RWA
L20: Enlightened
- Seit
- 1 März 2005
- Beiträge
- 23.130
Q. In regard to PS3, because there are small number of devkits are supplied, I hear 2 kinds of opinions, some expect it'd be hard to extract performance and others are surprised as they can extract performance very easily in an actual development. How is it in the real development scene?
A. To be honest, since it has so much margin in performance, we've heard no such feedback that it's difficult to develop on it. It's different from single-core programming naturally, but it doesn't add to man hours required for game development that much. I repeat it but entertainment programmers have tremendous ability.
For example we showed the demo that renders London City, it's not rendered in the GPU but the CELL does lighting and texture processing then outputs it to the frame buffer. Even without GPU, only CELL can create good enough 3D graphics.
mehr möchte ich zum Theme nicht sagen. Danke
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