Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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krank :O wenn das mal nicht ein böses spiel wird![]()
du wirst im spiel als russe berlin stürmen[...]
edit: was soll eigentlich der Reichstag (Bild1)??


Evtl. gibt es auf der E³ eine Erklärung...(Ist der Trailer von der News Seite)Gamercenteronline.net schrieb:First Call of Duty 5: World At War Details Revealed
Developer: Treyarch
Publisher: Activision
Players: 1-2
Online (Co-Op): 2-4
Online Multiplayer: 2-16
Call of Duty: World at War will utilise the Call of Duty 4 engine but the developer has also added various enhancments, such as the ability the burn down buildings and foliage. The game takes place primarily in the pacific, with the US forces fighting Imperial Japan. Frank Kearsy, military advisor and Gulf War Veteran, has made sure that the way the Japanse fight is both tenacious and shocking.
You’ll also be fighting as the Russians, who are invading Germany. With the Nazi forces on the back foot they will start fighting even more ferociously in an attempt to defend their strongholds such as in Berlin. There is also a new party system that will allow the leader to issue commands to his troops in single player.
Mutliplayer perks are also back, including some of the favorites from Call of Duty 4, but there will also be new ones that better suit the time period. The game also features new weapons for the series, such as the flamethrower, which according to OXM, can melt the skin off of your enemies and set ablaze grass and wooden buildings. You are also able to shoot throw materials depending on the strength of the material.
Treyarch is promising that this new insentient element of Call of Duty will be the darkest one yet and are dedicated to making the best game they can. They have had two years of development time, rather than the 11 months they had for Call of Duty 3. And this time they have specific teams working on all the different versions, with the Xbox 360 version acting as the lead.
Aber Flammenwerfer als neue Waffe hört sich jetzt auch nicht so innovativ an.

We want to make CoD5 the best game ever
Developer Treyarch tells MCV about its lofty ambitions for Call Of Duty: World At War
The studio behind Call Of Duty: World At War has told MCV that it is looking to make no less than the best game of all time.
In an exclusive interview, Treyarch creative boss Richard Farrelly (pictured) also explained why the developer decided to take the fifth title in the COD series back to a World War II setting after the success of Call Of Duty 4: Modern Warfare.
We knew we had to approach the WWII genre different as it was getting a little stretch, Farrelly told MCV.
We had to hit the reset as to what people would expect from it. We took a lot of tips from the success of Modern Warfare, in terms of how they presented the game, the pacing, the different approach for the music and the way the characters speak in the game right down to the level of maturity of the content. Which really sets a different tone for any WWII game.
He added: We put a lot of pressure on ourselves. But a two year cycle now enables us to test the game and make sure what goes in the game is real quality. We want to make the best game ever made.
Welcher Entwickler will das nicht ?
We head to the Pacific to see how Treyarch wants to redefine the World War II shooter.
by Jason Ocampo
US, June 23, 2008 - It's not easy following a blockbuster, particularly one that sold 10 million copies in only about six months. Last year, Infinity Ward's Call of Duty 4: Modern Warfare blew away gamers with its deafening intensity, gorgeous graphics, and addictive multiplayer suite. But now it's Treyarch's turn with Call of Duty: World at War, a game that marks a return for the franchise to its World War II roots. The fact that it's Treyarch and not Infinity Ward making the game, as well as the fact that you shoot an M1 Garand instead of an M-16, has stirred an intense debate amongst gamers. It's something that Mark Lamia, Treyarch's studio head, understands. "People don't want to play the same World War II game that they've played before," he told us, just before he gave us a first look at World at War. His message: Treyarch wants to redefine what to expect from a World War II shooter.
World at War will feature two campaigns. There's a Red Army campaign that happens near the end of the war, as well as a Pacific campaign that has you participating in the American island-hopping campaign against the Japanese. Pacific campaigns are fairly rare for the genre, partly because the technology to properly capture the lush jungle environments hadn't been there yet; it was far easier to simply make another bombed-out European village. Modern processors can do a jungle justice now, though. However, there's more to it than that, according to Lamia.
The Russians are coming in World at War."It's not just about going to the Pacific as a location… we're going to the jungles, we're going to do all that stuff. But it's about the Imperial Japanese enemy, which was a radically different enemy than their European Axis counterparts," Lamia said. "Except for the occasional banzai charge, I don't really think that anyone's actually don't that enemy properly."
He went on to add, "The game has also taken on a grittier, edgier tone. We've kind of taken off the gloves with this one. We're not sanitizing World War II."
That case was made in point very quickly, as the developers showed us an early mission in the game, based on the Makin Island Raid of August 1942. The mission starts with you as a prisoner-of-war in Japanese custody, and you watch as a Japanese officer tortures and executes a fellow Marine in front of you. It's quite intense, and this is just an in-game cutscene. Is it historically accurate? Treyarch's research involved talking to surviving veterans, as well as studying countless materials, like Eugene Sledge's acclaimed memoir With the Old Breed.
The gameplay also promises to be brutal and savage; the Japanese were renowned jungle fighters, able to suddenly appear out of nowhere when you least expected them. That's modeled in the game, and camouflaged Japanese soldiers can and will materialize out of the jungle just yards away from you. One way to counter this tactic will be use a flamethrower to burn and alter the environment; if you turn tall grasses to ashes they can't hide in them anymore. (Needless to say, torching a human being isn't going to be a neat and tidy thing, but you'll also discover the downside of carrying jellied gasoline on your back in combat, as well.) Then there are the enemy snipers who would tie themselves to trees and wait for days. When they struck, they usually aimed to wound a Marine, knowing that his buddy's would risk their lives to try and save him and thus offer the sniper more targets.
The Makin Raid level.An interesting aspect of the level design is that Treyarch wants to give you multiple paths that offer different tactics. The example given to us was the Makin level, where the opening part of the battle takes place in an elevated fishing village over the water. You can go beneath the village and through the water, hit the beach and travel along the tree line, or stay on the elevated path above the water. At the same time, the series' trademark intensity remains just about the same. When battles erupt, there's a whole lot of stuff going on, from explosions and grenades to watching guys engage in mortal hand-to-hand combat around you.
Treyarch, like Infinity Ward, is an Activision-owned studio, and being sister development houses certainly has its benefits. For instance, Treyarch got its hands on the Modern Warfare engine two years ago, or basically a year before Call of Duty 4 even shipped. With such a lengthy development cycle, the developers have been able to focus a lot more on the gameplay, as well as enhance and improve on the Modern Warfare engine's feature set. Perhaps the most impressive new feature in World at War is the four-player cooperative mode, which lets you and three other buddies go through the single-player campaign together. It's a first for the series, and it'll support split screen on a single display or four players online. Plus, the game will scale its difficulty based on how many players, and how good they are.
Careful, you might burn something.And that's just the single-player campaign. In terms of multiplayer, World at War will follow Modern Warfare's lead and feature many of the same features. After all, Modern Warfare is easily one of the most popular multiplayer games on Xbox Live and the PS3, so it would be foolish not to. That means that there's persistence, and you can create different classes using weapons and abilities that you unlock.
Lamia likes to note that Treyarch has had a very long involvement with the Call of Duty franchise. The studio made United Offensive, the expansion pack for the first Call of Duty game (it was just on PC back then), as well as Call of Duty: Big Red One, a console-only shooter in the series. And, of course, there was Call of Duty 3, a game that got generally good reviews, but was eventually overshadowed by Modern Warfare. It sounds like the company has learned from that experience, and being able to basically use the Modern Warfare engine doesn't hurt, either. If Treyarch can deliver the same level of intensity, visuals, and gameplay that Modern Warfare did, then it will certainly raise the bar for all World War II shooters to follow.