3.Playstation 3 - NUR Playstation 3

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Igor89 schrieb:
Ich hab mal ne frage, ich habe ein HD Fernseh zuhause aber kein hdmi anschluss nur die Koponenten und VGA anschluss und jetzt weis ich nicht ob die ps3 diese 2 anschluss unterstützt?
Ich weiss das ich noch keine Ahnung von Technik habe :cry:

Geht auch ohne HDMI ;) du hast dan aber DVI oder ??
 
MaxTax schrieb:
Igor89 schrieb:
Ich hab mal ne frage, ich habe ein HD Fernseh zuhause aber kein hdmi anschluss nur die Koponenten und VGA anschluss und jetzt weis ich nicht ob die ps3 diese 2 anschluss unterstützt?
Ich weiss das ich noch keine Ahnung von Technik habe :cry:

Geht auch ohne HDMI ;) du hast dan aber DVI oder ??

Ja ein DVI hab ich.
 
Igor89 schrieb:
MaxTax schrieb:
Igor89 schrieb:
Ich hab mal ne frage, ich habe ein HD Fernseh zuhause aber kein hdmi anschluss nur die Koponenten und VGA anschluss und jetzt weis ich nicht ob die ps3 diese 2 anschluss unterstützt?
Ich weiss das ich noch keine Ahnung von Technik habe :cry:

Geht auch ohne HDMI ;) du hast dan aber DVI oder ??

Ja ein DVI hab ich.

Dann brauchst du nur eine HDMI zu DVI Adapter sowas gibt für ein paar euro.

17660.jpg


http://www.kabelshop.net/kabelshop/de/dept_141.html
 
Naja viel neues steht da nicht. IGN UK hat halt eine "debuged" PS3 Version bekommen, so eine Art Beta.
Jedenfalls waren sie von der Konsole und dem Menü angetan aber der SIXAXIS hat sie enttäuscht. 1. Verarbeitung und Gewicht und 2. die Schultertasten.


Sehr komisch und gefällt mir garnicht. Mal andere Meinungen abwarten...
 
Wäre ja witlos nen Kritikosen Bericht zu schreiben ;)
Controller wird sicher wie immer ne Geschmackssache sein.
 
Jo, das Konsolendesign loben sie aber über den Controller lästern sie ziemlich ab. Bei der Sony-Nähe die IGN seit neuestem hat würde es mich nicht wundern wenn der Artikel plötzlich verschwinden oder zumindest leicht modifiziert würde. Wäre ja nicht das erste Mal ;)
 
ach stimmt ja habe ja ganz vergessen das jeder der was positives über die PS3 schreibt ein Fanboy ist oder sich kaufen lässt :lol: :lol:

Anyway mal was zur power des Cells

In this months EGM (November), Julian Eggerbrecht states; The Cell generates all the polygonal models in the game, from the soldiers, creatures, and terrain (32 Kilometers square). While handling all the A.I

mal wsa anderes:

Sony PS3 to outsell Xbox 360, Wii: Japan publisher
Fri Oct 13, 2006 3:35 PM BST184
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TOKYO (Reuters) - Sony Corp. may fall behind rivals in the initial phase of the next-generation game console race, but is likely to grab the top spot eventually, Japan's top video game magazine publisher, Enterbrain, said on Friday.

Sony and Nintendo Co. Ltd. will in November start rolling out their latest game gear, the PlayStation 3 (PS3) and Wii, setting a stage for a three-way showdown with Microsoft Corp.'s

already available Xbox 360.

"The PS3 will have a tough time globally at the initial stage. Its launch titles in Japan and exclusive software titles overseas are quite limited," Enterbrain President Hirokazu Hamamura told a seminar.

"But its overwhelmingly realistic graphics will give it a long life span. It will stay competitive even when a game console battle breaks out among a newer generation of machines in 2010. Sales should grow every time Sony cuts prices," he said.

Costs of manufacturing consoles come down as production yields improve, helping game makers cut prices to stoke fresh demand.

Enterbrain expects Sony to sell 4.13 million units of the PS3 worldwide in the current business year ending March 2007. Sony itself aims to ship 6 million units over the same period.

The publisher also expects Nintendo to sell 5.47 million units of the Wii by March, compared with Nintendo's own target to sell 6 million units.

Besides the lack of game titles at the start, PS3 sales will be hampered by its high price tag, Hamamura said.
Sony expects a model of the PS3 with a 20-gigabyte hard disk drive and a Blu-ray high-definition optical disc player to sell for $499 in the United States, about twice as much as the Wii price.

But in the longer term, Enterbrain expects the PS3 to outsell both the Wii and Xbox 360, helped by its lifelike graphics and a rich pool of potentially popular game software that will be released in 2007 or later.

Those software titles, many of which are sequels to existing games played on the blockbuster PlayStation 2, include "Metal Gear Solid 4 Guns of the Patriots" from Konami Corp..

By the end of 2009, Enterbrain expects Sony's PS3 sales to total 34 million units, surpassing an estimated 25 million Wii sales and 28 million Xbox 360 sales.

Und nicht vergessen. Heute findet ein technischer Event statt. Ich hoffe wir bekommen davon auch was mit^^

DEVELOPING FOR PLAYSTATION 3 (WITH 30 MINUTE Q&A SESSION)
SATURDAY OCTOBER 14TH 2006
(11AM-12.30PM)

Cost: £5 A new games platform always presents new challenges and opportunities for game developers. Igor Makaruks of Sony Computer Entertainment Europe, introduces the PLAYSTATION 3 - due to launch next year. This technical presentation will provide an overview of the system architecture including the Cell processor and the new graphics processor (RSX) along with the Blu-ray storage medium. It will also include information about the new development tools and is aimed to give potential developers and new media companies an insight into PLAYSTATION 3 title development.

Over a few cups of coffee you will also have the chance to discuss and listen in on PLAYSTATION 3 games development topics with Igor Makaruks in a 30 minute Q&A session. If you would like to attend please book your place via the Book Online page
.
 
Fast alle Leute loben eigentlich den Sixaxis und die Schultertasten. Wenn's ein leicht modifizierter DS2 ist, dann bin ich schon mehr als zufrieden. Hatte noch nie irgendwelche Probleme mit dem Pad, die einzige (verschmerzbare) Schwachstelle waren halt die fehlenden Schultertasten, ansonsten fand ich den Dual Shock nahezu perfekt.
 
Interview vonNauthy Dog über die PS3

A CHAT WITH NAUGHTY DOG ABOUT NEXT-GEN!

We chatted with Stephen White, Co-President and Lead Programmer at Santa Monica, CA-based videogame developer Naughty Dog about creating games for the next-generation consoles … and he offered some suggestions for dealing with next-gen hurdles.

Q. Naughty Dog is known for the “ Crash Bandicoot” and “ Jak and Daxter” franchises which have sold over 35 million units combined. What have been the fundamental keys to the success of your titles and how do you plan to apply those to your next-generation game development?

A. One of the biggest factors in the making of a successful game is hiring very talented people who are motivated and can get the job done without the need for extensive management and finely detailed schedules. Instead of throwing a lot of bodies at a problem and having pure managers manage those bodies, we have fewer people and our managers works directly on product as either artists, programmers, or designers. For example, people are often surprised to find out that we have no internal producers at Naughty Dog. It's not that we are anti-producer since there are certainly some fine producers in the industry but so far, we haven't needed to fill a purely producer role. Being “in the trenches,” our managers can make important decisions quickly with a good understanding of potential repercussions. Our staffing and management strategy has allowed us to adapt intelligently and efficiently and, as a result, we have a great work environment, we make polished games, and we never miss our ship date.

Q. How have the technical specs of the PS3 created hurdles for developers and how is Naughty Dog dealing with those hurdles?

A. The biggest hurdle is that more power means more things are possible and with more possibilities come more overall work and more difficult problems to solve. Our ultimate goal is to create a game that becomes a technical landmark for the hardware. For the PS1, we created “Crash Bandicoot” which featured streaming, highly detailed, real-time environments. For the PS2, we created “Jak and Daxter” with its organic, wide open, free-roaming environments using an extensive level of detail and data-streaming technology. For the PS3, we again want to create an experience that the consumer hasn't had before. We want to really push the machine in several areas so some of our systems are becoming several orders of magnitude harder. Our programming staff is relatively small so, to achieve our goals, we are very actively searching for additional programming talent.

Q. What improvements will the powerful capabilities of next-gen consoles make in next-gen games and do they outweigh the extra effort that needs to go into making those games?

A. I'm more excited about the next-gen system than I've been about any system in my nearly 20 years of programming professionally. The PS3 has the muscle to allow us to do many things that I've spoken wistfully about doing for years but that have been unachievable on past hardware. As an example, we are in the early stages of a huge evolution in graphics due to advances in pixel and vertex shader technology. While shader technology is certainly not unique to the PS3, people are going to be blown away by the stunning visuals and immersive experiences of PS3 games once developers start grasping the possibilities of this technology. The other thing I'm most excited about is the raw processing power of the Cell processor chip which opens up many possibilities for stunning visuals and new gameplay experiences not previously possible. Animation alone will undoubtedly go through a tremendous evolution in sophistication. I occasionally reminisce about the simpler days when making a game only took a few months and a handful of people, but I feel blessed to be in the industry at a time when so many epic and immersive things are possible. Ultimately, the most important component of a good game is gameplay, but we've sure come along way since “Pong.”
Q. How is Naughty Dog addressing the issue of growing team sizes as you make the jump to the next-gen technology?

A. Hiring is absolutely our biggest issue right now. We have a desperate need for talented programmers, artists, and designers. In the not-too-distant past, we did all of our own recruitment, but now we have come to rely on recruitment services like Digital Artist Management to find the talent we need. We are also very actively developing technology, tools, and methodologies to make things easier to create the code and content of our games, thus reducing the total number of additional people that need to be hired. We are focused on making easier-to-use tools and increasing our ability to iterate rapidly.

Q. Do you have any advice for other developers who are ramping up for the PS3?

A. Consider middleware and other forms of shared technology. This is not a knock against the PS3 since this is my advice regardless of the next-gen platform -- especially if you are developing cross-platform. As I mentioned, more power means more possibilities which means more complexity. The bar in terms of technology is being raised so very high that many studios will not have the time or staff to both make the game and the fundamental technology behind the game. Using various forms of middleware or other shared technology will allow those studios to more quickly prototype and focus on gameplay.

http://www.digitalartistmanagement.com/newsletter/enews11.html
 
Schönes Crossposting Darji

Aber wie schon im War Thread geschrieben.
Cooler Artikel der beschreibt, dass die PS3 doch tatsächlich mehr Leistung hat als die -jetzt kommt es- PS2 :D
Geile Erkenntnis 8-)
 
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