CW PC-Gaming-Thread

Naja, wenn du mit der 1024er Auflösung zufrieden bist kann ich dir auch nicht helfen. :v:

Äh, wat?

[video=youtube;OEfepDtu4YQ]https://www.youtube.com/watch?v=OEfepDtu4YQ[/video]

Naja, wenn du mit jeder Menge fehlendem Content zufrieden bist kann ich dir auch nicht helfen.
 
bytheway... lohnt sich eigentlich der 6. Teil von Heroes of Might and Magic?

habe ich letztens am Kiosk gesehen dass es den in der Computer Bild Spiele (ich glaube 4,50€ oder so) gibt, bei Steam kostet das Game ja noch 19,99€... ne, sogar 29,99€ (19,99 war ein addon)
 
http://www.oddtales.net/

ibsAxPd6wHU0m.gif


:win:

Ist ein kleines Cyberpunk Projekt für einen Wettbewerb gewesen, hat diesen auch gewonnen. Jetzt dank Kickstarter finanziert und zu einem Full Budget Cinematic Plattformer im Stil von Another World, Flashback oder Oddworld entwickelt.

Day One!


Im ALlgemeinen interessiert es keinen ^^ Ist sogar Greenlit bei Steam. ^^
 
hättest den thread hier posten sollen.

und iwie erinnert mich das optisch an nen anderes spiel aus letzter zeit.


edit: WTF??
Kickstarter: early 2015
Launch: around early 2016—PS4, PC, Mac
:neutral:



edit2: was war auch nach das jrpg spiel, dass etwas nach fez aussah?
edit3: Hyper Light Drifter
 
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Strife ist zurück aus dem Nebel der Zeit und verstreuten Urheberrechte:
http://store.steampowered.com/app/317040

Es scheint mit einem Source Port zu kommen, also nicht bloß die DOS Version in DOSBox. Ich gehe jede Wette ein dass Night Dive das getan hat um den Preis hochschrauben zu können. Mal sehen was dabei herauskommt.

Die GOG Version kommt irgendwann später laut Night Dive.
 
Ihr erinnert euch doch sicher noch an AREAL ("ex"-Stalker-Devs)? https://www.kickstarter.com/projects/1577656602/areal

Die Entwickler sind zurück. :ugly: https://wfunder.com/project/185#basics

Die ganze Crowdfunding-Website sieht nach Scam aus. (edit: sieht nicht nur danach aus, sondern ist es)

Außerdem:

What if I don't reach my funding goal?

Don't worry, it's not the end of the world! You still get to keep whatever funds that you raise, which is in stark contrast to other crowd-funding platforms. On WFUNDER, project creators get to keep whatever funds that they raise.

If you feel that you cannot complete your project with the funds that you raised, then you can cancel your project and all funds will be returned to your funders. You can only cancel a project before its funding duration ends.
 
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Humble Bundle hat die Spendenmarke von $50 Millionen Marke durchbrochen.


Thank you! You helped give $50 million to charity <3

Charity has always been an integral part of Humble Bundle, back to our first Humble Indie Bundle in May 2010. We are reminded every day how the generosity from people like you brings positive change to the world, all from the simple act of buying video games and books.

[video=youtube_share;e_yiB1leET4]http://youtu.be/e_yiB1leET4[/video]

You helped take part in donating $50 million to over 50 different non-profit organizations around the world, funding everything from disaster relief, rainforest conservation, and healthcare in developing countries to researching treatment for cancer, AIDS, and malnutrition.

What we're trying to say is you are awesome! There are lots of people out there who appreciate you and what you have helped accomplish. For this and more, we just want to say thanks!

Love,

Humble Bundle



:goodwork:

Auch interessant zu sehen, dass der Kerl der die Videos spricht auch tatsächlich so spricht :ugly:
 
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Für Morrowind Fans (beides unabhängig voneinander)
Skywid Update
[video=youtube;Ql3FNCrYkGU]https://www.youtube.com/watch?v=Ql3FNCrYkGU[/video]​
Interview mit Marc "Zini" Zinnschlag, dem Projektleiter von OpenMW
[video=youtube;d8XSeMYgmU4]https://www.youtube.com/watch?v=d8XSeMYgmU4[/video]
 
OpenMW Version 0.34 ist draußen, inzwischen ist es schon durchaus spielbar. Es fehlen nur noch ein paar Kleinigkeiten um Funktions-komplett zu sein.
https://openmw.org/2014/openmw-0-34-0-released/

The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!

Known Issues:
  • Crash when trying to view cell in render view in OpenCS on OSX
  • Crash when switching from full screen to windowed mode on D3D9

Changelog:
  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
  • Fixed several launcher and installation issues
  • Fixed issue with BIK video/audio playback sync
  • Fixed NPCs ignoring player invisibility when engaged in combat
  • Fixed long class names being cut off in the UI
  • Fixed running while levitating draining fatigue
  • Fixed handling of disabled plugins
  • Fixed ToggleMenus not closing dialog windows
  • Fixed crash when calling getDistance on items in the player's inventory
  • Fixed the Buglamp tooltip showing the item weight
  • Fixed slave crime reaction to PC picking up slave's bracers
  • Fixed Dremora death animation
  • Fixed Mansilamat Vabdas's floating corpse
  • Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
  • Fixed silenced enemies attempting to cast spells
  • Fixed The Warlords quest
  • Fixed sneak attacks on hostiles causing a bounty
  • Fixed a crash caused by incorrect handling of getPcRank and similar defines
  • Fixed pause in Storm Atronach animation
  • Fixed a bug in TerrainGrid::getWorldBoundingBox
  • Fixed crash on exceptions while adding startup scripts
  • Fixed AiWander path finder hang when quickly changing cells
  • Fixed crash when playing OGG files
  • Fixed Dagoth Gares talking to the player even when he is not there
  • Fixed overflow exploit in bartering
  • Fixed a crash when maximizing the window with the race selection dialog open on D3D9
  • Fixed script command "Activate, player" not working
  • Fixed buttons only lighting on hover over their label
  • Fixed Slowfall effect being too weak
  • Fixed several skeleton/bone model and animation issues
  • Fixed script handling to treat the [ character as whitespace
  • Fixed a crash in character preview for non-existing meshes
  • Fixed abrupt transition when ash storms end
  • Fixed mouse movements being tracked during video playback
  • Fixed a crash on exit
  • Fixed being able to attack Almalexia during her final monologue
  • Fixed the frame time cap not being applied to Ogre's ControllerManager
  • Fixed recalculation of Magicka to be less aggressive
  • Fixed Azura's spirit fading away too fast
  • Fixed Magicka becoming negative
  • Fixed health so it drops to 0 if it goes below 1.
  • Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
  • Fixed some issues with mods that use conversation scripts to update the PC
  • Fixed graphical issues with Morrowind Grass Mod
  • Fixed issues with renaming profiles in the launcher
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
  • OpenCS: Fixed script compiler sometimes failing to find IDs
  • OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
  • OpenCS: Fixed display of combat/magic/stealth values
  • OpenCS: Fixed saving
  • OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
  • OpenCS: Fixed MDL subrecord error
  • OpenCS: Fixed coordinate and rotation editing
  • OpenCS: Fixed several window and view handling issues
  • OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
  • OpenCS: Fixed a crash when closing cell render window on OSX
 
Gunslinger Stratos Reloaded Announced for PC

Square Enix is bringing their popular arcade shooter for Windows PC! Gunslinger Stratos Reloaded is a 3rd person action shooter with 4 versus 4 online multiplayer mode where your main objective is to eliminate the enemy team. There will be a big variety of character with customization options. Currently, there aren’t any localization plans for the game and it will likely remain a Japan-exclusive title. However, it’s possible Gunslinger Stratos: Reloaded will be released here in West, if there’s enough demand. In any case, importing it physically or digitally won’t be a challenge, if you are ready to play it in Japanese.

The Gunslinger Stratos world is set in 2115 where Japan has been split into two parallel worlds known as the Frontier S and the 17th Far East Imperial City Management District. These two universes don’t get well along, but suddenly they start to fuse into one, which initiates the Operation Stratos – a huge operation wherein a group of warriors is sent to the past to eliminate a group of enemies, thus destroying the other world and erasing it from history.

-Quelle

[video=youtube;ADDVIMECjcs]https://www.youtube.com/watch?v=ADDVIMECjcs#t=73[/video]
 
Hi, kann mir jemand sagen, ob es für den PC Spiele gibt die ähnlich zur Fire Emblem -Reihe (Nintendo) sind?
:)
 
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