Wii Wii - Diskussionsforum 7

MuhMuh schrieb:
Aber Matt hat doch gesagt das da nichts großes Angekündigt oder gezeigt wurde. :neutral:
naja ich bin da auch etwas skeptisch aber naja wir kriegen was wir wollen... hype!

ahja nochmal zu crysis:
UPDATE: Wie erwartet scheint sich nun herauszustellen, dass es sich bei dem Bild um eine Fälschung handelt. Das Bild stammt aus einem Video von 1Up, wo das Spiel kurz vorgestellt wurde. Irgendjemand hat dann einfach das Zeichen für PC durch Wii ersetzt und fertig war die Täuschung... Wir entschuldigen uns für den Fehler.

Quelle: nintendowiix.net
uhhhh wer hätte das gedacht???? :D
 
Semmel schrieb:
Und was heisst das zum Schluss wo LINK steht? Kann das einer übersetzen´?
Ich mach mal ab "The greatest adventure in gaming":

Das größte Abenteuer der Videospielgeschichte

Riesige Länder

Ein Held für alle Zeiten

Eine Liebe zum Sterben schön...

Link erscheint den Bruchteil einer Sekunde schreiend, bevor der Bildschirm schwarz wird und ein Triforce auf den Bildschirm fällt und zerspringt.

Wenn das Charaktermodell von Link ein Indiz dafür ist, in welche Richtung sich die Serie entwickelt, erwartet Ultra-Realismus, (grittiness? Das übersetzt Leo mit "Sandigkeit", was soll der Quatsch...?) und eine sehr düstere Atmosphäre.
 
wupperbayer schrieb:
Wenn das Charaktermodell von Link ein Indiz dafür ist, in welche Richtung sich die Serie entwickelt, erwartet Ultra-Realismus, (grittiness? Das übersetzt Leo mit "Sandigkeit", was soll der Quatsch...?) und eine sehr düstere Atmosphäre.
Kerniges Adventure für harte Kerle XPPP
 
Glaubt da mal nicht dran. Das wurde zusammengeschrieben als noch alle auf große Ankündigungen der Summit gehofft haben. In einem anderen deutschen Forum hat man darüber schon vor einigen Tagen geredet - oder gelacht, wie mans nimmt ;)
 
Ein dunkles Zelda? Das ist genau das, was sich die Zelda Fanboys wünschen, also wird es keinesfalls kommen

Da hast Du leider recht. Ich habe wirklich gehofft das TP Düster und mehr Erwachsener wird. Aber schluss endlich war es ein Standart Zelda mit Standart Story. Das fand ich sehr enttäuschend. Wenn ich an die super Story von ToS denke sind Zelda Story einfach nur Lachhaft. Trotzdem stirbt nie meine Hoffnung das Nintendo es doch mal versucht 8-)
 
solid2snake schrieb:
Mario Kart Wii mit Online Modus wird einfach ein meilenstein werden. die E3 2007 kann kommen :goodwork:

Ich persönlich finde diese Liste toll und ich hoffe, dass es auch so zutrifft, wäre wirklich fein.
E3... Komm' schnell her.

Nachteil der E3:
Am NintendoStand werden wir kaum was sehen, ist ja klein wie sonst was :D

Ich bin schon irgendwie... in a good mood, nach dieser Hype-Sache :suprised:
 
das ganze klingt nicht unmöglich, wäre toll. Das es immer so lange dauert bis es gescheite infos gibt.
 
Neues Miyamoto Interview mit Famitsu

KK -- Katsuaki Kato
SM -- Shigeru Miyamoto

-------------------------------------------------------------------------------------
KK: You may not know the name Shigeru Miyamoto, but I guarantee you know his babies - Super Mario, Donkey Kong and many more.
Without his characters - and without Miyamoto - Nintendo would almost certainly not be what it is today: a super power in the cut-throat world of computer games. But we are not here today to talk so much about Nintendo's history, but more to emphasize the future of Nintendo.
Miyamoto took some time of his day to talk to, and play with, Famitsu.

KK: Mr Miyamoto welcome to Famitsu Weekly! Now many people would say that you've got this dream job, you get to design games every day and you also get paid for it at the end as well. We now a bit about your history, so please take us through your and Nintendo's future.

SM: As you surely know, I am deeply involved in the Super Mario Galaxy project, so that obviously takes up much of my time. But I do find myself as well discussing the Wii and its position right now. Mr Iwata and I have for example got us involved in a quite special new project lately, but I can not say more about that right now. Apart from that, I am also preparing a bit for our coming expos. Doing my usual swimming and working in my garden keeps me focused. I have also built a small training course in our backyard, for our dog, so that keeps me focused too. Many things I have to keep track of.

KK: Since you in your nice speech at GDC spoke heavily about the "Wifeometer", I thought I could take the opportunity to ask how Mrs Miyamoto is doing.

SM: Mrs Miyamoto is doing fine. We are planning in next week to actually renew our marriage vows, so she is very excited about that. I am too of course. I have found this beautiful flower ceremony which I am going to have on our "party". But please dont tell, she doesn't know yet. Apart from that we are just doing fine.

KK: That sounds lovely. But now to Nintendo and what you are planning to do next. For example, Electronic Entertainment Expo has been pushed back to July this year, do you still plan to attend the expo?

SM: Of course we are going to attend E3. That show is very important to us. Sure, I don't particularly approve of ESA's plans and ideas about the expo, but hey you can't get everything you want. Nevertheless, Nintendo will be there and we promise a great show this year too. Many questions will be answered, and I hope we can gain even more users to our already vast user base. This year at E3, we will display our games and other material in a bit unconventional way. Today's games are complex aren't they? But do you ever look back to the '80s and think, I am really longing for those simple days because I have to say that I really miss the Game Watch and that was stick figures moving across the screen! Sure, Nintendo emphasizes complex games and displacement mapping and all that, but not directly at E3. While we will of course present many new games for both the Wii and the DS, we display these games with ease in mind. From the strict, harsh conferences in previous years to a relaxed, smooth and friendly experience, Nintendo is going this year. We will not be slow with inviting gamers up on the stage, to experience our very most new gaming experiences. The conference will however not be limited only to a stage, somewhere in Santa Monica, but it will continue on the show floor, as I with many others will lead a vast variey of press key people around the show floors, to demonstrate our new games. There will also be midnight feasts and similar, but I am not sure I will be able to attend those. Sure, the response from Nintendo is to "mingle" with as many people as possible, but I am keen to get a good night's sleep too. We'll see how we will work that out.

KK: Anyhow I guess it's fair to say that Nintendo will come out with some incredible games this year, like Super Mario Galaxy and Super Smash Bros. Brawl, but do you care to tell us about any new game project you will potentially be showing at E3 or perhaps at TGS?

SM: I do think we are too conscious of competition, so I am not really required to tell you anything about any of my new projects. But just because you are my friend, Katsuaki, I can give you a few glimpses of what we may or may not show at E3. For some months ago, I read this small article in a gaming magazine, about a game that was only sound oriented. This got me very interested. As Nintendo is always trying lately to get more people to play, I told Mr Iwata about how we could give blind people and deaf people a chance to play games. We agreed on a new project, which I am not going to name right now, that would gain handicapped people, even though I dislike the word handicapped. I am not sure if we are going to display both of the games at E3, but I think you can estimate the chance of it to pretty high. So, games for hearing impaired and blind people, we were destined to make. You are probably wondering how such games would look. Well, it is not very hard at all. The only thing we emphasized was sight respectively sound. In the first game, which is for blind people, we have many high end sound features, like holophonic sound [Katsuaki gasps a little] and much more. As it would be pretty difficult to develop a game with a plot, only using sounds, we have developed a full game with full graphics and all. The only thing we have done is to include a blind mode, which makes everything except for the HUD and the game menus completely black. While the game with full graphics and all is very beautiful, the game is designed to be finished not using your eyes, but your ears.
It is basically the same concept for the game which is for deaf people. Here, everything in the game is about motion and reflexes. We promise that in this game, which will feature very nice music if you want it, you will experience the most detailed physics system ever seen in a game. Then we include games like Crysis and Tom Clancy's new project, which are believed to be the games with the most realistic physics models yet. So, those are some factors you can hopefully, I won't say 100 %, expect at E3.

KK: So this is - beautiful. I have always thought of you as a very nice person, but this goes far beyond what I can call gaming. There are however some factors I must bring to the surface. For example, the sound. I assume the Wiimote speaker will be used in the sound game. Now, while I like the idea of a speaker in the Wiimote, I don't think I am alone saying that the sound is not the most realistic. You mentioned that we will experience high end sound features. Sure, Wii supports Dolby Pro Logic II, and even if that gives a clean sound, it does not stand up to the giants like Dolby TrueHD, DTS-HD Master Audio and Dolby Digital Plus. How are you planning to tackle this?

SM: The time passed very quickly from when people enjoyed the speaker to when people hated it. This was quite enervating to us, and just at that point releasing an upgraded controller would have just been dump. Except from the poor sound quality, we have also seen quite a number of technical difficulties, due to the fact of sweat getting into the actual speaker. As I said, very soon after the launch, the problem reports started flying in. We decided just to tell people to be careful. We replaced the Wii straps as well, as you surely remember. This year when people have grown used to the sound quality of the Wiimote, Nintendo has decided to strike. While you because of a software update won't need to replace your Wiimote, a revitalized Wiimote will launch in conjunction with the two previously issued games. So, what will this revitalized controller include? Well, I can not of course tell you everything, but I promise support for both Dolby Digital 7.1, Dolby True HD...friendlier buttons and much much more.

KK: I am of course very pleased with this, but does this not contradict everything Nintendo has said about not competing only with raw power, about the gaming experience being about the heat of emotion, and not the...chill of technology?

SM: Nintendo does not and will never say that graphics and raw power are bad. Just remember my recent quote about Nintendo providing the most detailed physics system ever seen in a game. Now, would that have been made possible if Nintendo did not care if our games today looked like for example games on "ZX Spectrum"? I think not. What Nintendo meant with "the heat of emotion" is that you can not solemnly build a great game around a very detailed system. The very true emotions of the developer must be put into the game to make it a masterpiece. Sure, I agree on many games on Xbox 360 and Playstation 3 being fantastic. Take for example "Gears of War". Now, that is game that both has a great story, great character interactions and great graphics and sound. But too few games that have a beast of a graphics engine rely on the story. Instead, the polygon count is thrown to the first row, and it is by then my interest of that game begins to fade. Now, I am not going to tell anything further of Nintendo current and future approach to graphics, even though you might get to know about it on E3, but instead just tell you a few more things about the Wiimote sound upgrade. This upgrade will be distributed via WiiConnect24 mainly. You will however be able to purchase the update in stores. Then, not only the upgrade but 1000 Wii Points and some rarities will come.
Your thoughts must be surrounding how we are able to upgrade the sound while actually not pointing out any specific physical installation. Well, to tell you the truth Katsuaki, the Wiimote was never to 100 % finalized to the launch in November last year. We still had some minor details we wanted to work with, but due to time restraint, we were forced to leave some factors behind. What we did however leave was future support for Dolby Digital 7.1, Dolby True HD and many more, as we originally tended to have at least one of those. Our interest of the technologies however grew during the coming months, so to this upgrade we decided to include even more sound techniques, as long with some Wiimote modifications.

KK: Hmmm, I am not sure with this one, but could you indirectly be hinting at more yet to be finalized techniques with the Wii?
You haven't been holding that helmet under the desk all this time, have you?

SM: [Laughing]No no, we have no secret virtual reality helmet hidden under our desks. Again, the Nintendo On video was made by the very talented Pablo Belmonte. While Pablo does not work for Nintendo, he should still have kudos for his video, as it was very detailed. But no, we have not and we are not working on any virtual reality helmet. But as you asked also about any more "yet to be finalized" features in Wii, I can tell you that you are not on the wrong foot here. Whether it is about high def, better graphics or more power in Wii, I am not going to tell. But I am willing to bet on you seeing something truly revolutionary this year, either at E3, TGS or E for All. Furthermore, I can reveal that we are working on another addition to Wii. This thing is however not something we did not have time to put in Wii from the beginning, but something completely new.

KK: Okay, that is very nice to hear. Now, you told us before you had something to show us here today. Do you mind telling us about it?

SM: Certainly. I decided to bring actually a game here today. This is a new project of our friends at Brownie Brown and Intelligent Systems. No, they have not merged, they are only responsible for different things. Brownie Brown is responsible mainly for the story, and Intelligent Systems is responsible mainly for the graphics and the physics. So, to the game now [Mr Miyamoto brings a Wii game case out of his bag]. It is called "KumaSquirrel" and it is about a squirrel that loses its home due to the Kuma River in Japan flooding. I assume we could call it an adventure or RPG game. However, why not take a look at it. Remember, this is from the alpha version, so much could change once we the final version. [Miyamoto demonstrates a flooding sequence where the squirrel is sitting on a huge log that is floating on the river] So here you see the squirrel, which has the tentative name Ebb. Soon enough, there will be some rapid rafts and this will turn into a bumpy ride. As you can see here, we are in the middle of the river and there is not much to grab onto. So, our best choice is to jump from log to log and hopefully get out of this mess. Now, notice the very realistic movement of Ebb. You can as well see that we have modelled it with great care, and even included soft blend on every hair string.

KK: So this involves the motion sensitive controller in a new way, I presume?

SM: I would say "Give it a try". If you use it then you will know how it feels. Don't be afraid of losing control. I must admit I don't really now myself how to do this. I must remember to ask Kameoka next time I drop by.

KK: So, let's see here...ah, there I got it. So Shigeru, how are you involved in this project?

SM: [Takes controller after getting it back] It is always fun to try something new. I am known for pretty light experiences, so I decided to drop into something that features more deep feelings and a bit of agony. "KumaSquirrel" will be very sad, and it might not be for everybody. But then again I promise alternative endings, and quite many of them, in conjunction with "event moves and sequences". Now, I design small things in this game like underwater features like fishes, but also for example cloud formations and how birds move in groups. These are things that will heavily come to affect the player of the game.

KK: Watch out...

SM: [Miyamoto grabs the controller as the log which Ebb is sitting on is about to be launched into a steel barrier]Now, that was close. I think we are mostly done here, there are only the rafts left. Ah, there we go. Now you will be able to see Ebb in motion. Here is for example a couple of "event moves". Press 1 to launch at that branch. But wait, Ebb forgot her, yes it is a female squirrel, food which was as well on the log. We must quickly find it, or else Ebb won't have anything to eat. [Miyamoto does some moves with the Wiimote and soon enough ends the preview with a spectacular cut scene where you see Ebb in some kind of tree swinging dance where she is trying to keep the food]Now, there you have it.

KK: There are many more questions erupting right now, but I think we can leave that for later, as I think we should move to the next topic. As you mentioned, or at least hinted, Nintendo will be present at the new video game expo E for All in October. This show will not be only for industry specific people, but for the public. Just like Tokyo Game Show, which Nintendo also will attend. Will you be present at this show. If so, what do you think about the approach to the public sector?

SM: I will be present at this according to me very exciting show. For me, the best marketing is the customer specific marketing. What is more important however is that I will have time to connect with new people, and perhaps make some new friends. You know, it is quite hard for me to get new "real" friends. Hopefully however, it will be all right. But not only the gaming aspect of this expo is interesting me. I have heard that movies and cartoons will be presented there. As I am in for both things, this looks like a real blast for me. Also to mention is that I will be there signing a couple of games as well. I am looking forward to this event, and I hope we can meet there, Katsuaki.

KK: I hope so too. Now, to the next question. With GTA IV launching in October and it being a huge game yet not a MMORPG, what is Nintendo planning to do to tackle this game? You have for example Game Freak and Genius Sonority that could create something equivalent to GTA.

SM: Well, Japanese players do not really care for conventional online games. And as we are always tending to create something for every part of the world we are active in, we are not really sure how to handle in this scenario. Grand Theft Auto is not the top selling game in Japan really. But we are sure to develop at least one MMORPG during the active time of Wii. What we will do in October to compete with GTA IV is however to remain hidden for a while.

KK: Furthermore, I would like to ask you about Tokyo Game Show. What will happen there you think?

SM: On Tokyo Game Show this year, Nintendo will continue to express thoughts about what we are planning to reveal on E3.
A wide variety of games will be playable on the show. Including "KumaSquirrel". We will also be sure to show the previous titles of our newly obtained development studios.

KK: One last question. What are you planning to do next week?

SM: I am planning to attend a boccia tournament with my friends. Perhaps also plant a new tree in the garden. But that's for next week and you never knows what is coming.

KK: It has been a great pleasure Mr Miyamoto. Thank you very much for a very nice interview. This is Katsuaki Kato
with Shigeru Miyamoto. See you next time.

Holy Shit!
 
Ein MMORPG von Nintendo, das wär schon was. Ich bin vor allem auf das Setting usw. gespannt :)
Was ist den dieses "KumaSquirrel"?
Ich hab jetzt nicht die Zeit und Lust alles zu lesen :blushed:
 
Devil schrieb:
Hab ich das richtig verstanden?! Software-Update auf Dolby 7.1??

Und eine mögliches Update/Zusatz für mehr Power?

WTF?! Ich will die E3!

geräte für mehr power...hmm gabs schon beim n64.
sogar beim snes wo in die module spezielle chips eingbaut wurden,
StaroFox oder Street fighter alpha 2 um nur paar beispiele zu nennen.

auch einder vorteile der module man konnte neuee sachen einbauen,
versuch mal nen extra chip in ne optische disc einzubauen :lol:
 
Das isn fake ;)

http://www.cnn.com/2007/WORLD/asiapcf/02/14/miyamoto.script/index.html

hieraus sind viele formulierungen übernommen worden, wie z.b der anfang bzw. das ende.

das interview ist zum ersten mal am 18. mai aufgetaucht und bis jetzt hat noch keine größere seite darüber berichtet und es ist auch nur in einigen foren zu finden.

außerdem klingt das einfach nicht nach miyamoto und das wisst ihr :P

vom faker:
Hello again,

I define it as very indulging to see so many replies. It is time to reveal what I meant with this thread. While the interview in itself is not truth, I can bet large amounts of money that the actual indicia issued is real. What is more important however is that this was at the most far extent a psychological and sociological experiment, to actually find out the true opinions of the different demographics. From what I can see, nobody seemed to dislike the idea of this upgrade, and this clearly tells us what we want.
Perhaps I ought to send this to Nintendo of America Incorporated. This is after all solicited material as the most important part of a corporation is made of the consumers.

I know also that I incorporated some copyright infringement. That I apologize for, but as I hope it has in no ways affected the sales of Famitsu, I also hope that you will not be too eager to sue me.

To conclude this, I want to again thank you for your attention. It has been a great experience.
 
20070525.jpg


Wurd bestimmt schon gepostet. Ich finds jedenfalls lustig ;)
 
eineinhalb monate ist noch bis zur e3, und das gehype geht wieder los lol. so wie weihnachten immer 2 monate früher in den supermärkten anfängt.
 
Gerade auf Pro7...

Da wurde der Foto-Kanal beworben :oops:
Nur auf Wii!

Nicht schlecht ^^
 
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