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First Impressions: How Well Does Assassin's Creed Unity Actually Run on PS4?
Let's start with the graphics themselves. As we've come to expect from the franchise, there's quite a lovely art direction at work here, and the title does a great job of capturing the period. Paris in general looks great – at least, until you start to look a little closer. When you're out and about, hopping over rooftops and dashing through the streets, you'd be hard pressed to notice anything too bad, but stop to take in some details, and you'll catch some jarringly blurry textures, even during cutscenes.
Of course, Unity plays host to a massive game world, so some muddy visuals are to be expected in places, but there appears to be a huge difference in visual quality depending on whether you're inside a building or outside on the streets. Inside, everything's nicely detailed, and there are usually some incredibly pretty, dynamic lighting effects to gawk at. Outside, however, where spaces are far busier, pop-in is a fairly frequent issue.
As you draw closer to crowds, you'll notice their details pop into existence, with facial features and more detailed clothing textures forming over the ugly basics. One of the title's most talked about points, the city is absolutely bustling with activity – if you imagine Dynasty Warriors set in a built up European setting, then you're on the right track – and at times, the amount of characters on screen is thoroughly impressive, but perhaps, unsurprisingly, this seems to have a direct and noticeable effect on the game's performance.
Capped at 30 frames-per-second, the release has already come under fire from those who expect more from their machine, and unfortunately, those same people really won't be happy when that framerate drops into the 20s. These annoying dips occur on a frequent basis, particularly when you're weaving through the aforementioned crowds. It's a real shame, too, because as far as fluidity of movement goes in an Assassin's Creed game, Unity has set the benchmark with some superbly slick animations – but it's ultimately belittled by such a frustrating framerate.
And that's without mentioning the bugs and glitches. Peasants popping out of the ground and then disappearing a minute later? Check. Opponents suddenly dying and getting caught in looping animations during combat? Check. These issues aren't anything new to the series – and they're hardly enough to ruin the experience – but with so many more NPCs roaming the city, they're more likely to catch your attention. Unfortunately, to top it all off, the loads times after finishing missions or restating from a checkpoint are rather lengthy, too.
All in all, Unity seems like another solid sandbox romp in the gameplay department, and there's no doubt that some of its flaws have been greatly exaggerated – don't worry, it's perfectly playable – but when a developer is so keen to point out the technical and graphical prowess of its creation, we expect much better than this.
Kann mir gerade richtig vorstellen wie angepisst die Entwickler gerade sind, aber nix sagen können wegen Ubi...
Fehlende Zeit, jedes Jahr ein neuer Teil undso.
Und wieso bekommen sie es dann nicht mal auf den deutlich schnelleren PC-CPUs vernünftig zum Laufen?Alles die Schuld von schwachen Konsolen CPUS.
Und wieso bekommen sie es dann nicht mal auf den deutlich schnelleren PC-CPUs vernünftig zum Laufen?
Ich sag ja nicht das es keine Bugs gibt, jedoch wird das Spiel als Mess hingestellt, obwohl es gar keine ist. Streamern mag ich glauben, Reviewern sollte man schon seit Äonen nicht mehr glauben (Beispiel IGN Alien Isolation). Naja scheint ja wohl verboten zu sein Spaß zu haben mit nem Spiel 8D.
Ach quatsch, zudem sitzen wir im selben Boot....meine Vorbestellung, die ich mal vor Monaten getätigt habe, wurde verschicktNa mal gucken, was ich damit mache.
Wieso holst nicht Retail?Ich bin im Moment wirklich RICHTIG angepisst auf das Vorbestell-Feature im PSN.
Das kann doch nicht sein, dass man das Spiel auf der Xone schon Wochen vorher preloaden kann, während ich auf der PS4 zwei Abende vorher immer noch nicht die Möglichkeit dazu habe...
Ich hoffe mal, ich komme noch dazu, die fast 40GB herunterzuladen, bevor das Wochenende vorüber ist (laut Downloadspeed-Rechner im Netz wird der Download bei mir stolze 81 Stunden laufen).
Danke, Sony...