DEINEMUDDER
L02: Beginner
- Seit
- 13 Jul 2008
- Beiträge
- 31
LBP = 

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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9. Will level remakes be allowed?
Yes, but naming them after the real level might get them deleted due to copyright reasons. Media Molecule has already made Super Mario Bros. Level 1-1.
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media molecule = LBP entwickler?
ist das super mario bros level 1 schon auf der bluray ?![]()
es ist zwar alles so extrem geil doch irgendwie glaub ich das das ziemlich kompliziert ist so einen dynamischen boss zu bauen für manche leute
wäre gut wenn sie komplette packs wie eben autos etc schon vor bauen und man die einfügen könnte aber auch selber bauen
Ich denke, es wird genug Leute geben, die extrem viel für LBP machen werden
Ein Titel, der mehr als interessant ist - gespannt bin ich dann auf ein HD-2D-Mario mit Sackboy![]()
deswegen wären komplette packs wie eben autos monster dieser vogel da etc schon nice damit man sich ein üben kann und die mechanik dahinter lernen kann
Solche Packs wird es auch sicherlich geben - hoffentlich dann aber kostenfrei![]()
Solche Packs wird es auch sicherlich geben - hoffentlich dann aber kostenfrei![]()
die wird es kostenfrei gegeben, da du so einen erstellten boss speichern und verteilen kannst.
so kann man sehr gut ziele und erfolge in seine levels einbauen.
d.h. wenn es jemand schafft dein level durchzuspielen, kann er selber etwas davon für seine eigene levels nutzen
Ich werde deine miese Falle umgehen ;-)wenn sie erst mein level schaffen müssen um zu kopieren bau ich am ende des levels ne miese falle ein![]()
Here is our exclusive interview with Co-Founder of Media Molecule and Co-Creator of LittleBigPlanet, Mark Healey. We worked hard for this, and they were nice enough to give us some in-depth answers. Give it a read, its got some great information.
We are a little unclear as to the purpose of the moon. Does it represent local save space or online hosting space? If it is local, then is there a limit to the amount a player can upload?
It represents your local save space (hard drive). There are about 100 slots for to experiment in. There is a limit to what you can upload but it will be possible to earn more .
We have heard of special triggers that detect certain events and deploy an action, such as the breaking of a rope. Could you elaborate on the types of triggers you are including, and how many you plan to include?
We have a set of switches that can be wired up to various items;
Button This is like the button you might find on a fruit machine it requires pressure on it to operate it.
Two way switch A two position switch much like a light switch.
Three way switch A bit like the two way switch , except it has a central position, and will spring back to centre when not being operated.
Sensor switch This will become active when a Sackperson is close to it (you can alter the range) this is much like a traditional trigger as used in many game.
Sticker Switch Will become active when a particular sticker is applied on the object it is attached to.
Grab Switch Detects that a sackperson is grabbing the object the switch is stuck too.
Magnetic Key & Magnetic Switch a bit like the sensor switch, except instead of detecting Sack persons, it detects color matched keys very very handy
These are all base level items, and can be combined and used in very cunning ways to make very different types of games from what you might expect LBP to currently be .
Is it possible to reward a player a download key to another level upon completion, to create an overarching story while requiring they play them in the intended order?
Absolutely Yes! - for every level you publish, you get a key you can then lock levels, and give that key to others - either as a reward in another of your levels or by directly sending it to a friend. This is the mechanism we have used to create the story progression that comes with the initial bluray.
Weve seen the video screens that display information in many levels. Is this something we can create and customize, or an option reserved for the single-player aspect?
These are for tutorial videos and there isnt currently a way of players creating their own ones but we would love to add is as a DLC thing in the near future.
We know wooden logs can be set on fire. Will you have other element interactions, such as ice melting or fire extinguishing?
You can set fire to pretty much anything, you can also make things electrified, or turn them to gas, which is very cool.
Is water still planned for the game? If so, were you planning to release it via DLC or in the final build?
By water, I assume you mean real water that acts like real water does! This isnt in the initial release, but we have some cool ideas for how to integrate it into a possible future DLC of course, it will have a slight LBP twist to it ..
We have heard of an in-game system that allows you to save an item as a blueprint in order to place that item wherever you would like in the future. How does this system work?
You can capture objects you make into your POPIT, and then use them like you do other objects from Popit you can also put them into eggs for vistors to your levels to take away (or try to win)
How dark can we make a level? Can we control the degree of darkness throughout the level(such as making the sun rise when the player reaches a certain point)?
You can make it pitch black if you like. You could fake the sun rising with some cunning switches and light objects .
Are there any weather effects, such as rain or fog?
There is fog that you can tweak, and you could pretty easily fake a thunderstorm with the right sound effect objects and some emitted rain drops or something.
Are we going to be able to give detailed text descriptions to our uploaded levels, or is the keywords/tags system the only way to describe our levels from within the game?
There is plenty of room for you to add instructions to your creations, each level has a description field, and in your level, you can add magic mouths that talk to the player.
Well, There you have it! Our exclusive interview is now live, and I hope you enjoyed reading it.
Now we are going to depart from hard fact and wander into the land of speculation. Possibly more interesting are the questions they chose not to answer. Heres the reason why they didnt answer certain ones:
Siobhan Reddy: We havent answered all of them as there were some subjects that need a bit more discussion in here before we have an answer
Here are the unanswered questions:
-Weve heard a little bit about the enemy AI in the game, and are curious. How in depth are these AIs, and what options do we have for customizing them(if any)?
-Weve heard of things like water, gravity manipulation, and gameplay recording(possibly YouTube integration). Are those planned features for the final build, or were you thinking of releasing it via DLC after release?
-Speaking of downloadable content, what are the plans for future DLC? Will there be any and what will it cost us?
-Its also come to our attention that users who qualify may have the option to charge for their levels later on. Is that still planned, and if so, how do users meet these qualifications?
-What can fans be doing now to create their own stickers? What formats are supported, what resolution, and how does transparency work for those wanting to create stickers other than square ones?
-We have heard talk of a public beta happening sometime in September. Can you talk at all about this, and if so, how can one go about being included?
-Will LittleBigPlanets online play be region locked, or can we play with our friends overseas?
-How does local play work when migrating to a friends PS3? Can we bring our sackboy along, and if so, how?
What do you guys think about that, eh?