PS3 Little Big Planet

EU-Packshot! gefällt mir nicht aber egal das Spiel wird trotzdem am Releasetag geholt:o
 
es ist zwar alles so extrem geil doch irgendwie glaub ich das das ziemlich kompliziert ist so einen dynamischen boss zu bauen für manche leute

wäre gut wenn sie komplette packs wie eben autos etc schon vor bauen und man die einfügen könnte aber auch selber bauen
 
es ist zwar alles so extrem geil doch irgendwie glaub ich das das ziemlich kompliziert ist so einen dynamischen boss zu bauen für manche leute
wäre gut wenn sie komplette packs wie eben autos etc schon vor bauen und man die einfügen könnte aber auch selber bauen

Ich denke, es wird genug Leute geben, die extrem viel für LBP machen werden :)

Ein Titel, der mehr als interessant ist - gespannt bin ich dann auf ein HD-2D-Mario mit Sackboy ;)
 
Ich denke, es wird genug Leute geben, die extrem viel für LBP machen werden :)

Ein Titel, der mehr als interessant ist - gespannt bin ich dann auf ein HD-2D-Mario mit Sackboy ;)

das zweifel ich ja gar nicht an

ich rede aber von leuten die das eben nicht können^^

deswegen wären komplette packs wie eben autos monster dieser vogel da etc schon nice damit man sich ein üben kann und die mechanik dahinter lernen kann
 
Solche Packs wird es auch sicherlich geben - hoffentlich dann aber kostenfrei ;)

wieso sollte es auch was kosten?

der content ist ja bereits in der vollversion

nur die arbeit das zu bauen nicht :ugly:

auch cool wäre ja ne art speicher funktion

(nein nicht die copyfunktion)
damit man seine kreationen von dingen oder die von anderen speichern kann
 
Solche Packs wird es auch sicherlich geben - hoffentlich dann aber kostenfrei ;)

die wird es kostenfrei gegeben, da du so einen erstellten boss speichern und verteilen kannst.

so kann man sehr gut ziele und erfolge in seine levels einbauen.

d.h. wenn es jemand schafft dein level durchzuspielen, kann er selber etwas davon für seine eigene levels nutzen
 
die wird es kostenfrei gegeben, da du so einen erstellten boss speichern und verteilen kannst.
so kann man sehr gut ziele und erfolge in seine levels einbauen.
d.h. wenn es jemand schafft dein level durchzuspielen, kann er selber etwas davon für seine eigene levels nutzen

Sehr schön - kostenfrei ist immer gut :D
 
wenn sie erst mein level schaffen müssen um zu kopieren bau ich am ende des levels ne miese falle ein :ugly:
 
Kann es kaum noch erwarten, mit LBP kommt mir auch die PS3 ins Haus, das Spiel dürfte echt monatelang für Spielspaß sorgen :goodwork:
 
Nues Interview und Wasser ist als update bzw DLC geplant (und nein es wird sicherlich ncihts kosten^^)
Here is our exclusive interview with Co-Founder of Media Molecule and Co-Creator of LittleBigPlanet, Mark Healey. We worked hard for this, and they were nice enough to give us some in-depth answers. Give it a read, it’s got some great information.


We are a little unclear as to the purpose of the moon. Does it represent local save space or online hosting space? If it is local, then is there a limit to the amount a player can upload?

It represents your local save space (hard drive). There are about 100 slots for to experiment in. There is a limit to what you can upload – but it will be possible to earn more….

We have heard of special “triggers” that detect certain events and deploy an action, such as the breaking of a rope. Could you elaborate on the types of triggers you are including, and how many you plan to include?

We have a set of ‘switches’ that can be wired up to various items;

‘Button’ – This is like the button you might find on a fruit machine – it requires pressure on it to operate it.

‘Two way switch’ – A two position switch – much like a light switch.

‘Three way switch’ A bit like the two way switch , except it has a central position, and will spring back to centre when not being operated.

‘Sensor switch’ This will become active when a Sackperson is close to it (you can alter the range) – this is much like a traditional ‘trigger’ as used in many game.

‘Sticker Switch’ Will become active when a particular sticker is applied on the object it is attached to.

‘Grab Switch’ Detects that a sackperson is grabbing the object the switch is stuck too.

‘Magnetic Key & Magnetic Switch’ – a bit like the sensor switch, except instead of detecting Sack persons, it detects color matched keys – very very handy…

These are all base level items, and can be combined and used in very cunning ways……to make very different types of games from what you might expect LBP to currently be….

Is it possible to reward a player a download key to another level upon completion, to create an overarching story while requiring they play them in the intended order?

Absolutely Yes! - for every level you publish, you get a key – you can then lock levels, and give that key to others - either as a reward in another of your levels – or by directly sending it to a friend. This is the mechanism we have used to create the story progression that comes with the initial bluray.
We’ve seen the video screens that display information in many levels. Is this something we can create and customize, or an option reserved for the single-player aspect?

These are for tutorial videos – and there isn’t currently a way of players creating their own ones – but we would love to add is as a DLC thing in the near future.

We know wooden logs can be set on fire. Will you have other element interactions, such as ice melting or fire extinguishing?

You can set fire to pretty much anything, you can also make things ‘electrified’, or turn them to gas, which is very cool.

Is water still planned for the game? If so, were you planning to release it via DLC or in the final build?

By water, I assume you mean ‘real water’ that acts like real water does! – This isn’t in the initial release, but we have some cool ideas for how to integrate it into a possible future DLC – of course, it will have a slight LBP twist to it…..

We have heard of an in-game system that allows you to save an item as a “blueprint” in order to place that item wherever you would like in the future. How does this system work?

You can capture objects you make into your POPIT, and then use them like you do other objects from Popit – you can also put them into eggs for vistors to your levels to take away (or try to win)

How dark can we make a level? Can we control the degree of darkness throughout the level(such as making the sun rise when the player reaches a certain point)?

You can make it pitch black if you like. You could fake the sun rising with some cunning switches and light objects….

Are there any weather effects, such as rain or fog?

There is fog that you can tweak, and you could pretty easily fake a thunderstorm with the right sound effect objects and some ‘emitted’ rain drops or something.

Are we going to be able to give detailed text descriptions to our uploaded levels, or is the keywords/tags system the only way to describe our levels from within the game?

There is plenty of room for you to add instructions to your creations, each level has a description field, and in your level, you can add ‘magic mouths’ that talk to the player.

Well, There you have it! Our exclusive interview is now live, and I hope you enjoyed reading it.

Now we are going to depart from hard fact and wander into the land of speculation. Possibly more interesting are the questions they chose not to answer. Here’s the reason why they didn’t answer certain ones:

Siobhan Reddy: We haven’t answered all of them as there were some subjects that need a bit more discussion in here before we have an answer

Here are the unanswered questions:
-We’ve heard a little bit about the enemy AI in the game, and are curious. How in depth are these AIs, and what options do we have for customizing them(if any)?

-We’ve heard of things like water, gravity manipulation, and gameplay recording(possibly YouTube integration). Are those planned features for the final build, or were you thinking of releasing it via DLC after release?

-Speaking of downloadable content, what are the plans for future DLC? Will there be any and what will it cost us?

-It’s also come to our attention that users who qualify may have the option to charge for their levels later on. Is that still planned, and if so, how do users meet these qualifications?

-What can fans be doing now to create their own stickers? What formats are supported, what resolution, and how does transparency work for those wanting to create stickers other than square ones?

-We have heard talk of a public beta happening sometime in September. Can you talk at all about this, and if so, how can one go about being included?

-Will LittleBigPlanet’s online play be region locked, or can we play with our friends overseas?

-How does local play work when migrating to a friend’s PS3? Can we bring our sackboy along, and if so, how?

What do you guys think about that, eh?

Link: http://www.lbpcentral.com/exclusive-...ealey/#more-69
 
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