Imamura: As far as the actual game content, I will allow Mr. Miyamoto and Nagoshi to talk about that. First, I would like to take this opportunity to talk about the collaboration we've done on this project. It was a very different experience for me personally. I have worked directly on F-Zero throughout its different incarnations. Whereas this time I took a step back and was involved at kind of a producer level at looking over the game. It was really an exciting and interesting process for me.
Actually, we had some very interesting conversations with the original development staff, talking with the development team at Sega -- a kind of melding of ideas. I think it led to putting together a game that was really new to the series, and a step forward.
Of course, since I have worked on the F-Zero series, and seeing the results of the collaboration with Sega, I found myself at something of a loss as to how we can take the franchise further past F-Zero GX and AX.