Captain Smoker
L20: Enlightened
- Seit
- 23 Apr 2006
- Beiträge
- 22.425
Nochmal auch hier, aus dem Nintendo Voice Chat Episode 21.
High Voltage ftw.
High Voltage ftw.
The Conduit Interview: Eric Notsinger(sp?), Chief Creative Officer; Mike, Senior Designer; Joe, Lead Artist ~65 minutes in
state of the game:
-Game is in Pre-Alpha with a number of months for polish
-Single Player mode is basically done. the whole thing could be played through. balance and lighting being worked on bigtime
-now working on multipayer
-"heavy lifting done, Devil is in the details"
Publisher
-been unusual that they had full funding for the game from start to finish, regardless of publisher.
-announcement in less than a month (summary note: currently, HVS has announced that they will announce their publisher in 2 weeks), currently in the hands of the lawers
-Publisher is worth getting excited over and that it wasn't going to be a "me too" Publisher. larger one, but worth getting excited over.
-criteria for choosing included maintaining connections with the press and starting on a sequel
-they've been very picky about who they pick
feature set in relation to development time
-not going to do anything they didn't think they could in the set time
-highest quality shot for
-contemplating vehicles for sequel
-would like the conduit to be the definative shooter
-alot of positive feedback
-detailed feedback going to make it into the final game
Interface
-EVERYTHING is customizable, down to the way the user interface is set up
-runspeed was tweaked. sprint is being considered.
changes at High Voltage
-pressure is on since The Conduit got out
-Eric is getting ALOT of email
-no sexy alien fanart yet... thank GOD
-handwritten letters sent
LAN Play
-Final approval from Nintendo is shakey, but currently functioning in house with up to 12 players, with 16 on release.
Online
-focusing on bug-free quality experience. need more QA in terms of online features
-standards CTF, DM, and TDM at this point in time, but more is being looked into.
-16 players is the goal. framerate held up pretty tightly in the LAN tests. no sigificant lag.
-30FPS lock in all aspects is the goal
What sets The Conduit aside from the rest
-Control is the main thing. closer to a PC experience
-a truly console specific ACCESSIBLE game
-graphics important, but graphics aren't the point
-fixes the learning curve that dual analog presents
-AI has really taken a step forward
Wii Motion+ and WiiSpeak:
-WM+ and Speak dev kits coming early this month
-Speak likely, but NO PROMISES
-WM+ not as much. going to explore the possibilities
-WiiSpeak seems an obvious fit, going to explor the posibilities when the SDK comes in
Tech and Art:
-continuing to work on the tech and art as things go along
-recently put in depth of field. scope mode
-Dynamic lighting being put in
Splitscreen co-op/multiplayer
-co-op being explored for a sequel
-multiplayer not as feasible
-trying to explore modes for more core gamers
final stuff:
-they really want the approval of core gamers
-devloper blog coming
-they're excited where they're going, keep the interest up!