7. PS3 vs. Xbox360 vs. Wii

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wsippel schrieb:
iimpact schrieb:
Pacman schrieb:
Was hätte die ps3 vom Cell2?

Ne 8. SPE, nen wahrscheinlich höherentakt, weniger verlustleistung, weniger abwärme, und double precision macht sich immer gut bei physik und partikel berechnungen, vielleicht verdoppelt das konsortium auch die SPE's

http://www.tecchannel.com/technologie/prozessoren/444414/
Die Frage war, was die PS3 davon hätte, und da ist die Antwort "Nichts"... ;)

Die frage war "hätte" konjunktiv...
 
Pacman schrieb:
Ja..werden wir... :rolleyes: :rolleyes:

Jedenfalls sehe ich unnötig weggeworfenes Geld mit Bedenken...

Bla bla blub.
Bin ehrlich gesagt froh, dass es was kostet, so bleibt wenigstens ein Großteil des Gesockses draußen. Durch die eindeutige Identität und die Bannung bei zu viel Scheiße bleibt einem der größte Ärger erspart. Bei Sony kann man sich jederzeit neu anmelden und brauch somit nix zu befürchten. Das wird bestimmt mächtig lustig werden.
Und wie gesagt, wer hier mit ach so tollem Equipment angibt macht sich lächerlich wenn er nicht mal in er Lage ist, 4 bis 5 Euro im Monat mehr für sein Hobby zu verkraften. Dafür bekommt man heutzutage gerade mal ne Schachtel Kippen und die sind auch noch ungesund :)

Außerdem ist dieses Gefasel über den ach so kostenlosen Onlinedienst der PS3 absoluter mumpiz. Keiner weiß zur Zeit wie der Onlinedienst in der Praxis überhaupt funktioniert und wer alles Kosten erhebt.
Sony betont, dass ihre Games auf ihren Servern kostenlos sein werden. Wird sich noch zeigen, wie es bei den anderen aussehen wird.
Andererseits sieht man ja wie versucht wird die Kosten wieder einzufahren. Da wird ein Demo wie GT4HD teuer verkauft und man muss für jede Extra-Strecke und Wagen einzeln löhnen. Das komplette Spiel kostet dann mal eben 600 Euro, viel Vergnügen :D

Sony hat in Sachen Onlinedienst außer Gelaber noch nichts vorzuweisen. Ist doch klar, dass sie ihren Dienst für lau anbieten müssen. Für so ein zusammengefrickeltes Etwas will wirklich keiner bezahlen. Die größte Softwarefirma der Welt arbeitet seit über sechs Jahren an ihrem Onlinedienst und das will eine Firma, die von der Materie reichlich wenig Ahnung hat innerhalb kürzester Zeit auch schaffen oder gar toppen?
Na, wer glaubt denn hier alles noch an den Weihnachtsmann :)
 
Mell@ce schrieb:
Pacman schrieb:
Ja..werden wir... :rolleyes: :rolleyes:

Jedenfalls sehe ich unnötig weggeworfenes Geld mit Bedenken...

Bla bla blub.
Bin ehrlich gesagt froh, dass es was kostet, so bleibt wenigstens ein Großteil des Gesockses draußen. Durch die eindeutige Identität und die Bannung bei zu viel Scheiße bleibt einem der größte Ärger erspart. Bei Sony kann man sich jederzeit neu anmelden und brauch somit nix zu befürchten. Das wird bestimmt mächtig lustig werden.

Oder man machts wie Nintendo und vergibt mit jeder Konsole einen Code den man braucht um Online zu zocken, wie ein Friendscode nur anstatt für jedes Spiel, nur pro Konsole und wenn man diesen Code bannt, kann man auch nichtmehr online gehen, denke ich mal. Ist auch ne gute Lösung und zudem noch kostenlos.
 
nasagoal schrieb:
frames60 schrieb:
Mell@ce schrieb:
Sony hat in Sachen Onlinedienst außer Gelaber noch nichts vorzuweisen.

Hast du eigentlich mit der PS2 online gespielt?
PS2online war verglichen mit XBox Live echt nichts dolles, keine Frage... aber gegenüber dem Onlineservice des Gamecubes wars die Offenbarung :D ;)

Ich habe Socom, Killzone und Destruction Derby damals (öfter) online gespielt (und jede Menge andere Games mal ausprobiert, aber das waren halt die wo mich am meisten interessiert haben). Und ich weiß wirklich nicht, was da das Problem war? Spiel rein, online gehen, spielen. Das war nicht lagfreier oder besser als jedes XBL-Spiele wo ich gespielt hatte. Freundesliste? War auch da. Voice-Chating? Ebenfalls kein Problem.

Ich verstehe also echt nicht, wie man so über den Online-Dienst herziehen ziehen kann? Man konnte kostenlos jederzeit prima spielen. Fertig. Und das nun auch schon seit Jahren, und auf der PS3 wird´s sicher nicht schlechter.
 
PlayStation 3 - first impressions

We’ve got a PS3 - hurrah. Sure, it’s a pre-production debug machine that lacks all the multimedia and network facilities, but it plays games and actually exists which is more than good enough for us. Here are our initial impressions...

Well, it’s certainly heavy and – whisper it – a little ugly. But while the console itself may not win any beauty contents – a “shiny black pillow” was my wife’s most generous description - it has a weighty substantial feel with tactile buttons and, more importantly, runs very quietly. After a year with the 360 you certainly appreciate the relative silence.

The PS3 has built in power supply - unlike the 360’s huge power brick – which makes it feel a much tidier, if heavier, package. The build quality is good too. With no tray - discs are elegantly sucked in – and touch sensitive buttons for power and eject, you certainly get the impression of quality. Though let’s face it, at the price Sony are likely to charge, decent build quality is the least you’d expect.

Switch on without a game and you enter the front-end – a PSP style cross media bar that lets you choose between Users, Settings, Photo, Music, Video, Game, Network and Friends. It’s far too early to tell how this will all fit together - this prototype console “only” plays games – but the minimalist layout and design is in stark contrast to the 360’s noisy, but perhaps more friendly blade system. But what about the games?

Resistance: Fall of Man is perhaps the biggest launch title. A first person shooter, RFOM essentially mixes Call of Duty with Halo. Oh, and a lot of brown and grey as far as I can make out. Yes, this is yet another moody shooter although the 1950s UK setting – the action starts in York and soon moves on to Nottingham – is pleasingly different. But after what I’ve seen so far, it looks like the action fails to match the interesting plot – this is bog standard FPS territory. RFOM shares Call of Duty’s bombed out European architecture but seems to lack the intensity of that series despite being quite challenging. Similarly, blasting alien enemies is reminiscent of Halo, especially the vocal effects, and is enjoyable enough but there is nothing here that couldn’t be seen or done on the 360. Bear in mind that this is initial impressions of unfinished code so things could get more inspiring. But as it stands Gears of War has nothing to fear.

Next up was MotorStorm. Ah MotorStorm, the last time we saw you was in video form at the 2005 E3 conference. How pretty you looked then, how deceived we all were. But, in a genuinely shocking surprise, MotorStorm is pretty damn good. The environment in the one level I have access to is mightily impressive – think dusty canyon – while the wide range of vehicles – ranging from bikes to trucks – make for a satisfyingly redneck racing experience. I’m keen to see more.

Sadly the same can’t be said for Lair. Controlled using the motion-sensor built into the pad, Lair sees you guiding a dragon around some pretty-ish environments while breathing fireballs aplenty. Fans of Panzer Dragoon may enjoy but I was unconvinced. The controls felt quite loose and though it was only a demo I won’t be holding my breath for this one.

Elsewhere the new joypad - aka SIXAXIS - takes a little getting used to, mainly because it feels so light. In fact it is almost too light and feels slightly cheap, though the triggers have got a satisfying feel. The lack of rumble doesn’t seem a major issue at the moment but it is likely to be missed in the longer term.

After a tortuous gestation period the PS3 is finally here, which is some kind of achievement in itself. It’s very early days but I’ve been unexpectedly impressed with what I’ve seen so far and that’s without any of the multimedia or network elements that will make up a huge part of the whole PS3 offering.

http://uk.videogames.games.yahoo.com/specials/PS3/.html

Darji....ich hör deine neue Sig. schon rufen "bastel mich, nimm mich, liebe mich" ;)
 
Naja so wie es sich es anhört, haben sie es ncihtmal gespielt, sonst würden dsie was ganz anderes sagen^^

Opinion: Why Sony Won't Lose the Next-Gen War
by James Brightman

No console maker has ever dominated three consecutive platform generations. Will Sony pull it off? We think so. Here's why the PlayStation 3 will assume the PS2's throne in the next few years...

Let's face it; Sony's seen better days. The company's turnaround plan hasn't been going quite as smoothly as they'd hoped, they've been forced to recall thousands of laptop batteries, they've significantly downsized their PlayStation 3 launch quantities and delayed the launch altogether in Europe, and their net profit forecast for the current fiscal year was recently slashed by almost 40 percent. In fact, in their most recent quarter, profits plunged 94 percent.

But you know what? Despite these setbacks and all the negative press the company has garnered over the last six or so months, when it's all said and done the PlayStation 3 will be No.1 worldwide, although not as dominant as the PS2 has been.

Here are five reasons why we believe Sony will stay on top in the console race.

The Brand

Go up to any random person on the street and ask them to name a video game system. Odds are that the vast majority of the time the individual will respond with "PlayStation" or "PlayStation 2." In the late '80s and early '90s Nintendo was king, but on today's market there is no brand more synonymous with the world of video games than PlayStation. It's true that Microsoft has made great strides in this area with the Xbox and now Xbox 360, but on a pure mindshare basis Xbox still can't compare.


"Rather than bolting the door shut, Microsoft has left it
slightly ajar, just waiting for Sony to slam it wide open."


Sony is well aware of the power of its brand and it will do everything it can to leverage the PlayStation name. Providing backwards compatibility with both the PS1 and PS2, as well as offering full PS1 titles for download through the PS3, can only help to reinforce that brand and remind gamers of the PlayStation games they hold so dear.

Selling over 100 million units, twice, has its advantages. In fact, there are a number of people who have probably owned nothing but PlayStation consoles, and those consumers are likely to stick with a brand they know and trust. Before they've even learned anything about Sony's new console, many consumers have already made up their minds that they want the next PlayStation no matter what. A strong brand should not be underestimated.

Microsoft (somewhat) Squandered its Lead[

Prior to the 360's launch, all we heard about was how Microsoft didn't want to be beat to market. They wanted to get all the time they could to convince consumers to buy into their "HD Era" before Sony unleashed its PlayStation 3. Well, now it's almost a year later and is Microsoft really that far ahead? According to NPD data, Microsoft sold around 2.7 million units in the U.S through September. MS' figures indicate that the company sold 5 million units worldwide through June, and just yesterday they revealed that they had reached the 6 million units mark. That said, some analysts believe the 360 is tracking below market expectations. There's certainly no guarantee that MS will hit its goal of 10 million units sold by the end of 2006, even if Microsoft CFO Chris Liddell remains "confident."

The fact of the matter is that although there have been many truly solid 360 offerings (GRAW, PGR3, Call of Duty 2, to name a few) there have been basically no "killer apps," except for perhaps Bethesda's Oblivion. And guess what? That'll be a PS3 launch title—so much for that advantage. If Microsoft really wanted to run away with the lead they would have needed Halo 3 to be released within the first four to six months of launch, or at the very least a near-Halo category title like Gears of War.

When the PS2, a six-year-old console, outsells your next-gen hardware month after month—which has been the case in recent months—something is not right. And according to Deutsche Bank analyst Jeetil Patel, the Xbox 360 continues to underperform the original Xbox at the same stage of its life. Rather than bolting the door shut, Microsoft has left it slightly ajar, just waiting for Sony to slam it wide open.

Japan is Ripe for the Taking

Let's not forget that this is a global market. Sure, Microsoft can do just fine with North America and Europe, but in order to win on a worldwide basis, all three of the major territories become quite important. The original Xbox was an outright failure in Japan, and despite Microsoft's renewed efforts in the country the Xbox 360 is simply continuing the struggle. The company has tried to make itself more attractive to Japanese gamers by courting developers who can make games that appeal to Japanese tastes, but those games were needed much sooner in order to make some headway in a market dominated by Nintendo and Sony.

Early reports suggest that pre-orders for Blue Dragon and related bundles are selling out, but will that be enough to stand up against the introductions of both the Wii and the PlayStation 3 this year? Yes, there will only be 100,000 PS3 units available on day one in Japan, but recent consumer surveys indicate an increasing interest in Sony's next-gen console as its launch approaches. What it comes down to is that the PS3 will have the content Japanese gamers (and plenty of Western gamers) want—Metal Gear Solid 4, Final Fantasy XIII, Virtua Fighter 5, Devil May Cry 4, Gran Turismo, etc.

And if the incredible success of the Nintendo DS is any example, the Japanese seem ready to embrace alternate control methods and unique gameplay. The Wii's innovative controls, cheaper price, and valuable catalog of IP could potentially lead to sales on the level of the DS in the land of the rising sun. Ultimately, Japanese gamers are far more likely to flock to either the Wii or PS3 than some American-made system.

Blu-ray Will Matter

No, we're not talking about Blu-ray as a next-gen movie format. The worst case scenario for Sony is that Blu-ray will fail as a movie format, HD DVD will be crowned the successor to DVD, and Sony will be left with a proprietary game disc format. And while that would certainly hurt them as a company, it wouldn't take away the fact that Blu-ray provides PS3 developers with much more storage space. Microsoft can tout highly advanced compression techniques all they want, but the extra space on the Blu-ray discs affords developers the opportunity to make their games more expansive and more detailed without having to worry about whether it will fit. Of course, if the best case scenario occurs, and Blu-ray beats out HD DVD, then the PS3 will get the added boost of being the first viable hi-def movie player for many consumers, just as the PS2 introduced DVD to many for the first time.

Sure some of this is hype, and maybe we're falling for it, but certain PS3 launch games (e.g. Resistance: Fall of Man) already look as good as the best Xbox 360 has to offer. In one to two years, we think the combination of the Blu-ray medium and the Cell processor will lead to a noticeable difference between the visuals of the PS3 and the Xbox 360, as developers begin to really harness the technology in the PS3. And by that time the PS3 won't be retailing for $500 or $600 anymore. Nintendo may not care about hi-def graphics, but in the ultra-tech battle between Microsoft and Sony, it's beginning to look like Sony has the edge.

Free Online

In the next five years and beyond, online is going to take on much greater importance, not only in terms of online gameplay, but also as a way of downloading games, extra content, and episodic material. Judging by the company's recent Gamer's Day announcements, this appears to be one area that Sony is prepared to make great strides in. PS2 online, despite Sony's arguments to the contrary, hasn't been a great experience. Xbox Live, on the other hand, continues to be a fantastic experience. Microsoft's certainly got the online advantage for now, but the Redmond giant has a weakness that Sony can and will exploit—the company, as far as we know, has no plans to make its Xbox Live Gold service free of charge. Moreover, it now appears that free, Silver-level Xbox Live membership doesn't always entitle you to free content at the same time that Gold members can access it. Meanwhile, the PS3 will offer full online gaming and other online features completely free from day one.

Yes, the argument can be made that for the price of the PS3 gamers should be entitled to free online gaming, but we think this is a great move on Sony's part nevertheless. With the inclusion of free online play, publishers know that anybody in the PS3's install base can go online. Not only does that automatically encourage developers to make use of online functionality, but it also could have important ramifications with regards to in-game ads that are streamed online. All of a sudden the potential audience for these ads is that much bigger, while on the 360 publishers of online titles with streamed in-game ads will still be limited to the number of Xbox Live Gold subscribers. Ultimately, we think that Microsoft will have no choice but to go free as well (perhaps with some ad-supported scheme with the help of MS-owned Massive Inc.), even if it's not for another couple years.

Final Thoughts

New console launches are often some of the most exciting periods to witness in the video game industry and we can't wait to watch it all unfold. This industry is poised for some tremendous growth in the years ahead, but we still believe it'll be Sony that'll maintain a leadership position and will lead the charge forward.

We don't expect Sony to dominate the way it did with the PS2. Certainly the first six to twelve months could be rough going for the PS3 as Sony deals with ramping up its manufacturing, but at the end of the day Sony will have done the "impossible" by winning three console generations in a row.

http://biz.gamedaily.com/industry/feature/?id=14246
 
Dein_Vater schrieb:
stimmt hab angeblich gab es damals in der lastgen mehr leute die mit der ps2 online gingen als mit der box!
gut, die Hardwarebasis war zugegebenermassen auch um einiges größer, von daher imo wenig verwunderlich

aber prozentuel gesehen (also Onlinegamer zu verkauften Konsolen) waren afaik mehr Leute bei XBox Live online als bei PS2, obwohl letzteres kostenlos war/ist


aber nichts gegen PS2online... gibt auch so einige Games, mit denen ich online richtig Fun habe/hatte, zum Beispiel Champions of Norrath, Burnout 3/Revenge, Socom I und II, aktuell Metal Gear Solid 3
 
Liquaron schrieb:
Darji schrieb:
Naja so wie es sich es anhört, haben sie es ncihtmal gespielt, sonst würden dsie was ganz anderes sagen^^

Eine Unterstellung, die du irgendwie begründen kannst?
Ich meine das da oben ist ja kein dummer User Erfahrungsbericht, sondern von Yahoo UK ;)

Deswegen ja er sagt auch von allem was ich davon bisher gesehen habe. Man muss dieses Spiel spielen. Aber wie gesagt das ist kein Resistance oder GoW thread . Wir werden ja sehen was die Reviews sagen.^^
 
Mal im Ernst jetzt, dieser Mensch hat eine PS3 bekommen + diverse Games zum ausporbieren. Also hat er Resistance gespielt. Und nach derzeitigem Stand kann es Gears of War optisch nichts anhaben.
 
Da kann keiner von uns was sagen. Abgesehen davon das sich die Games gar nicht gleichen. Eigentlich ein total unsinniger Vergleich.
 
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