Tripjunior81
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- 2 Nov 2012
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Launch and Beyond
The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.
"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."
So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.
"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."
Angeblich das beste Playstation Line Up aller Zeiten. Wenn das stimmt dann kommt einiges auf uns zu.
The benefits of this powerful hardware will be seen in the PlayStation 4's launch games. But Cerny maintains that, in the future, they'll shine through in totally different ways.
"The launch lineup for PlayStation 4 -- though I unfortunately can’t give the title count -- is going to be stronger than any prior PlayStation hardware. And that's a result of that familiarity," Cerny said. But "if your timeframe is 2015, by another way of thinking, you really need to be doing that customization, because your competition will be doing that customization."
So while it takes "weeks, not months" to port a game engine from the PC to the PlayStation 4 according to Cerny, down the road, dedicated console developers can grasp the capabilities of the PlayStation 4, customize their technology, and really reap the benefits.
"There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics. And that’s perfectly fine, that's great. It's just that the vision is that by the middle of the console lifecycle, that there's a bit more going on with compute."
Angeblich das beste Playstation Line Up aller Zeiten. Wenn das stimmt dann kommt einiges auf uns zu.




Hab genau das gleiche gedacht. "Unser Lineup ist jetzt nicht gerade das beste. Wartet doch lieber mit dem Kauf der Konsole bis besser spiele kommen und sie ein wenig günstiger wird.";-)
