mich schon immer interessiert
. Da kam mir die Zavvi-Aktion von vor ein paar Monaten gerade recht.
