GameInformer magazines interview with Kazunori Yamauchi (a small part of which was quietly
posted on their website back in September) was just included in their latest issue, and is now, of course, getting quite a bit more attention. Heres what Yamauchi had to say regarding damage in
Gran Turismo 5:
The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. Were still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isnt going to be able to be driven anymore. Its a matter of adjustment.
fotomode
I think the quality of the image that you can get is going to be not even comparable. Were trying to make it so that at a minimum youll be able to take 8 megapixel pictures. We might be able to raise it up to about 20 megapixels, but I cant promise anything.
Nascar
The most difficult part is actually NASCAR. Their rules are really, really complex. Its almost the difference between soccer and American football. Im not quite sure of just how much of NASCARs rules well be able to implement but were going to try.