- Hacking is useless and gets just annoying after hacking the 100th Vending Machine doing the same pipe maze puzzle. Couldn't they have varied these up or something?
War in System Shock 2 quasi genau das Gleiche - nur das Puzzel war anders.
- LOTS of useless stuff (see hacking above); Guns you wont bother to use, Plasmids you wont bother to use
Auch hier seh ich viele Paralellen zu System Shock 2. Es gibt kein Spiel mit derart vielen Waffen wo wirklich jede einzelne über die ganze Spielzeit Sinn macht.
- Inventing stuff is pretty useless and limited, you can only make certain ammo, and maybe a couple Tonics that I could see. This could have been really sweet, but it's just really not.
Hmm... kann ich so wies dasteht nicht wirklich nachvollziehen. Dieser Aspekt ist bei allen anderen Spielen die ihn nutzen nicht wirklich umfangreicher.
- Lots of multi-goals, i.e. "go here and get this, now go all the way here to get this", distracts and halts the overall progress of this rollercoaster ride
Naja, mich hat sowas noch nie gestört. Und ich weiß wovon ich rede. Schließlich hab ich Oblivion über 100 Stunde gespielt. :grin2:
- Shotgun is overpowered when upgraded (which isn't particularly a bad thing, per se), makes all other guns useless (see USELESS note above)
Könnte der einzig nachvollziehbare Kritikpunkt sein.
- Last boss is pretty tame, cool, but tame and easy (see note above; Shotgun pwns)
War bei SS2 genauso. Der Kampf gegen SHODAN war der Witz schlechthin, aber trotzdem einfach genial gemacht.
- I think I got the bad ending, but it was a pretty lame ending, I plan on replaying it again and getting the other ending (I dont believe there are 3 endings, just two)
Muss halt noch jeder selber beurteilen.
- Maybe I don't have the right Tonic, but why is there 4 zeros in the money counter, when the max you can go up to is $500? Not even $999?
Versteh ich nicht.
The story is good, but pretty easy to figure out if you're paying attention or you're all too familiar with the classic book of Plot Twists(tm). The atmosphere is great, the art direction is great, the theme is great, the usual aesthetic (is that the right word?) stuff is just solid and high marks. This is why the game is getting such high marks, because it's just so easy to ignore the actual gameplay because you're so immersed in the environment, and you want to progress further and see how this tale unfolds, by searching every nook and cranny for that one Audio Diary.
Genau das was ich hören wollte. Ich seh jedenfalls gern über Mängel im Gameplay hinweg wenn mich Atmo und Story wegbomben. 