Aliens: Colonial Marines

Ich meine das war im SP, wo die Viecher nur auf dich zugerannt sind, bei mir haben die sich net versteckt ;-)
Und ich sagte auch das der MT nicht gepiept hat als das Vieh auf mich zu kam ^^ Nur meine Knarre hat auf rotgeschaltet und autoaim gemacht ihr wisst welche ich meine :D

M56 SMART LIGHT MACHINE GUN xD
 
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(enthält Spoiler)

H. R. Giger's creatures are damn scary - they move blindingly fast, melt into shadows unseen, strike violently, and have no mercy. There's no dropping to the knees and pleading for your life if you encounter a xenomorph. And thanks to Gearbox, the ***** and her spawn are back...

HUG MY FACE
Aliens: Colonial Marines is based on James Cameron's Aliens, presenting a frenetic, frightening universe where you and your squad are facing off against hordes of the creatures, in a game set just after the events of Alien3.

Alien: CM's placement in the canonical Alien timeline should spare us the terrible human/aliens hybrids and the Predalien that the film franchise has inflicted on us more recently. Just to underline: we're in pure Cameron war movie territory.

The storyline, written by Battlestar Galactica (the new cool one, not the ultra-camp '70s one) scribes Bradley Thompson and Dave Webber, is a closely guarded secret, but apparently you begin the game as a brand-new character in charge of a squad of marines who are sent aboard the derelict USS Sulaco, which was left abandoned at the start of Alien3, to find out what happened to its crew.

However, Aliens: CM doesn't just include the atmospheric settings of spaceships such as the alien derelict (where John Hurt was facehugged for the first time), but expands into bigger locations including cargo ships (so that means power-loaders) and even futuristic cities - so maybe we'll get to see xenomorphs on Earth after all...

Gearbox are huge fans of the sci-fi series and are carefully recreating many of the classic beasts, sets and weapons from the first two films, using a large collection of replicas and original props from the movies. They've even got their hands on original sound effect recordings from Aliens to meddle with.

All the Colonial Marines' armoury seen in Aliens will appear in the game, including the pulse rifle, those cool automated gun turrets that appear in the extended Aliens: Special Edition, and Hicks' favourite boom stick, the Remington shotgun - although to keep you immersed in the action, there's no in-game HUD, with ammo counters appearing on the side of each weapon.

"I LOVE THE CORPS!"
Despite the probable release date of next year, Aliens: CM is already looking like the kind of game we've been waiting a long time for.

In one demonstration level that takes place on a colony planet similar to LV-426 (the planetary setting for Alien and Aliens) the four marines have to "make a stand" (as Gearbox says) by setting up a defensive perimeter before the xenomorphs begin scuttling towards your positions in droves. As leader, you can command your troops to set up the sentry guns, set explosive traps and weld doors shut, all done with context-sensitive actions.

Soon, the proximity meter is blipping, and the place is torn apart by dozens of murderous creatures, attacking through vents in the ceiling, and punching through floor tiles, as the realistic-looking environments are filled with the glistening, deadly bastards.

http://www.computerandvideogames.com/article.php?id=185837
 
Kuhel :D
Freue mich ^^
Wird bestimmt auch Online gehen oder? Zusammen überleben :o :D
 
hoffe das game wird wieder so n shocker wie Avp 1 (PC):-) und nicht sowas wie Avp2 :(
 
Also ich würde mich freuen wenn man das game einmal durch gedaddelt hat , das man als bonus mitem predator spielen darf , nur hauptsache die bleiben bei der story und alien story mäßig treu und nicht irgend son erfundenen mist
 
Falls es jemanden interessiert, in der aktuellen Gamepro ist ein Preview drin, hat die Bewertung "Sehr Gut" erhalten!
Ich freu mich schon wie ein Schnitzel auf das Spiel :-)
 
Official PlayStation Magazine UK


Hmm der Typ kommt mir bekannt vor, ich glaube das ist Barney vom Blue Shift Cover
270px-Half-Life_Blue_Shift_box.jpg

vielleicht einer der Entwickler ?
 
Ich mein in der neuen gamepro stand auch was von coop , allein die atmo wenn auf den scaner die punkte immer näher kommen und man wild umher zielt und sich jeden moment auf den zusammenstoß vorbereitet :o
 
Ich bin schon ganz heiß auf das Spiel, zusammen mit Freunden die packende Atmosphäre zu erleben wird sicher klasse!
 
Gibt es schon einen ungefähren Erscheinungstermin?
Das Spiel steigt unaufhörlich in meiner Gunst^^
 
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