Holiday
L11: Insane
- Seit
- 10 Sep 2007
- Beiträge
- 1.938
interessant:
Full View of the Cloud
Everyone just sort of nods along when cloud gaming is brought up. It's not an especially captivating idea. (The only reason anyone really perked up over it with the PS4 was because of backward compatibility.) Video games are most easily understood in concrete examples, and the real work in conceptualizing how to use this tech hasn't really been done yet. But man this is cool.
Essentially, Microsoft has made the Xbox modular. The background tasks that will be offloaded to the cloud will be a serious deal in a large number of cases. You know how in Skyrim sometimes you can look at a specific part of a specific wall and your framerate will randomly dip down into the afterlife? That workload (which is probably a silly mistake, but still) would probably be shifted off to some Microsoft server, and never make it to your Xbox. The decision-making process of when to do that—it only fires on "latency insensitive" loads, not "latency sensitive" ones—still dictates that the majority of workload will still be done locally, client side (i.e. on your Xbox). But that's not always going to be the case.
What's in the box, the hard specs, was determined by the experience team to be a big enough step forward to be a next gen console, and being that the PS4's specs are basically identical, it seems basically right. It's the step you'd take if you were just doing what you'd always done. But the ways that hardware, alongside the cloud computing, will be used have the ability to expand drastically.
Full View of the Cloud
Everyone just sort of nods along when cloud gaming is brought up. It's not an especially captivating idea. (The only reason anyone really perked up over it with the PS4 was because of backward compatibility.) Video games are most easily understood in concrete examples, and the real work in conceptualizing how to use this tech hasn't really been done yet. But man this is cool.
Essentially, Microsoft has made the Xbox modular. The background tasks that will be offloaded to the cloud will be a serious deal in a large number of cases. You know how in Skyrim sometimes you can look at a specific part of a specific wall and your framerate will randomly dip down into the afterlife? That workload (which is probably a silly mistake, but still) would probably be shifted off to some Microsoft server, and never make it to your Xbox. The decision-making process of when to do that—it only fires on "latency insensitive" loads, not "latency sensitive" ones—still dictates that the majority of workload will still be done locally, client side (i.e. on your Xbox). But that's not always going to be the case.
What's in the box, the hard specs, was determined by the experience team to be a big enough step forward to be a next gen console, and being that the PS4's specs are basically identical, it seems basically right. It's the step you'd take if you were just doing what you'd always done. But the ways that hardware, alongside the cloud computing, will be used have the ability to expand drastically.