PS3 Yakuza 3

Schade das es von dem Game keine Asian Version geben wird.:cry:
 
Gesagt,getan ;)

Ps: Schön,wenn man den Trailer auf den wunderschönen Tv sehen kann. Da steigt gleich der Hype um das Doppelte :D
 
IGN Preview vom Yakuza 3 demoevent^^


US, February 2, 2009 - One of Japan's biggest franchises is about to drop on PlayStation 3. On February 26, Sega will release Yakuza 3 to eager PS3 owners over in Japan. Just ahead of the release, Sega at long last gave the game its playable debut at a demo event in Tokyo's Shinjuku Ward, a few minutes from the real life version of the original Yakuza's Kamiyacho entertainment district.

The demo event was part of a larger tour that will see Yakuza 3 travel to major cities throughout Japan this month. Producer Toshihiro Nagoshi will be following the tour, signing autographs and shaking hands. Nagoshi was doing his PR duties right beside us as we took the controller in hand for a first experience with Yakuza 3.


The demo -- an actual demo, rather than just a retail version of the game booting up from a save point -- starts off with series' hero Kazuma Kiryu arriving in Kamiyacho and remarking how little things have changed since his last visit. In the distance, he spots his old Stardust host club just as a drunk yakuza gets rough with a couple of girls and tosses them out of the place.

That's when you're given control. We immediately tried to explore the area, but Kiryu kept on suggesting that we go see what the fuss was all about at Stardust. Following his wishes, we entered Stardust and were treated with a cinema scene in which Kiryu finds himself and two friends being confronted by about a dozen-or-so yakuza. Cinema scenes have always been Yakuza's strong point, but thanks in part to the added detail for part 3, they're now even more involving!

Following the cinema scene, the game switches into battle mode. Your task is to work with your two buddies to defeat the entire lot of yakuza scum. This is not an easy task, because one of the guys midway through the fight gets enraged at the fact that he's losing and pulls out a sword. Thankfully, you've got the entire Stardust, both lower and upper lounge areas, to use as your battle ground, and can also pick up all varieties of furniture from the ground to use as weapons.


Yakuza 3's battle system will be instantly recognizable to those who've played PS3's Yakuza Kenzan. Since both Kenzan and PS2's part 2 never made it out to our shores, we imagine most are picturing the original Yakuza's battle system. That's a good starting point, but imagine an experience that's been exponentially refined, and you'll have Yakuza 3.

One of the nice features of the Yakuza 3 battle system that wasn't in the original Yakuza is the ability to assign weapons to d-pad hot keys. This allows you to switch between weapons with just a button press. The demo started Kiryu off with a nunchaku, longbow and blade knuckles, each bringing about a different feel to the fight.

Outside of this Stardust fight, we did manage to get a small sampler of Kamiyacho. While the city will be familar to players of the first two games (the third, Kenzan, took place during the Edo Era, so Kamiyacho was, of course, nowhere to be found), there are some obvious improvements. The buildings are more detailed, and the streets are flooded with people at times -- so many people that you'll have to push your way to get through.

As with Kenzan, Yakuza 3 offers a far more immersive experience compared to the two PS2 titles. The camera is now zoomed in on Kiryu's back as opposed to the three-quarter overhead views of the PS2 games. There are no transitions between sections of the map now. Yakuza 3 feels like a modern behind-the-back adventure game.

One of the biggest improvement to the series with Yakuza 3 is in load times. A major complaint for the PS2 titles was the lengthy loading that preceded those random battle encounters on the street. The encounters are in Yakuza 3 as well, but there's absolutely no loading. You'll be talking to some thug, he'll threaten you, the camera will pan back a bit, and all of a sudden, you're fighting. After the fight, the camera will zoom back in a bit, and you'll be instantly roaming the streets once again as Kiryu. If the experience throughout Yakuza 3 is as smooth as the demo version suggested, we're in for a treat!

There's plenty to the yakuza experience that, while not getting to try out for ourselves, we saw other players sample. In typical Yakuza style, the game has a number of mini-games, including golf, arcade games, and a rhythm-based karaoke game complete with actual voiced songs. We saw one player sampling an arcade game that looked like a 2.5D shooter.


Also catching our attention was Kiryu's method of learning moves. As with Kenzan, Kiryu will be able to learn moves by watching closely as things happen around him. In the demo, a young girl was grabbed from behind by a thug. She let out a huge scream, but then took care of the wretch on her own, tossing him over, then kicking him. As she performs these moves, you're prompted to make "quick timer" style inputs. Perform these successfully, and Kiryu will learn the girl's moves for use in a future fight.

All this represents what we saw in just 15-or-so minutes playing and watching the game while waiting for the line to clear up so that we could get Nagoshi's signature. If that fifteen minutes is an indication, Yakuza 3's Japanese release on the 26th is going to be one of the PS3's finest moments yet. We'll be sure and let you know all about it.
http://uk.ps3.ign.com/articles/950/950036p2.html
 
noch mehr geniale Bilder^^

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http://game.watch.impress.co.jp/docs/20090203/ryu2.htm
 
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http://www.consolewars.de/userpages/viewentry.php?bid=29390

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http://www.consolewars.de/userpages/viewentry.php?bid=29390

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sehr schön^^

Kannst ja irgendwann mal deine Eindrücke posten. Das Spiel ist wirklich klasse. Auch wenn es die ersten 5 stunden kaum was zu tun gibt außer zu zugucken :P
 
es gibt von anfang an was zu tuhen O.o
du übertreibst ein bisschen
noch ne frage
warum sieht dein kenzan so komisch aus??
guckmal auf mein profil da isn screenshot von meinem game
bei mir ist das bild was in der hülle steckt richtig silber spiegelnd

es reflektiert richtig und bei dir ist das so matt find ich komisch O.o
 
es gibt von anfang an was zu tuhen O.o
du übertreibst ein bisschen
noch ne frage
warum sieht dein kenzan so komisch aus??
guckmal auf mein profil da isn screenshot von meinem game
bei mir ist das bild was in der hülle steckt richtig silber spiegelnd

es reflektiert richtig und bei dir ist das so matt find ich komisch O.o
Nein, du siehst da schon richtig. So wie ich das mitbekommen habe, sind lediglich die anfänglichen Pressungen mit diesem silberig schimmernden Cover versehen, welches deine Version hat. Die asiatischen Versionen in Hongkong und Korea haben und hatten jedoch dieses matte Cover, welches dann auch für die japanische Version übernommen wurde, bevor das Spiel dann nur noch als "BEST Edition" erschien. Ergo habe ich ein Exemplar einer späteren japanischen Pressung erhalten (definitiv keine Asia/Korea Version), was aber kein Problem ist für mich, da das Spiel wirklich geil ist. Und ja, es gibt genug zutun :D.
 
YAKUZA 3 Pre-Release FAQ by Patrick Coffman

http://hkfilmnews.blogspot.com/2009/02/yakuza-3-pre-release-faq-by-patrick.html

Viele viele infos aber auch storyspoiler also nicht alles lesen^^

TABLE of CONTENTS:
1. INTRODUCTION
1a. How to Use This F.A.Q.
1b. A Word from the Author
1c. Mini-F.A.Q.
1d. How to Pronounce Japanese
2. The BASICS
2a. The Adventure
2a-I. Controls
2a-II. Display
2a-III. Start Menu Options
2a-IV. Building Up
2a-V. Story Progression
2b. Fighting
2b-I. Commands
2b-II. General Battle Advice
2b-III. Strategies for Enemies by Type
3. STORY WALKTHROUGH
4. QUICK STORY WALKTHROUGH
5. APPENDICES
5a. Missions
5a-I. Kamuro Missions
5a-II. Okinawa Missions
5b. Extra Skills & Power-Ups
5b-I. Revelations
5b-II. Training
5c. The Underground Colisseum
5d. Romancing the Cabaret Club Girls
5e. Grooming the No. 1 Cabaret Club Girl
5f. Skill Games & Gambling
5g. Coin Locker Keys
5h. Maps
5i. Shops
5j. Items
5j-I. Weapons
5j-II. Armors
5j-III. Accessories
5j-IV. Effect/Healing Items
5k. Main Characters List
5l. Completion Lists
6. EXTRAS
6a. Unlockables
6a-I. Unlockable Items
6a-II. Battle Review Mode
6a-III. Adventure Review Mode
6b. The Hidden Boss
6c. Trophies
6d. Trivia
7. MAIN STORY CINEMA TRANSLATIONS
8. GLOSSARY
9. "THANK-YOU"'S
 
Was ist Yakuza eigentlich für ein Spiel? Quasi ein japanisches GTA oder eher Shenmue?
 
Was ist Yakuza eigentlich für ein Spiel? Quasi ein japanisches GTA oder eher Shenmue?
Q: Is this game Shenmue?
A: No.... It's actually quite far from it.
People still argue this point with me, but, there are actually a very few
points this game shares with Shenmue. Namely, they're both *published* by
Sega--though they're not the same development teams. They're both adventure
games set in Japan (tho' Shenmue II was in Hong Kong). They both involve you
investigating. They both have brawling elements.
Here's the thing. Have you played both of these serieses?? Shenmue was
written with a much more family-friendly story. It did feature the main
character's father's death in the beginning, but the rest really does feel
like a cartoon for the "tween" age.
Shenmue has a huge emphasis on the adventure aspect. You can pick up many
items that have nothing to do with anything and just look at them, then put
them down (remember the orange in the first game?). There are incidental
things like the cockroach in the cupboard. The main story changes slightly
depending on exactly who you talk to and where.
In fact, it's much more ike a text adventure presented with beautiful, 3D
models than an action game. You'll be talking to people. A LOT. Even many
of the fights are completely Q.T.E.'s (Quick-Time Events), which are basically
scripted, "Dragon's-Lair"-like scenes. You wanna go to the next building you
have to go to in order for the plot to advance? Well, first, you gotta have
someone point it out, otherwise Ryo can't even interact with it at all. You
wanna find someone based on a partial telephone number? Well, you have to
find the appropriate person to interview before you can even have Ryo realize
that you can look in a phone book.
Rather than all that, although there are many side games and such in the
Ryu ga Gotoku series, there's much, much more of an emphasis on the actual
fighting in the story. Much more action. Much, much more action. It's also
very brutal, and there's really ugly, ugly language in these games, as well as
a lot of adult situations and entertainment that you wouldn't find in
Shenmue.
So, no; this game is actually quite different from Shenmue.

Q: Is this a GTA4 ripoff?
A: No. You won't be driving around. You won't be able to kill everyone you
see. You won't have to keep track of what gangs will shoot at you when you
go to certain parts of town or worrying about a "wanted" level.
Most importantly, you won't be trying to build a gang empire. That's one of
the biggest misconceptions about this series. You're not a guy who wants to
get recruited by the mob, build up his rank, and then topple everything and
get the city under his control. This limits your freedom a lot, because you
won't be freely running around, messing up everything in town, committing
crime here and there for money and respect.
Instead, you play a jaded, disenfranchised tough guy in a dark, twisted
world of government conspiracies and mob wars, trying to fight for what's
right and protect those who need it. You're much more like a film noir pulp
detective or action movie hero than anything else.
And that means this isn't a sandbox game. There is a world, but, it's much
more like Hyrule in a Legend of Zelda game, or one of the many worlds present-
ted in the various and sundry "JRPG's" out there. Sure, things will change
depending on the main story or on if you do little side things to help people
who need it, but, that's about it. You can't go around blowing up everything
and killing whoever you want, so...it's not a sandbox game.
 
Leute ich hab ma frage: Wirds dieses geniale game auch in Europa geben?:-?
 
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