3.Playstation 3 - NUR Playstation 3

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next-gen.biz schrieb:
SCE has submitted a pattern (number 2006-178948) for a new motion capture technology believed to make up a next generation Eye Toy controller.

3d%20controller.jpg


Image Basically, a camera will recognize every move and position of an object and will translate these actions accordingly to an object inside a game. Via this new technology, the 2D camera is analyzing an object in full 3D through a patented mapping technique.

Until now, more than one camera was needed to capture an object’s movement in 3D. This patent could turn out to be should be the next generation of Eye Toy, expected to debut on PS3 some time next year.

This comes after the disappointing showing of the motion sensor enabled controller unveiled for PS3 at E3. That controller was widely seen as a last minute development to counter Nintendo’s lead in “mainstream gaming” acquired with the DS (Touch Generation) and soon delivered to a new level with Wii.

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ich dachte es gibt noch aktuell großen output beim Cell CPU, sprich dass nur einer von vier Cells wirklich funktionert in der produktion. naja, damit muss halt Sony leben.

dann kann man sagen, dass sony gerade die konsolen für europa baut, weil wir ja die erste ladung bekommen. wieso eigentlich?
 
Ist halt der längste Transportweg bis Europa. Daher geht die erste Lieferung nach hier.

So ein Containerschiff ist nicht das allerschnellste! ;)
 
solid2snake schrieb:
ich dachte es gibt noch aktuell großen output beim Cell CPU, sprich dass nur einer von vier Cells wirklich funktionert in der produktion. naja, damit muss halt Sony leben.

dann kann man sagen, dass sony gerade die konsolen für europa baut, weil wir ja die erste ladung bekommen. wieso eigentlich?
Kannst du dir nicht denken was mir da so spontan einfällt? Aber ich glaube kaum das es so ist. Naja bisher waren wir ja eigenltich recht verschont von kinderkrankheiten aber diesmal sind wir wohl die ersten. Kann man nichts machen außer hoffen das man ne heile und funktionstüchtige konsole abkriegt.
 
solid2snake schrieb:
ich dachte es gibt noch aktuell großen output beim Cell CPU, sprich dass nur einer von vier Cells wirklich funktionert in der produktion. naja, damit muss halt Sony leben.

dann kann man sagen, dass sony gerade die konsolen für europa baut, weil wir ja die erste ladung bekommen. wieso eigentlich?

Wegen der Cell ausbeute fällt der Preis der PS3 bestimmt auch so hoch aus, denke nämlich das die cellausbeute im ps3preis mit eine große rolle spielt ;-)
 
Interne Zweifel bei Sony?

Egal welcher Next-Generation-Konsole man sich als Spieler zuneigt, so muss man doch völlig wertfrei feststellen, dass kaum je ein neues Konsolenkonzept derart kontrovers diskutiert worden ist wie das von Sonys PlayStation 3. Doch wie scharf dabei der Wind dem japanischen Unterhaltungselektronik-Riesen, dessen Marke PlayStation vielen Spielern rund um den Globus längst zum Synonym für Videospiele geworden ist, auch ins Gesicht wehen mag: Fast alle Äußerungen aus den Reihen Sonys verströmen einen geradezu unbeirrbaren Optimismus.

Bei Brian Ashcraft, von der Seite kotaku.com liest sich das dieser Tage allerdings etwas anders. Er schreibt, ihm habe letzte Woche ein langjähriger Insider der Gaming-Industrie von einem Gespräch mit dem Management von Sony Computer Entertainment berichtet, demzufolge hinsichtlich der PS3-Strategie derzeit nicht nur Freude und Sonnenschein im Sony-Management herrsche.

Der Name seines Informanten bleibt ungenannt, allerdings bezeichnet Ashcroft die Quelle der folgenden Gerüchte als seriös. Hier nun das, was der mysteriöse Insider über sein Gespräch mit Vertretern des SCE Managements zu berichten hatte:

„Kuturagi interessiert sich nur für Konsolen und Technik. Er kümmert sich nicht um den Markt. Einige Offizielle von SCE widersprechen seinem Ansatz und glauben die Firma sollte mehr Sensibilität für den Markt zeigen. Kuturagi kümmert es nicht. Nintendo hat gezeigt, dass es nicht nur um kraftvolle Technik und Grafik geht, aber die PS3 ist nicht für diesen Markt gerüstet und zielt auf einen sehr speziellen Konsumenten-Typ ab.

Innerhalb von Sony haben die verschiedenen Abteilungen unterschiedliche Ansichten dazu, was die PlaySation 3 aktuell ist. Einige Abteilung sehen das Gerät als Game-Maschine während andere Abteilungen darin ein Stück Home-Electronic sehen (wie ein TV oder Videorekorder). Manche SCE Offizielle sind besorgt, ob die PlayStation 3 die angepeilte Zielgruppe auch erreichen wird. Als Konsole ist sie für sehr viele Spieler sehr teuer und nicht gerade das, was Eltern ihren Kindern kaufen würden. Als elektronisches Unterhaltungsgerät könnte die Integration der Spielfunktion diejenigen abschrecken die nur an der Elektronik und Blu-Ray interessiert sind. Innerhalb Sonys gibt es Bedenken, dass beide Gruppen gleichermaßen verschreckt werden könnten.

Für die meisten Developer sind die Kosten für die Entwicklung von PS3-Spielen unkalkulierbar. Und es ist nicht sehr hilfreich, das sich die Lieferung von Development Tools durch Sony verzögert. Viele kleinere und mittlere Entwickler machen keine PS3 Games, weil die Kosten astronomisch sind. Stattdessen wechseln sie zum Wii, zum DS und zur Xbox 360. Jeder sieht die Entwicklung für die PS3 als Risiko an.“

HALLofGAMEs Meinung: Soweit also Ashcrofts unbekannter Gaming-Insider zur internen Stimmungslage bei Sony. Kein Grund zur Aufregung, ich glaube man müsste sich um den internen Zustand von Sony viel mehr sorgen machen, wenn es wirklich keinerlei Zweifel gäbe! Ein gutes Rennpferd darf vor dem Start nervös sein und das Sony hier viel wagt, in der Hoffnung viel zu gewinnen, lässt sich ernsthaft nicht bestreiten.

Und wir sollten eines nicht vergessen: Sony ist ein Unterhaltungselektronik-Konzern und keine reine Videospiel-Company. Die PlayStation ist ein extrem wichtiger Teil der Produktpalette, aber eben nicht der einzige und war intern in all den Jahren niemals gänzlich unumstritten. Klar kommen da angesichts dieser Herausforderung, deren eventuelles Scheitern alle Konzernteile schwer treffen würde, auch mal Ängste auf. Und das die PlayStation-Division sich hausintern mit ihren Erfolgen über die Jahre nicht nur Freunde gemacht, sondern sich auch eine ganze Menge Neider in weniger erfolgreichen Abteilungen geschaffen hat, davon muss man wohl ausgehen.

Klar ist für mich, es wird ein ganz heißer Ritt für Sony werden, aber man sollte selbst angesichts des überaus hohen Preises mit vorzeitigen Abgesängen sehr vorsichtig sein. Gerade erst hat schließlich Nintendo bewiesen, wie wenig man auf derartige Voreiligkeiten geben darf. Von einem bin ich aber felsenfest überzeugt: Geht die Sache am Ende doch schief, dann sind zumindest Ken Kuturagis Tage als Mr. PlayStation bei Sony endgültig gezählt.

gamezone.de
 
Also ich finde es gut das Ken nur die Power der Konsole sieht und nicht wie nintendo dem markt mehr sensibilität zeigt!
Ich weiß noch genau wie ich mit 13 (vor 5 jahren) meine PS2 bekam und mir mitfreunden vorstellte wie brutal die ps3 usw... sein müsste!
Mir ist es eigentlich egal wie ich das spiel steuere... aber wenn man PS3 hört denkt man doch an die affengeilste grafik die es überhaupt gibt!!!
Und das wahrscheinlich alleine schon weil nur Playstation drauf steht ;-)

Das die PS für Sony ein absolut wichtiges Produkt ist steht fest, um so sicherer kann man aber auch sein das Sony wirklich alles tut um die PS3 marktführer werden zu lassen.

Zu der Aussage das mittlere/kleinere entwickler bei der PS3 abspringen wegen "astronomischer" entwicklungskosten ist, sry für den ausdruck, bullshit!!!
Dann sollen sie eben nur 50% der PS3leistung rausholen und eben nur solche games machen wie sie auf der 360 aussehen werden! ODer eben innovative games wie bei nintendo^^ angeblich brauch man ja keine grafik um spaß zu haben :rolleyes:

Zudem hatte ja ma ein Entwickler gesagt (glaube der von epic), dass wenn man auf der 360 oder der ps3 alles rausholen will, dann sind sie in etwa gleichschwer zu programmieren!

Ist irgendwie typisch das vor einem PSlaunch die PS sowas von bezweifelt wird... war doch bei der PS2 genauso und trotzdem ist sie marktführer geworden..


Wenn ich der Umfrage letztens über die beliebtheit der nextgenkonsolen in japan glaubenschenken darf, dann siehts für Sony mehr als gut aus!

Immerhin war das 20 GB und das 60GB modell beliebter als der wie!! Trotzdem dem 3 mal so hohen preis ca...

Aber was solls, der größte unterstützung der PS3 war/ist die gute alte PS2 :D :D
 
Ich habe mal eine Frage, die evt. NOCH keiner von euch beantworten kann. Ich bin seit kurzem stolzer Besitzer einer Logitech Harmony 885. Damit kann ich sogar die Xbox 360 steuern. Jetzt bin ich natürlich, als potenzieller PS3 Käufer und offizieller Vorbesteller, neugierig, ob die PS3 einen Infrarot-Anschluss an der Front haben wird, wie die 360.
ist da schon was bekannt? Vorallem kann ich dann die PS3 perfekt zum Blu-Ray Gucken benutzen. Sogar besser als mit nem Stand-Alone Player. Wer die Harmony kennt, weis was ich meine..... :D

P.S. Wenn ihr euch fragt, woher ich die habe, dann müsst ihr wissen, dass ich den Xbox Schlägertrupp( ich glaube die hatten was gegen meine PS3 Vorbestellung und die Basys waren sogar aus Edel Holz, typisch M$ Flair), dank Insider Infos von Ja**, erfolgreich abgefangen habe.
Schöne Beute und nochmals Danke an den "Fight Club"
 
lala schrieb:
Interne Zweifel bei Sony?
Jemand wie Sony der mit so einem großen Vorsprung der letzten Generation so weit oben steht der hat keine Zweifel.

lala schrieb:
Der Name seines Informanten bleibt ungenannt, allerdings bezeichnet Ashcroft die Quelle der folgenden Gerüchte als seriös.
HALLofGAMEs Meinung: Soweit also Ashcrofts unbekannter Gaming-Insider zur internen Stimmungslage bei Sony.
Hier nun das, was der mysteriöse Insider über sein Gespräch mit Vertretern des SCE Managements
Sagt IMO schon alles aus: Fake von PS3 Bashern. Ist auch verständlich weshalb sich niemand dazu mit der Identität seiner Person äußern will. :lol:

lala schrieb:
Kein Grund zur Aufregung, ich glaube man müsste sich um den internen Zustand von Sony viel mehr sorgen machen, wenn es wirklich keinerlei Zweifel gäbe!
Es gibt KEINE Zweifel bei Sony. Diese angeblichen Zweifel sind wieder mal nur Internet Fake.

lala schrieb:
Fast alle Äußerungen aus den Reihen Sonys verströmen einen geradezu unbeirrbaren Optimismus.
Dazu gibt es allen Grund: Siehe Erfolg PS1 und PS2. :happy1: :D
 
Natürlich zweifelt Sony, oder jedenfalls teile von Sony. Immerhin gibt es viel zu verlieren und zig verschiedene Ansätze wie man den Erfolg der PS2 wiederholen bzw. benutzen kann. Ist doch klar das nicht alle mit dem eingeschlagenen Weg zufrieden sind, das liegt aber an der Sache an sich und wäre bei einem anderen Konzept sicher auch der Fall gewesen.
 
Natürlich kann sony viel verlieren, aber unter zweifeln verstehe ich, dass man nicht an das eigene produkt glaubt, aber sony ist denke ich schon sehr von der ps3 überzeugt ;-)

Und anhand der umfragen aus japan und co hat sony überhaupt keinen grund an den erfolg der ps3 zu zweifeln
 
PS3: WHAT'S THE DEAL?

Inside Sony's strategy for making you want to be one of the first to own a piece of next-generation.

Originally printed in Official PlayStation Magazine, OPM #106
by OPM Staff 7.20.2006

November 17 is the day. You know the price. You've seen the games--most of them anyway. You know what it can do. You've finally seen the controller. The only remaining question: Are you buying it? There's no question that the PlayStation 3 will help usher in the next generation of videogames with its ridiculously powerful processing capabilities and multimedia functions. Not to mention that the PlayStation 3's online capabilities are up to par with what people expect from a gaming console. Normally, all of this would result in pandemonium for the PlayStation fan base, with PlayStation 2 owners clamoring to get their hands on the new system. The mainstream public would be abuzz with the forthcoming onslaught of media coming from all directions, but that's not quite the case, at least not yet. Most are waiting to see exactly what it is that they're paying for, regardless of which version of the PlayStation 3 they're interested in. Others are waiting to see just how exactly it all works together and if the experience will be worth the price of admission. But there's a whole different way to look at the PlayStation 3, and to prompt you to do that, we only have to ask one question: How much did you pay for that new digital camera?

WHAT'S OLD IS NEW AGAIN

The Controller
A Shocking Evolution

What once looked like a reject from the Chiquita Banana factory is now familiar again. Indeed, the PlayStation 3 controller is essentially a DualShock-style controller, complete with two analog sticks and all of the same buttons. However, now it has an additional button in the center that can be used to power the console off and access the system menu, much like the 360 controllers have. The PS3 controller is also lighter than before--even lighter than the PlayStation 2's DualShock 2 controller. But of course, the most important new feature of the PS3 controller is its motion-sensing capability, which detects six degrees of motion (X, Y, and Z planes as well as pitch, yaw, and roll).

Did Sony Steal The Idea?
A Long Time Coming

The controller seems like it's a pretty blatant rip-off of Nintendo's Wii controller, or at least like a reactionary move to it. But the idea, apparently, has been in the works for quite some time. "It was so secret that people thought we came up with it [right before E3]," Kaz Hirai explains. "But this thing has been in [Ken] Kutaragi's mind for the longest time. Do you remember the original PlayStation controller, the one without the analog sticks? We started there, and then we added the two sticks for the analog controller. Then we added the vibration feature and called it the DualShock controller, and then we came up with the DualShock 2, which had pressure-sensitive buttons."

Hirai continues, "Every time we added some functionality, it was to make the controller be more intuitive, to make it feel like a part of your body, and to make it more realistic in terms of how it interacts with the game. Now we've added the motion sensors, so it's the natural progression of wanting to improve the controller so that it becomes a natural extension of your body. If you see how the controller has evolved, it seems natural, as opposed to 'Hey, look at this.' This didn't come as something that we wanted to do the day of the press conference."

Does It Work?
You Bet It Does

Surprisingly, the controller worked absolutely great with the only game, Incognito's Warhawk, that supports its functionality at the moment. It's also pretty sensitive, with every slight movement affecting the direction of the ship. It's also worth pointing out that it feels pretty natural as well (despite the fact that you initially feel like a complete spaz). But what does Incognito think? "We've been working on the technology for a while, but we weren't sure when it was going to show up in the controller," says Dylan Jobe, producer at Incognito. "We were internally hypothesizing that Sony was going to do something big, so it has to be this. We worked on our physics system to make sure it would be a seamless transition, and then Sony of Japan finally allowed us to be introduced to [the actual controller]. When we finally got our hands on it, there was only about a week and a half [until E3]. It was a really good marriage with Warhawk."

Jobe adds, "Part of the reason why I think people believe you need to make exaggerated movements while using the controller comes from me flailing around onstage [during the E3 press conference]. It's an incredibly precise device, and what we'll end up doing is allowing you to control the sensitivity and acceleration, because some people want really precise controls and others want flailing. We found that the data coming off the sensor gave us more precision than the analog sticks alone, and when we first heard about it, we thought we [were going to have to do a lot of research]. But when we got it, we found that it's completely stand-alone in that it calibrates itself and doesn't have to register with anything. It just automatically works."

A TALE OF TWO SKU's!

SONY CEA President And CEO Kaz Hirai Explains Why You'll Be Seeing Two PlayStation 3s Later This Year

OPM: Can you tell us what the logic is behind the $600 price point?

KAZ HIRAI: There are two configurations. Take a look at what we put into the box, whether it's the Cell processor or the fact that it will play Blu-ray. The fact that it's ready to tackle the HD world in terms of output. The fact that it's ready to go online out of the box. The fact that it's backward compatible with PlayStation and PlayStation 2 hardware. The fact that we have the heritage of providing the depth and breadth of games that are second to none. We always talk about having a 10-year cycle, so this isn't a system that we're going to ask consumers to ditch in three years, four years, or five years. If you put all of that in context, it makes for a great consumer value for everyone.

OPM: Why is one SKU $500 when the differences are the lack of HDMI and the memory slots?

KH: What we wanted to avoid is coming out with a PlayStation 3 that's configured to be bare-bones, because that starts affecting gameplay, and we didn't want to do that. Some of the other platform holders have gone down that path with one unit that doesn't even have a hard drive, and that affects gameplay. Obviously, a hard drive isn't just for downloading stuff--you can cache stuff and get faster loading times as well. Without going into the dangerous area of affecting gameplay, we looked at the functionality and asked: If we're still able to provide the same gameplay, what are some of the features that users can upgrade later on, that they won't need or want from day one? That's where we said the [slots for] removable flash cards, the wireless [online connection], and the HDMI, because most sets don't have HDMI and you can still get 1080p using other connection options, so there's no problem there. That's why we went down that path. I guess we could've said here's a wired controller, but now that we have a motionsensor controller, that would be just wrong.

OPM: Still, that equates to $100?

KH: We don't want the price difference to be $300 or $200, because that's a pretty big gap. It's backing into the price based on what we can offer consumers. We're not just stripping out features. But we're saying that there are consumers that may not even be interested in connecting wirelessly. They may not even have a hot spot in their home. They don't care. We wanted to make sure that at any stage in the life cycle we're giving consumers the option and not forcing stuff on them that they don't even need. I guess it's new in this business, but that's the way it's been done in the PC business forever, with [multiple configurations]. I think the days of having one PlayStation at $299...those days are gone.

OPM: How are you going to convince consumers that $600 is the new magic price point?

KH: The basic approach we'll take is similar to the approach we took with the PlayStation Portable. That it does a lot of fun things, but we don't want to dilute the message. You'll confuse the consumer even more if you go out there and say if it's a multimedia platform. The first thing we need to say is that the PS3 is the best console out there for interactive games. This is the console to have. Behind that, look at all of the other things it can do. That's the way to approach it, and that's what we did with the PSP. Because having gone out there and said this is a great movie player, and by the way it also plays games, we have to ask ourselves: Who are we marketing this to? We have to make sure that we appeal to people who are interested in playing games...I'm not going to say core gamers, but people who want the cutting edge.

OPM: What about people who just want a PlayStation but don't know the technology behind it? Why would they want to pay $600? Is it time to focus on the other abilities?

KH: I'm not saying we're not going to talk about it. We're going to say this is a fantastic gaming machine, and by the way it does all of this other stuff. It's not like you can't ask me about Blu-ray. I point to how we marketed the PlayStation Portable, where we talked about the games primarily but at every opportunity we had we talked about the movies and photos, too. You have to take it in steps. As the demographic becomes wider, you can't shower them with all of this, because they won't get any of it and won't be interested. The type of consumer--you have to differentiate between a first-time gamer who has heard about a PS3 and wants to look at it, and the owners of the PS1 and PS2.

If it's a first-time gamer looking at the price tag, they'll probably say that it's a pretty heavy investment, even if they know what it can do. But if they're not sure if they're ready to jump in, I'd point them right at the PlayStation 2. It's not a console that's going away any time soon. Look how much effort we put into making sure it got the deserved prominence in our booth, and it's backwards compatible with the PS3 so the software investment doesn't go by the wayside. Then they can feel comfortable going with the PS3 three or four years from now.

The people [who] own a PlayStation 2 know that it's a natural progression. [The PS3] does so much more, in addition to playing HD games. The message to them is a bit clearer because they've already been a part of the PlayStation family, so they're already interested in reading about the features and what it can do beyond the PlayStation 2 they bought back in 2001.

DEVELOPER REACTIONS

Is The PS3 The One To Beat?

Hiroshi Kataoka
Producer at Sega (Virtua Fighter 5), on being able to bring an arcade classic home

"From a purely technical standpoint, the arcade Lindbergh hardware uses the Nvidia graphics chip, so it was a fairly easy choice. Graphically, there's always pressure to be on the cutting edge, but we also want to be on the cutting edge of gameplay."


Atsushi Inaba
President of Clover Studio (Okami, Viewtiful Joe), on creating next-gen worlds, and on the controller

"One of the most difficult things about fantasy games is that they require a lot of imagination on the part of developers. Since the nextgeneration consoles are so new, I think that the imaginative power of developers has yet to kick in. In the future, once they come to grips with the hardware and don't necessarily have to worry about how to use the hardware but are simply creating worlds within the hardware, then we'll see more and more creative and original-style games. So if you look at a game like Metal Gear Solid 4, the characters have an incredible sense of being and history to them. They're almost like living people. Even though the game has very realistic graphics, you still have the idea that this game has a world for the player to exist in. A lot of games look very realistic, and as people come to understand the hardware, the more it will open up the creative possibilities of hardware.

"The Wii controller was something that was known, and people were already starting to imagine of what you could do with that controller. The PlayStation conference--seeing that controller and not knowing about it beforehand was just a shock and made me rethink what I thought about the PlayStation 3 and what's possible on the PlayStation 3. It was a jolt to the system. I got the chance to try Warhawk, but my own personal opinion of it is that it's just a tech test showing what can be done with the PlayStation 3 controller. It's not really connected to what's going to make it fun or interesting.

"The most intriguing part of the PlayStation 3, to me, is the power. Sony seems to have built a racing machine with Blu-ray, Cell, and all of these things that are incredibly powerful. But even though it's powerful, there are games that will work well with the machine and games that won't. And going forward, that's something we have to think about-- what game works best for each system."


Hideo Kojima
Head of Kojima Productions (Metal Gear Solid 4), on taking you to the movies

"To refresh your memory, last year I said the PlayStation 3 was a big meal that you have once a year, the 360 was a special meal that you have on weekends, and the Revolution--as it was called at the time-- was your everyday meal. Last year, it was the same family changing meals according to the situation; that was my line on it. Now, the PlayStation 3 is like a movie theater for people who want to see this movie on the big screen with THX and 5.1 audio, even if they have to pay a high price. The Xbox 360 is DVD. It could be a rental DVD or you could buy a DVD. Basically, you don't know what movie you want to see, so you go to the store and see if you can pick up a good one. The Wii is like a TV for when you're home and you don't know what you want to watch but you [want to] have that variety. So I think the three platforms are really distinctive and they mostly don't overlap each other--people who love movies watch TV all the time. We have to be very quick [with what we're doing in terms of games]. We can't wait long to turn on the TV, and also, the programs have to be in all varieties so everyone is satisfied, as opposed to the movie theaters, where everything has to be high spec. People want high emotions. You want to be touched by watching it on the big screen. For DVD, or the 360, you need to have a lot of variety so when people stop by they'll pick up your product. Maybe in the future, you'll see three DVDs for $10."


Dylan Jobe
Producer at Incognito (Warhawk), on Sony's online service

"Sony's not going to charge you. That allows us some freedom. If, hypothetically, Sony was incredibly rigid and you had to pay for everything, then we wouldn't be able to allow gamers to host their own servers or have these more complicated network structures. Sony gives us a lot of freedom in that regard. In Warhawk, you can use a PS3 as a dedicated server. You'll see stats, the map, and all of that, so you can be an administrator."


Dale Jackson
Executive producer at EA Tiburon, on the ease of development

"The PlayStation 3 is a powerful system with a lot of potential. As with all new hardware platforms, we are working hard to fully understand it and tap into that potential. To get the most out of the PlayStation 2, we had to do some very specialized coding, and now the PlayStation 3 will also require very specific code to utilize the graphics hardware and multiple processors. However, with the power of the system and the recently announced motion-sensitive controllers, [the PlayStation 3] will open a lot of design opportunities that, in the past, we could only dream of."


Yannis Mallat
CEO at Ubisoft Montreal (Assassin's Creed) on gameplay

"Everyone at Ubisoft Montreal is really excited about the PS3. The PS1 and the PS2 have revealed true long-term staying power, and we're already amazed with the results we're currently achieving on the PS3--especially with games like Assassin's Creed--almost one year before launch. There is no doubt in our minds that the PS3 will deliver a true next-gen gaming experience in its first year."


Shingo Takatsuka
Producer at Konami (Winning Eleven 2007), on next-gen soccer and multiplayer possibilities

"Each person on our development team will try to improve all the aspects of Winning Eleven for the next generation. It all comes down to development of animation and AI. Obviously, with the next generation, consumers will expect more over-the-top emotions and graphics. But the thing is, what we do with Winning Eleven is focus on realistic gameplay, and our game system has to be solid and every aspect well balanced.

"We're trying to create a multiplayer system for online. You will be able to take individual positions--11-on-11 is the ideal match, [but we can't get there quite yet]. Before we do that, we'd like to provide 4-on-4 or 8-on-8."

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