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Können die ganzen Leute, die sich eh nicht für VR interessieren, hier fernbleiben? Das ist immerhin der OR-Herstellerbereich sozusagen.
Eure Vorstellungen sind einfach extrem unrealistisch.
Geht woanders trollen, das ist der Oculus Rift Thread.
Ich gehe auch nicht in den Infamous Thread und mache dort den ganzen Tag das Spiel schlecht, Kinder![]()
Sie sind genauso abhängig wie jedes grosse Unternehmen auf dieser Welt. Das Militär kauft auch CPUs von Intel und GPUs von Nvidia/AMD, und eben auch Bildschirme von Samsung/LG usw.
Oculus Rift wird technologisch was völlig neues darstellen.
Das ist genau das, wovor ich mich fürchte, und was ich damit gemeint habe. Ein billig OR mit FB Zwang, dazu eine handvoll crappiger FB Spiele die dafür vielleicht geeignet sind.Zwei Worte: Playstation Home.
Wollen wir wetten dass es das ist was FB will? Natürlich ist es das, wir müssen nichtmal drum wetten weils eh jedem (fast jedem) klar ist.
FB hat die Wahl:
OR in geplanter Form rausbringen und dafür 300€ verlangen, was viel zu teuer für den 0815 FBler ist und unnötig leistungsfähig für FB Chat
OR in geplanter Form rausbringen und mit jedem Gerät Verlust machen, wo ihnen die Shareholder einen husten werden
OR in abgeschwächter Form, kostengünstig für 99€ rauszubringen um den Massenmarkt anzusprechen
HRRRMMMMM.....
Facebook verdient kein Geld mit (echten) Spielen. Warum sollten sie also eine Hardware rausbringen die für Hardcore Gamer interessant ist, und versuchen diese an FB Kundschaft zu bringen?
ich glaub an diesen ganzen hype um VR im social media bereich nicht. erinnert mich an meine ersten gehversuche mit second life. das erste was ich zu sehen bekam, war ein avatar mit angeschraubter 40cm erektion. aber klar, IBM hat konferenzen in second life abgehalten…der nächste versuch war dann home, bis mir da jemand in der bowling warteschange durch hinhocken und kopfnicken, einen virtuellen blowjob verpassen wollte. aber klar… ich geh mit meinem avatar zum arzt. "herr doktor, herr doktor, meine virtuelle erektion hat clippingfehler…"
So, bin dann auch mal weg. So enttäuscht ich von der News bin so erheiternd war der Thread. Insgesamt ein Nullsummenspiel für mich.
Ich bin viel zu generft um schlafen zu gehen..![]()
ich glaub an diesen ganzen hype um VR im social media bereich nicht. erinnert mich an meine ersten gehversuche mit second life. das erste was ich zu sehen bekam, war ein avatar mit angeschraubter 40cm erektion. aber klar, IBM hat konferenzen in second life abgehalten…der nächste versuch war dann home, bis mir da jemand in der bowling warteschange durch hinhocken und kopfnicken, einen virtuellen blowjob verpassen wollte. aber klar… ich geh mit meinem avatar zum arzt. "herr doktor, herr doktor, meine virtuelle erektion hat clippingfehler…"
Das ist kein PR Gelaber von Palmer, das ist ne ehrliche Antwort für die Community.[highlight]Palmer Luckey actively answering questions[/highlight]
[highlight]Q[/highlight] Palmer, as a die-hard fan and supporter since the first day that the kickstarter went live, I am legitimately disappointed by this news, not to mention your response. I feel like your post does not address any of the issues that most people are having, and instead relies on PR doublespeech to avoid our questions. I feel like you have not answered any of the main issues that we are having, such as:
I know that due to the massive negative backlash right now, chances are you will not reply to this post. However, I hope that sooner or later, you will provide us with answers to these issues, since I feel that you stand to lose a large section of your fanbase.
- Facebook is known for it's intrusive tracking of users, not to mention it's extreme focus on advertisement, intrusive logins, and focus on linking to real-life data collection. The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it. How are you going to guarantee that this partnership will not cause the Rift to become "commercialized", so to speak; for example, targeted ads overlaid over games, intrusive tracking of applications or programs that we run, brickwalling indie developers from the rift, and allowing our personal information to be sold/marketed/given to facebook?
- Facebook, although undebatedly a massive company, is beginning to lose a lot of its teenage population due to the more widespread use of it by the older population. The Rift is absolutely targeted towards the gaming population, which tends to be teenage to early 20s/30s, which is the exact population that Facebook is currently losing. By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move. In fact, it's arguable that you are actually targeting the userbase which has the highest chance of actively opposing the Rift, due to how the middle-aged/older population tends to view technology and video games, and especially the negative consequences associated with them. Can you guarantee that this will not negatively affect the Rift's health?
- The fact that Oculus has been acquired by Facebook, not partnering with Facebook. I noticed that in your post, you were very careful to use the term partnering, which suggests that you retain freedom and complete control over Oculus. However, news sites are stating that this is an acquisition, and the price point thrown around of $2b suggests that this is correct. What we fear is not that Oculus will be partnering with Facebook, but that you are selling out the company to Facebook and no longer retain control over Oculus. I can say that I, personally, support Oculus because I believed in the goals and visions that you had. However, now that you have been acquired by Facebook and no longer retain control over your own company, how can you guarantee that you will continue pursuing these goals?
[highlight]A[/highlight] I am sorry that you are disappointed. To be honest, if I were you, I would probably have a similar initial impression! There are a lot of reasons why this is a good thing, many of which are not yet public. A lot of people obviously feel the same way you do, so I definitely want to address your points:
The appeal of Oculus (as compared to Sony, for example) is because it is on a PC platform, and thus allows us, the developers, freedom over what we want to do with it.
None of that will change. Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.
The Rift is absolutely targeted towards the gaming population, which tends to be teenage to early 20s/30s, which is the exact population that Facebook is currently losing. By partnering with Facebook, you are gaining access to a massive userbase of people that the rift is not targeted towards, which people might feel is a very bad move.
Almost everyone at Oculus is a gamer, and virtual reality will certainly be led by the games industry, largely because it is the only industry that already has the talent and tools required to build awesome interactive 3D environments. In the long run, though, there are going to be a lot of other industries that use VR in huge ways, ways that are not exclusive to gamers; the current focus on gaming is a reflection of the current state of VR, not the long term potential. Education, communication, training, rehabilitation, gaming and film are all going to be major drivers for VR, and they will reach a very wide audience. We are not targeting social media users, we are targeting everyone who has a reason to use VR.
What we fear is not that Oculus will be partnering with Facebook, but that you are selling out the company to Facebook and no longer retain control over Oculus. I can say that I, personally, support Oculus because I believed in the goals and visions that you had.
This acquisition/partnership gives us more control of our destiny, not less! We don't have to compromise on anything, and can afford to make decisions that are right for the future of virtual reality, not our current revenue. Keep in mind that we already have great partners who invested heavily in Oculus and got us to where we are, so we have not had full control of our destiny for some time. Facebook believes in our long term vision, and they want us to continue executing on our own roadmap, not control what we do. I would never have done this deal if it meant changing our direction, and Facebook has a good track record of letting companies work independently post-acquisition.
There is a lot of related good news on the way. I am swamped right now, but I do plan on addressing everyone's concerns. I think everyone will see why this is so incredible when the big picture is clear.
Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
Don’t get me wrong, VR is not bad for social. In fact, I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar? Business meetings? Virtual cinemas where you feel like you’re actually watching the movie with your friend who is seven time zones away?
But I don’t want to work with social, I want to work with games.
Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
Stimmt, die entwickeln ja bestimmt eigene Display Technologien![]()
Kickstarter reagiert schon mit Gegenmaßnahmen:
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Interessant das er den Teil mitDas ist kein PR Gelaber von Palmer, das ist ne ehrliche Antwort für die Community.
Wer ausser Game Entwickler sind auch in der Lage 3D Umgebungen zu erstellen? Das wird immer die primäre Zielgruppe sein.
"vergessen" hatintrusive tracking of users, not to mention it's extreme focus on advertisement, intrusive logins, and focus on linking to real-life data collection.
Interessant das er den Teil mit"vergessen" hatintrusive tracking of users, not to mention it's extreme focus on advertisement, intrusive logins, and focus on linking to real-life data collection.
Facebook zahlt 400 Millionen Dollar in bar, rund 1,6 Milliarden Dollar in eigenen Aktien sowie weitere bis zu 300 Millionen Dollar, wenn bestimmte Ziele erreicht werden.
Auch andere Konzerne befassen sich mit der Technologie. Sony stellte vergangene Woche einen Prototypen einer VR-Datenbrille vor mit Namen "Project Morpheus" vor. Weder Oculus VR noch Sony haben ein Datum zur Markteinführung genannt.
nothing will change![]()