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Factsheet von Disneys Epic Mickey mit einigen neuen Screenshots:
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Factsheet zu Sonic Colors:
Platforms: Wii™ and Nintendo DS™
Release Date: Holiday 2010
URL: www.soniccolors.com

The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps, and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!

Sonic Colors™ accelerates Sonic to adrenaline-pumping super speeds and blasts him through obstacles in ways never before seen in a Sonic game. The alien Wisp’s featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power-ups will be available for both Wii and Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.

Features:
• Non-stop high-speed action
• Collect and engage the new power-ups derived from the colored energy of the Wisps!
• Unique Color Power for the Wii™ and Nintendo DS™
• Perfect blend of 3D and classic 2D perspectives on Wii™ and solid 2D dual-screen gameplay on Nintendo DS™!
Vier neue Screens, drei Artworks:
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BOOMSHAKALAKA!
Factsheet und Screenshots zu NBA Jam.
EA PRESENTS: Wii
NBA JAM

Product Description
Boomshakalaka! It’s baaaaaaaaack… EA SPORTS NBA JAM™ revives the classic franchise with vintage NBA JAM gameplay, and all-new features that deliver a fresh new take on the game. Featuring the sights and sounds that fans of the franchise will instantly recognize, EA SPORTS NBA JAM mixes the old school with the new, to deliver a one-of-a-kind sports presentation on the Wii.

Shoves, spins and of course, backboard smashing dunks take centre stage with classic two vs. two gameplay that lies at the core of NBA JAM. - Choose from all new motion controls, flip the controller on its side, or plug in the Classic Controller or Classic Controller Pro and jump in using classic controls and play with a roster of current NBA players, NBA legends and a few special appearances on the hardwood.

With a distinct art style, NBA JAM brings photo realism to the Wii. Unmatched player likeness and reactions exaggerate the outrageous moves that make up the core JAM experience, elevating the already intense gameplay to new heights.

With modes aplenty, classic JAM gameplay, and loads of characters and unlockables, you’ll see why the revival of NBA JAM is a slam dunk.


Key Features
• Classic NBA JAM Gameplay – Fast paced two on two action is what lies at the core of the NBA JAM experience. Take on a defender one on one, and pull a last minute spin as he goes to shove you. Throw an alley-oop to your teammate as he comes down with an on fire, backboard smashing dunk.
• Multiple Control Schemes—Whether you prefer to shoot using the Wii’s motion controls, or by pressing a button, NBA JAM gives gamers the chance option when it comes to control schemes. - Choose from motion controls, classic controls or plug in the Classic Controller or Classic Controller Pro, and dominate the hardwood on your terms
• Two Campaign modes—–Want to experience some nostalgia? - Then pop into Classic campaign mode to get exactly what you remember from NBA Jam. Looking for something a little bit different? Jump into the Remix Tour and experience an all-new twist on Jam – choose your own path to glory as you participate in game modes that you might not expect and face off against some of the biggest legends in the sport.
• Player Likeness—Witness as the past and future collide in the visuals of NBA Jam. A distinct art style that screams Jam from the moment you boot up the game is mashed with the most realistic player likeness ever seen on the Wii (or perhaps on any console), creating a presentation that is unlike anything you’ve seen but yet is strangely familiar
• Unlock this or Unlock that – Complete Jam Challenges to unlock game modes to characters, to secret teams and Special Courts, NBA Jam will feature a whole lot of content for you to unlock as you progress thru the game..
• Boss Battles—They are some of the greatest players to have ever played the game of basketball. They are legends that will not go down easy. They are standing in your way and you need to get by them. Jump into a unique take on the Jam franchise with boss battles. The best players doing what they do best. They will frustrate you with their skills, but you have to beat the best to be the best.
• All 30 NBA Teams and more…—- The top three players, as chosen by the fans, from every NBA team in the are featured in NBA Jam, but that’s not all. Over 100 unlockable teams, characters, privileges, and mascots will also be playable.
• Tim Kitzrow – The original voice that captured the attention of a nation is back voicing all the classic lines you remember from the original NBA JAM, as well as a host of new ones, including some created by fans
• Multiplayer Goodness – Go at it alone or jump into the multiple multiplayer options available in NBA JAM. With two on two co-op play throughout the campaign mode, as well as two on two head-to-head competition, there are lots of ways to share the NBA JAM love.

Product Specifications
Publisher: Electronic Arts Inc.
Developer: EA Canada
Ship Date: October 2010
Rating: RP
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2K Play kündigt NEW CARNIVAL GAMES für NDS und Wii an, mit M+ Unterstützung.
Factsheet, Artworks und Screenshots:
Title: New Carnival Games®
Release Date: September 2010
Platforms: Wii™, Nintendo DS™
Developer: Cat Daddy Games
Rating: RP (anticipating E)
Price: $39.99 Wii, $29.99 DS

New Carnival Games for Wii takes the family-fun of the original multi-million unit seller to new heights with all-new games and prizes, much-requested multiplayer action for every game and for the first time, full compatibility with the Wii MotionPlus controller accessory.

Wii Features:

Over 30 NEW games and attractions bring New Carnival Games to life with midway favorites like Pitch-A-Plate, Bottle Stand-Up, Fish Bowl Bounce, Tic Tac Toss, Gold Rush Alley Ball and Bumper Cars.

All-NEW MotionPlus™ capabilities allow for increased accuracy, enhanced game play and more precision than ever before!

300 NEW Prizes and Wacky Wearables – No carnival is complete without great prizes like moon rocks, eye-bots and decoder rings and Wacky Wearables including a Walrus Mask, Dragonfly Wings and Rabbit Ears.

NEW Multiplayer 4 player action allows for cooperative play or head-to-head competition in every game. Now mom, dad, kids and grandma and grandpa can all play together Games like Lucky Toss, Gone Fishin’ and Speed Bingo!


Breakout Franchise: 6 million units sold worldwide!
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Ebenfalls Video vorhanden, wenn die CW Crew haben möchte, bitte melden!
 
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Ubisoft veröffentlicht erste Informationen und Screenshots zu den Nachfolger seines Just Dance Franchises:
Just Dance® 2
Product Description

Just Dance has America dancing and begging for more!

Just Dance 2 answers the call with more songs than ever, the hottest new moves, new co-op and competitive game modes, and an improved detection system!

Featuring an all new track list, Just Dance 2 includes old school favorites and today’s hottest hits spanning a wider selection of musical genres. With Just Dance 2, you’ll enjoy awesome new challenges, and the latest dance moves in super fun choreography!

Key Features

• The Coolest Range of Music: With even more new tracks, everyone will find something to dance to! Bust a move to today’s chart-toppers, like “When I Grow Up” by The Pussycat Dolls, “A-Punk” by Vampire Weekend, and “S.O.S.” by Rihanna.
Then enjoy classic hits and legendary songs, like “I Got You (I Feel Good)” by James Brown and “Proud Mary” by Ike and Tina Turner.

The Hottest Dance Moves: Just Dance 2 features even more of the hottest dance moves choreographed by real experts in every style of music including Rock, Pop, Hip Hop, R’n B, Latin, and more!

Dance Crew Face-Offs! : Create your own 4-person crew and compete in dance-off contests against friends. Up to 8 players can compete!

Dance Duets: Dance side-by-side as a duo or competitively with up to 8 friends in this all-new game mode.

Keep the Party Going!: All-new Party Mode lets you and your friends lose yourself in the music! No navigating through menus, no need to stop to select the next song… Just Dance 2 is a non-stop dance party!

Dance Your Booty Off!: A workout in disguise, Just Dance 2 keeps you motivated as you burn off calories!
While dancing, turn on the Just Dance Sweat Meter and watch those calories burn off!

Product Specifications:
Publisher: UBISOFT
Developer: Ubisoft Paris
Ship Date: Fall 2010
Category: Music & Rhythm
Platform : Nintendo Wii™
Rating: TBC
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Diesmal 2 Videos. CW, wenn ihr haben wollt, wisst ihr, wie ihr an mich rankommt.
 
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Warner Brothers präsentiert: Legends of the Guardians: The Owls of Ga’Hoole, mit einen interessanten Factsheet, einigen Artworks und 2 Wii Screenshots
FACT SHEET
RELEASE DATE: September 14, 2010
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER: Krome Studios (Xbox 360, Wii, PS3) Tantalus Media (DS)
ESRB RATING: Rating Pending
GENRE: Flight Action
PLATFORMS: Xbox 360, PS3, Wii, DS
PLAYERS: SINGLE PLAYER

PRODUCT OVERVIEW:
Legends of the Guardians: The Owls of Ga’Hoole – The Videogame, is a stunning action flight game set in an epic fantasy world based on the bestselling book series by author Kathryn Lasky, with an action-packed storyline that parallels the plot of the upcoming 3D fantasy family adventure film Legend of the Guardians: The Owls of Ga’Hoole.

In Legends of the Guardians: The Owls of Ga’Hoole – The Videogame, a young owlet named Soren arrives at the Great Ga’Hoole Tree and tells of his escape from the evil Pure Ones, revealing a new threat to the owl kingdoms. Players take on the role of Shard, a promising young Guardian, setting out on a secret mission to reveal the truth and uncover the sinister plans of the Pure Ones.

Kids will assemble an unlikely band of heroes as they take on the role of a Guardian, a winged warrior and protector of the owl world. As Shard, players take the fight against evil to the air, armed with battle claws and aided by trustworthy allies. Traveling through the owl kingdoms, fans will have a chance to experience the unique history and lands of Ga’Hoole in the heat of battle. Can you uncover the Pure One plot before it’s too late?

PRODUCT FEATURES:
World of Ga’Hoole: Explore the world of the animated film through the original, action-packed storyline with full 360 degree flight mechanics in over 22 missions across 5 unique worlds
Intuitive Gameplay: Easy pick-up-and-play experience allows younger players to easily master flying through the air, picking up objects, and engaging in mid-air combat. Deeper combat systems will engage older players with melee combos
Mid Air Combat: Battle owls and other enemies in mid air utilizing the robust combat system which enables players to lock-on targeting and chain attacks
Aerial Allies: Command your wingmen to attack enemies and gain the upper hand in squad-based flight missions
Customizable Characters: Upgrade your character’s stats and abilities through the course of the game by unlocking new armor sets, each with their own advantages
Enchanting Environments: Experience stunning visuals and environments based on assets from the film
Unique Abilities: Choose from four different species: Horned, Barn, Great Gray, or Spotted! Each owl species provides a different set of initial abilities, providing a slightly different gameplay experience (console only)
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Better Friend Codes, Achievements and More: Nintendo Answers Our Burning Wii U Questions

Nintendo will have a much less annoying Friend Code system for the Wii U, four layers of protection in their online service and system-level Achievements, Nintendo of America president Reggie Fils-Aime tells Kotaku.

The Nintendo boss and I rapidly ran through a list of questions about the Wii U's features during a wide-ranging interview a few days ago in Los Angeles. I sought clarity about some of the less-well-publicized aspects of Wii U that will surely matter to the most fervent gamers.

We started by talking about Nintendo's own claim that its vaunted screen-based controller, the GamePad, will only have a battery life of 3-5 hours. (Notably, when I arrived at the interview, the GamePad was being recharged—while being turned on.)

Fils-Aime ducked nothing:

Battery Life

Nintendo had said earlier in the week that Wii U controllers would only hold up to five hours of charge but could be recharged while playing. Prototype controllers at E3 had a power input a the top of the controller; Fils-Aime said finalized units will take charge from the bottom, below the screen, for better comfort if you have it plugged in while playing.

On the length of the battery life, he said, "I have to say that, as a company, we are amazingly conservative when it comes to giving guidance on things like battery life. If you go back to the 3DS discussion on battery life, the numbers we gave before launch vs. the reality of launch were very different. So what I would tell you is that Nintendo is absolutely committed to making sure that the battery life for the Wii U will not get in the way of the gaming experience."

Nintendo had claimed 3-8 hours for the 3DS. Users can judge for themselves if that was a) too little and b) inconsistent with what their 3DS holds.

Off-TV Play

The ability to view and play Wii U games on the GamePad screen rather than on a TV screen is a "capability [that] is there for every game but it's a developer's choice if they want that to be part of the experience." Nintendo calls it Off-TV Play and the feature will likely be flagged on Wii U game boxes.

The Xbox-Like Wii U Pro Controller

Come on, Reggie, doesn't your new hardcore-gamer Wii U controller look like a 360 controller? "And you could say that our competitive controllers look a lot like our controller," he retorted. "Fundamentally, ergonomically, it's driven by what feels good in the hand. The controller has been in development for quite some time, and it's based on feedback that, for certain games and for certain experiences, that type of controller offers a richer experience."

Big Brother in the MiiVerse

Nintendo CEO Satoru Iwata (Reggie's boss) recently told the L.A. Times that users of Nintendo's expansive new Wii U online service, MiiVerse, will see any messages they submit subjected to several layers of moderation. Given that Nintendo prefers its systems to be kid-safe, and given that MiiVerse is designed to fill the Wii U's boot-up screen and many of its games with text messages from friends and fellow gamers discussing games, the heavy moderation isn't surprising. But it seems potentially heavy-handed, possibly ineffective and liable to slow online communication if messages have to wait to be screened.

Fils-Aime clarified: "The way to think about how we will ensure a positive consumer experience with MiiVerse… first, there are parental controls. As a parent you can choose for your child not to have any MiiVerse conversation. You can do it only with friends. You can do it with everyone.

"The second level is going to be essentially a technology-driven scan to make sure that inappropriate words and inappropriate pictures don't make it onto MiiVerse.

"The third level is going to be the community that will police and flag items.

"The fourth level is for a human review at Nintendo."

But what if, as in the example given by Nintendo when debuting the MiiVerse, I want to post a request for help for a game I'm stuck on? Do I have to wait a while for that to run?

"Let's take that example. I need help with level so-and-so. The technical scan happens. There's no bad words. It happens." No queue? "Correct."

This, Fils-Aime said, is when a Nintendo rep would step in: "If the community is flagging it or if there's an issue where the consumer is continuously trying to send inappropriate content. Because this is account driven, if Stephen Totilo is continuously trying to send inappropriate content then we have the ability to message this."

System-Level Achievements

Some of Nintendo's top game designers don't want to put Achievements in their games, but Nintendo has put an Achievement-like system in the 3DS, mostly to reward people for feats involving the system's Street Pass networking system. In other words, the system itself has Achievements. "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven." Microsoft may require every game to have Achievements, but, Fils-Aime said, "That is not our philosophy."

Those Notorious Friend Codes

First the bad news… maybe. Nintendo has not chucked the idea of requiring people to have friend codes, which, on the Wii, were 16-digit codes that people had to exchange before being linked as friends on the system.

And now the better news… "There are friend codes, but it's not the existing friend code system," Fils-Aime said. "What do I mean by that? Here's what I mean: you will be able to identify people as friends and have a certain level of interaction vs. a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes." (He declined to lay out the new Wii U friend code program just yet.)

The problem I believe people had with the Wii version, I told Fils-Aime, is that adults who owned the system felt like, hey, if I'm an adult, treat me like an adult and let me friend people I've met online without having to call a person and exchange a code or something like that. "Agreed," Fils-Aime said.

"You feel like those people will be happier?" I asked.

"Yes, they will be."

Wii Digital Content Survives

Fils-Aime confirmed that Wii owners will be able to transfer their game saves and any purchased content from the Wii to the Wii U.

Data Storage?

Still no big hard-drive for the Wii U, but, Fils-Aime said, "The main message we've communicated is that it's got USB ports so you can keep adding storage to your heart's content." It's not clear how Nintendo expects players to store lots of downloadable expansions and to games like, say, Mass Effect 3. That'll be a follow-up for another day.

Wii U-3DS Connection?

"It was last year that we talked about a new Smash Bros. that will have some interoperability, some linkage between Wii U and Nintendo 3DS," Fils-Aime said. "Obviously [Smash Bros. lead designer] Mr. Sakurai, having just finished Kid Icarus, hasn't made a ton of progress on that game, but that's going to be the one where we talk about how the two systems could work together on one game."

Single-Touch vs. Multi-Touch

The Wii U GamePad is not multi-touch. Not a problem, Fils-Aime said, holding a GamePad in his hands. "When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations."

As he held the controller he reached into the touch screen with one of his thumbs and then tapped the screen with a forefinger. Each time, he kept his other hand on the controller.

Then he put the controller down so he could touch the screen with a finger from each hand. "Is this really the way you want to play a game? I don't think so."

Surely it would be nice to give people options? I suggested it was a cost thing. "Certainly there's a cost to it. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."

Used Games

"We don't have a policy surrounding used games," Fils-Aime said. "We have not put in place any technology to go after the used game business."

Black and White Wii U's?

Fils-Aime: We are showing white and black [Wii U's] here [at E3]. We haven't said anything about launch."

Topics for which Fils-Aime had nothing to announce

New Virtual Console platforms; whether VC games can run on the GamePad, Wii U launch price, Wii U launch line-up.

Note: I discussed several other Nintendo topics with Fils-Aime, including the issue of how powerful the console is and what that augurs for long-term third-party gaming support. Those will be the subjects of other stories here on Kotaku in the days ahead.

Quelle: Kotaku

http://kotaku.com/5917363/better-friend-codes-achievements-and-more-nintendo-answers-our-burning-wii-u-questions
 
Mario Power Tennis und Super Paper Mario werden Nintendo Selects Titel

12.06.12 - Nintendo gibt bekannt, dass Mario Power Tennis und Super Paper Mario in der Nintendo Selects Reihe am 22.06.12 in Europa neuaufgelegt werden. Die beiden Spiele sind dann zum Niedrigpreis von ungefähr EUR 20 erhältlich.

Quelle: GameFront.de
 
Hat Nintendo sich ja einen perfekten Zeitpunkt ausgesucht.

Mario Power Tennis bewirbt Mario Tennis Open und Paper Mario Wii Paper Mario 3DS.. :-D

Wobei ich eine erneute Neuauflage von Mario Tennis extrem überflüssig finde.
 
Da nicht alle news auf der hauptseite zu finden sind, schreib ich mal welche rein, oder besser copy und paste hier welche rein.


Wii U Vorbestellungen: Amazon Deutschland ausverkauft

28.09.12 - Amazon Deutschland hat mittlerweile seine gesamte Liefermenge an Wii U Konsolen durch Vorbestellungen bereits verkauft: Mittlerweile sind weitere Vorbestellungen auf Amazon nicht mehr möglich, das betrifft sowohl das 32GB- als auch das 8GB-Modell.

Interessenten können sich per Email informieren lassen, wenn wieder neue Vorbestellungen der Konsole in Deutschland möglich sind. Die Wii U kommt am 30.11.12 in Europa auf den Markt.

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Codemasters: "Umsetzungen auf Wii U möglich"

28.09.12 - Codemasters (Dirt Showdown, F1 2012) hat nicht ausgeschlossen, dass einige seiner Spiele für die Wii U umgesetzt werden. Das sagte Grid 2 Associate Producer Iain Smith. Bislang hat Codemasters noch kein Wii U Spiel angekündigt.

Gamefront
 
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