New Raid Over the River info
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Raid Over the River (working title)
Category Shooter
Platform DS
Release Date 2006
A game is arriving which will not only change the way you look at action
games, but games in general.
In few productions which differ from one another, based on similar types of plot, our project is distinguished above all by the innovative scenario. From the very start, the player will be able to get involved in the fate of the hero he chooses to take control of. Lets add a hero with skin and bones - who does not allow himself to be easily classified as good or bad, who has his weaknesses. A hero whose fate will interest everyone who gets to know the history of David McBride, who is definitely not a one-dimensional character. A representative of the flying shooter plays this and he is seen from a vertical projection. The scenario of the game throws us into 10 levels, where not only the terrains, missions or the historical realities change, but also time which introduces different vehicles and different methods of fighting. And all of this not only with an excellent audio-visual frame, but above all a wonderful atmosphere.
Not only the players have waited for such a position. This is a title thanks to which people who havent had a lot to do with game consoles will sit down to. The history of video games will divide into this one - before *Raid over the River* and after. You have in front of you a breath of freshness in the trade - one that everyone has been waiting
for.
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Facts:
* Easy to master and opening great possibilities of manoeuvre, arcade, flight simulator
* Complex scenario with several plots
* Atmosphere of the sensational techno-thriller, behind-the-scene activities and effective fighting on the battlefield
* A dozen or so hours of pure action
* 10 levels in changing scenarios, times of day and weather conditions
* 3 epochs medieval times, World War II and the near future - with a completely different style of game, connected with an alternative history of the world
* 2 different groups of vehicles with completely different characteristics and style of game
* Tens of diverse types of armament and gadgets specially designed for the needs of the game
* Easy to master, extremely demanding to finish
* Simulator-like tactical elements, in the form of choosing gear and completing it, as well as petrol throughout the game, or taking into account the relief during battle.