also persönlich nimm ich hier gar nichts - ich finde es nur schade - warum darf rare kein perfect dark 2, kameo 2, conker, banjo kazooie, killer instinct usw. machen?
warum muss es immer kinect-kram sein - das kann doch ein anderes hilfs-studio machen.
weil sich die alten ips nicht so oft verkauft haben wie kinect sport 1 und 2
und um ehrlich zu sein möchte ich von rare keine ips aus der nin zeit mehr sehen weil die spiele sowieso nicht positiv angenommen werden
bezüglich black tusk studios
Black Tusk Studios is dedicated to creating immersive, AAA games that push the limits of Microsoft's entertainment platforms. Located in downtown Vancouver, Canada, we are part of the Microsoft Studios family, and we are growing. Do you have what it takes to keep pace with the best talent in the industry? Do you want to help define Microsoft's next big entertainment franchise? Let's talk.
Black Tusk has assembled a team of seasoned game industry veterans who are united in their passion to create emotionally engaging AAA gaming experiences.
We hire the best talent from Vancouver and around the world, and our global recruiting effort is reflected in the diversity of cultures and backgrounds on our team.
Our people are talented, creative, fun-loving professionals with a desire to be part of something big. Something really big.
Being a first-party studio at Microsoft means having both the mandate and the opportunity to think and act big. All of Microsoft’s studios share the same commitment to innovation and quality, along with support from a world-class global marketing, sales, and distribution organization.
As part of the Microsoft Studios family, Black Tusk is able to leverage resources, technology, and experience from other first-party studios such as 343 Industries, Turn 10 Studios, Rare Ltd., Lionhead Studios, Good Science Studio, and Twisted Pixel Games. We also share resources and knowledge with BigPark and Microsoft Studios Victoria, two other Microsoft studios located in Vancouver and Victoria respectively. Finally, we collaborate closely with the teams that make Microsoft's entertainment platforms, such as Xbox 360, Xbox LIVE, and Kinect.
Microsoft opens new video game studio in Vancouver
While console video game companies have been shutting their Vancouver studios, a handful of Microsoft game developers have been quietly building a presence in Yaletown.
Today they are taking the wraps off the venture, which started with five people and grew to 55 before getting the official go-ahead from Microsoft’s head office to launch as a separate game studio, Black Tusk.
“It is a good news story for us,” said studio manager Mike Crump. “We’re excited about the opportunities here, we think Vancouver has a bright future.”
The launch should also spell good news for job seekers in Vancouver’s hard-hit console video game sector. The division’s website, blacktuskstudios.com, includes job listings for everyone from engineers to designers, and Black Tusk plans to double its numbers within a year.
“We are actively recruiting,” said Crump, who added the studio has outgrown its Cambie Street location and will be moving to take over two floors on Beatty Street, where Microsoft’s Big Park studio is located.
Black Tusk had its start when Crump and four others, all alumni of Electronic Arts, took over a floor at Microsoft’s Cambie Street location about a year ago and started planning for the studio, which will focus on the Xbox 360 video game console.
Studio staff have an average of 12 years experience in triple-A games, the industry’s equivalent of Hollywood summer blockbuster movies — “big games, big teams, big budgets, long timelines,” said Crump.
“What that means is we are working on Microsoft’s next big entertainment
franchise,” he said. “
We’re not working on an existing franchise, we’re looking to build the next Halo here in Vancouver, for example, which is really exciting. We are building something from the ground up.”
The launch comes only a few months after Microsoft halted development of two games — Microsoft Flight and Project Columbia, a move that came shortly after announcements by Rockstar Vancouver and Radical Entertainment that they were closing their Vancouver operations.
Crump said the Black Tusk group wanted to operate in stealth mode until it recruited enough talent to reach critical mass and got the go-ahead from Microsoft head office.
“
We have been officially green-lit by Microsoft executives to go ahead with the project that we’re on,” he said.
“That’s the way game development works — it’s just like making a movie, you go through pitching and concepting and then at some point you have a very large meeting with the executive team and present your full pitch with the business plan and you get the green light, so that’s happened for us.”
Crump said Vancouver’s proximity to Microsoft’s Redmond, Washington, headquarters is a factor but it is not the only attraction.
“First and foremost is its heritage, there is a history of gaming in Vancouver that goes back decades and what that has left us with is a pool of talent that is really unparalleled, I think, most anywhere in the world,” said Crump.
“And the last piece of it is — the reason we really believe in Vancouver is it’s such a great place to live that when we are going out and we’re recruiting, whether it’s California or Frankfurt, it is never a tough sell to convince somebody to move to Vancouver.”
Named for the iconic pinnacle between Vancouver and Whistler that attracts hikers, the studio is opening at a time when several video game companies have headed east to take advantage of more favourable tax credits in Toronto.
While Crump said he can’t comment on what other companies in the sector are doing, he noted that Microsoft has all its Canadian gaming studios in B.C.
“Tax credits, for sure, are a challenge here in Vancouver,” said Crump. “But Microsoft’s commitment to Vancouver goes way beyond tax credits.
“
Microsoft has opened two studios in the Vancouver/Victoria region this year and now there is investment in Black Tusk here in Vancouver, so there is a deep commitment to Vancouver and a belief in the potential of this region, what it can be in this space.”
http://blogs.vancouversun.com/2012/11/29/microsoft-opens-new-video-game-studio-in-vancouver/