solang die url des covers nicht auf ein magazin oder auf die offizielle seite verweist ist es für mich fake![]()
Dann geh mal auf GameFront.

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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solang die url des covers nicht auf ein magazin oder auf die offizielle seite verweist ist es für mich fake![]()
Dann geh mal auf GameFront.![]()
tja war wohl nichs Mögchen :love7:
Abwarten. Ich geh noch davon aus, dass es echt ist. ^^
LBP hat noch kein rating...![]()
Mein Vater war letztens echt geil...
Ich zeig ihm so durch Zufall ein Videovon LBP und was fragt er danach?
"Bist du da nicht schon zu alt für?":-D
er hat natürlich überhauptnich verstanden um was es dabei geht ^^
Es soll noch Leute geben die nicht mit 16 von zuhause wegziehen..du wohnst bei deinen eltern? nein du bist nicht zu alt...![]()
ich glaube, dass wäre dann wieder zu complex wäre. Aber sowas wie glatteisflächen wird es sicherlich geben.Stimmt, das wäre schön zu wissen: Kann man vielleicht die physikalischen Gesetze modifizieren, kann man zB. eine Glatteisfläche machen, auf der es sehr rutschig ist oder so? Schwerkraft reduzieren oder erhöhen in bestimmten Gebieten? So was wäre auch geil...
Naja es gibt ja immerhin eine art "jetpack" (hab ich in einem videogesehn) was man sich an einem bestimmten objekt holen kann. Aber ob man in einem kanzen level dann einfach höher springen kann (wie du sagst) weiss man nicht ich fänd es auf jeden fall ziemlich cool.Stimmt, das wäre schön zu wissen: Kann man vielleicht die physikalischen Gesetze modifizieren, kann man zB. eine Glatteisfläche machen, auf der es sehr rutschig ist oder so? Schwerkraft reduzieren oder erhöhen in bestimmten Gebieten? So was wäre auch geil...
1UP: Looking at the user created content, how much of this experience do think is going to come from the users, and how much will they get out of the box -- or out of the download? MH: When you first get the game, we're gonna give you a whole set of levels to play and a whole set of tools. But really those levels are meant to be sort of inspiration and just a hint of what you can do with the tools, really. And just from giving it to people and testing it, they'll come and make something that you just didn't really think was even possible. So once it's out there is when we can know the answer to that question, and I really can't wait 'cause I think it's gonna be a very funny time.
1UP: We know there's going to be a beta, hopefully this year, and then the full game next year. What do you think people are going to get in the beta? What kind of content should they expect when they first get a chance to play the game? AE: The beta is basically going to be whatever we can get in there in the time. So, I mean, that's kind of a vague answer, but really the mantra of the game: "Play, create, share." We want to see the community; we want to respond to whatever people make and we're gonna use [the beta] for that. So ultimately once you get the beta, we will make sure that you can make stuff, make sure that you can play stuff. And it's gonna be a beta -- it's not finished -- but it will allow people to get a feel. They will understand the game. They'll be able to play the game, play some levels, make some stuff, and then share it, and we can kind of respond. So we want to make sure that that cycle, if you like, that kind of feedback loop, is gonna be there. As soon as we can get it in we will, and just see what people can make with it. That's the goal.
1UP: You won't confirm it's free -- the beta? AE: What I say on the beta trial is that we're gonna go with the Home model, so it's gonna be global as far as I know. It'll start private, just as the Home one has, and we'll grow it as fast as we can, get as many people excited and involved in the game. But I don't see that it needs to link directly to the pricing model of the final game, which will be coming out on a Blu-ray disc, as well as on the PlayStation Store. And when we're [closer to] that time -- still a long way off -- we'll be able to assess what the best way is, and I'm sure Sony will support us in making sure the community is really supported all the way through. That's what most important, is the community of people that we'll build around this game.
1UP: It seems like once there's the beta you guys are going to be continually adding more content to the game both up to the Blu-ray and then after. How do you draw the line and say, "OK, now we're done for the Blu-ray release?"
AE: Well, actually the funny thing is that that question applies to almost every game. It's that thing of like, when is your baby finished? A lot of the team is very experienced with shitloads of games, and it's one of the hardest things to do. But what's great is that we can draw a line in the sand. And what the Blu-ray release is going to be about, is really getting a great PlayStation -- if you like, "AAA" -- console experience. It's just gonna compete with any other game you could get on Blu-ray, and that's when we'll know the Blu-ray is ready: when it's fun, when there's enough there that it's a product that you want to play, and you'll get your money's worth. We'll make sure it's a good value.
ja und den wirst du auf der TGS im September sehen^^Was mich ja mal interessieren würde ist, ob LittleBigPlanet auch einen Story-Modus hat?
Bis jetzt sah ich nur immer den Editor. Gegner wurden zwar schon bestätigt, aber nur um sie später selbst im Level einzufügen, oder seh das falsch?