Fallout 4

Patchnotes sind da

Changes and New Features
  • Native PS5 and Xbox Series applications. Includes performance and quality mode options.
  • Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling.
  • Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling.
When connected to a 120Hz display, Quality mode will target 40 FPS. When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode
  • Release on Epic Store.
  • Widescreen and Ultra-widescreen support.
  • Steam Deck Verified
  • Added “Installed Content” menu.

Bug Fixes**
  • Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods).
  • Resolved issue preventing save data from properly loading during the prologue.
  • Resolved issue that could prevent the Vault 111 Door from opening on new games.
  • Resolved issue that could prevent the quest “Go Home” from advancing.
  • Resolved issue that could result in Codsworth being broken on the ground after fast traveling.
  • Resolved issue with mipmaps in DLC.
  • Resolved issue that could result in a softlock when in dialogue with Prestson Garvey.
  • Resolved issue preventing autosaves while fast traveling in Power Armor.
  • Fixed issue where text would occasionally disappear in the Creation Club menu.
  • Resolved issues with text formatting in the credits in Japanese and Chinese.
  • Resolved issue causing the camera to fail when leaving furniture after an extended time.
  • Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron.
  • Resolved issue with player movement in some underwater areas at Thicket Excavations.
  • Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements.
  • Resolved issue where the “Level Up” notification would display even if there was not a level up available.
  • Fixed some flickering in Vault 111.
  • Stability improvements.

  • PC Only
    • Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters.

    PlayStation Only
    • Resolved issue that could keep the Pip-Boy light on when reading holotapes.
    • Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available.
    • Fixed crash that could occur while loading a save that was made immediately before dying.
    • Resolved issue that would prevent Codsworth from checking on Shaun in the intro.
    Xbox Only
    • Resolved issue where users would not always be returned to the main menu after signing out of their profile.
    • Resolved crash that could occur if the player had unlocked all perks.
    • Fixed lighting issue that could occur during Airship Down.
    • Encountering a BNET error will now return you to the main menu instead of asking you to log in again.
    • Resolved issue that could result in significant drop in frame rate when a Gas Canister is ignited by a Molotov Cocktail.
    • Addressed some visual artifacts that could occur when dynamic resolution was triggered.
    Creation Kit
    • Removed non-functional “Hot Load” button.
    • Removed non-functional “Material Editor” button.
    • Editor IDs longer than 99 characters will no longer crash the editor.
    • Resolved crash that could occur while viewing a quest’s Objectives tab.
    • Resolved hang that could occur while adding a reference to a layer.
 
So wo sehe ich ob ich das Update auf der Series X drauf haben? Wie groß ist das Spiel gesamt?

Hauptspiel ohne DLCs ca. 62 GByte.
Update ca. zusätzliche 23 GByte.

Nach dem Update siehst du das SX/S-Symbol beim F4-Bild auf dem Dashboard.
 
Kann man die Add ons jetzt gefahrlos vor Spielstart mit runterladen oder wie oder wat? PS5.
 
Zurück
Top Bottom