Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Also wenn wir zb Uncharted 2 zocken wollen, dann geht das sehr oft einfach nicht, außer wenn eine Dritte Person kommt, und diese Person gruppenführer ist...
hdreckigen Stelle gesessen wo man die Napalmfässer runterwerfen muss, bis ich da mal gecheckt habe wie ich am besten vorgehe
Das war für mich auch der Momente wo ich gedacht habe WTF!!!!. Bis ich das gechecked hatte.
also es ist teilweise genau wie es bei MW2 war, ein krampf mit der kompletten party in ein spiel zu kommen. wird hoffentlich besser.
bloß nicht aus den fehlern lernen liebe entwickler![]()
davon kan ich ein lied singen^^
Aber ich weiß nicht, ich hätte mir vorallem Vietnam bissen cooler vorgestellt, da fand ich die Japan Szenen bei World at War deutlich geiler, wie zb die ganzen leichen, wo sich Japaner versteckt hatten usw
Hätte mir mehr bissen das Feeling von Platoon (Film) erwünscht, so war es am ende irgendwie, hm war schon alles mal da.
Hey PS3 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10
* - Users’ rank and stats can get wiped under very specific conditions
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
IN PROGRESS
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
* · Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends
Regards,
-JD
Hey 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10
* - Users’ rank and stats can get wiped under very specific conditions
11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly
11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
IN PROGRESS
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of Valkyrie rocket exploding upon release under rare conditions
* · Prevention of Gunship failing to give player full control under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements
* · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Regards,
-JD
Hey PC gamers:
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/10
* - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
* - GameServers.com continues to improve official server distribution in various worldwide regions.
11/11
* - Friends fix for join in progress and Friends tab in server browser.
* - Performance improvement for dual and quad core.
* - Improved connectivity with Black Ops Rcon tool.
IN PROGRESS
* - GPU hitching on certain graphics cards.
* - Incomplete server browser results.
* - Improvements to Quickmatch joins (results with better ping and reduced lag).
* - Zombies "The game session is no longer available" error.
Regards,
-JD
Call of Duty gamers:
For the past two years, we've been working day and night to deliver the best game we possibly can to our fans. We are committed to making sure that continues for a long time to come. If you have questions, concerns or just need more info, we want to hear, so please continue coming back to the COD forums to share your thoughts.
We've always been committed to our community and we'll be here to help in every way we can. We've already fixed some things that have popped up in recent days now that large volumes of players have arrived online. Let us know how we can continue to make the best possible experience for you, the fans.
Please bookmark the links below for ongoing updates about fixes that have already been made and fixes that are in the works.
PS3: http://www.callofduty.com/board/viewtopic.php?f=72&t=313365
X360: http://www.callofduty.com/board/viewtopic.php?f=73&t=313362
PC: http://www.callofduty.com/board/viewtopic.php?f=71&t=313146
Wii: http://www.callofduty.com/board/viewtopic.php?f=74&t=313460
Thanks as always for your support.
Regards,
-JD