Lurtz
L11: Insane
- Seit
- 24 Mai 2007
- Beiträge
- 1.998
Das ist auch wieder eine Glanzleistung:
http://blog.ubi.com/de-DE/ubi30-die-deutsche-presse-gratuliert/
http://blog.ubi.com/de-DE/ubi30-die-deutsche-presse-gratuliert/
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: Diese Funktion erfordert derzeit den Zugriff auf consolewars über den integrierten Safari-Browser. Dies ist eine Einschränkung von Apple.
For the past year, I’ve been reporting and writing a book full of stories about how video games were made. Today, I’m psyched to announce Blood, Sweat, and Pixels, a look behind the scenes of games like Uncharted 4, Star Wars 1313, and many more. It’ll be out on September 5.
I set out to do a couple of things with Blood, Sweat, and Pixels. One was to demystify the process of game development, shedding some light on an industry that’s traditionally kept as dark as possible thanks to NDAs and a culture of secrecy. The other was to answer a question that I know many of you have always wondered: Why is it so damn hard to make video games? (The short answer: lots of moving parts. For the long answer, you’ll have to read the book.)
Each chapter of this book tells the story of a different video game. For one chapter, I went to Edmonton, Canada to talk to BioWare about the technological nightmares of Dragon Age: Inquisition (and how it was haunted by the specter of Dragon Age 2). For another chapter, I sat down with Stardew Valley creator Eric Barone for the full story of his lonely four-and-a-half-year journey from a college graduate being supported by his girlfriend to a sudden multi-millionaire. And of course there’s a chapter about Destiny, a video game in which players travel through space, complaining about the meta and wishing they were instead reading my book.
Here’s the full list of games this thing covers:
Stardew Valley
Diablo III
Destiny
The Witcher 3
Halo Wars
Pillars of Eternity
Dragon Age: Inquisition
Shovel Knight
Uncharted 4
Star Wars 1313
jason schreier hat ein buch über videospielentwicklung geschrieben.
http://kotaku.com/i-wrote-a-book-about-the-making-of-uncharted-4-star-wa-1792635169
man kann es auch bei amazon.de vorbestellen
Für welche Publikation schreibst du denn?
Grundsätzlich rate ich jedoch nach der Stellung im GamerGate davon ab, zu Publikationen zu greifen, die von Kotaku-Redakteuren geschrieben wurden.
Hauptsächlich Online Medien auf Freelancer Basis. Gamergate habe ich nur am Rande mitbekommen und mich zu wenig damit befasst um eine Position zu beziehen. Zu mal ja auch die Frage besteht inwieweit der Autor des Buches in den Vorfall verwickelt war.
Hauptsächlich Online Medien auf Freelancer Basis. Gamergate habe ich nur am Rande mitbekommen und mich zu wenig damit befasst um eine Position zu beziehen. Zu mal ja auch die Frage besteht inwieweit der Autor des Buches in den Vorfall verwickelt war.
und gamergate ist nur ein dämliche bewegung um hass zu schüren und gegen leute zu hetzen. wenigstens weiß man, dass man dich nicht ernst nehmen brauch.
kotakuinaction ein blick verrät da eigentlich alles. :v:
Das allerdings war unangebracht und gehört in die von mir eben genannten Themenbereiche. Schliesslich bin ich auch offen für eine Diskussion.sry keine zeit für diese idiotie.
Colin Moriarty, a co-founder of the popular YouTube channel Kinda Funny, said today that he plans to leave the group. This announcement comes several days after Moriarty drew fire for a controversial Twitter joke targeting women, although to Kinda Funny fans, the split appears to have been a long time coming.
Bin ich froh, dass Colin weg ist. Dann kann ich mal wieder die KF-Podcasts hören.
Anhand der vorherigen Posts nehme ich mal an, dass "Kinda Funny" gemeint istWas ist KF?
(immer auf der Suche nach neuen Podcasts )
Anhand der vorherigen Posts nehme ich mal an, dass "Kinda Funny" gemeint ist
Welcome to Cloth Map! My name's Drew. I'm exploring the people, places, and cultures of the world through the lens of games, and making sweet videos about it. Join me, won't you?
Who?
You may know me from Giant Bomb, where I worked for eight years making videos about Iceland, E3, and roller coasters. I also co-host a racing podcast and write occasionally about meditation. One time, I blinked weirdly.
Okay so what’s Cloth Map?
Cloth Map is a video series that explores how games impact the lives of people around the world. Games are a universal concept, but can take drastically different forms from culture to culture. By exploring these differences, I hope to not only expand our definition of “games,” but also remind ourselves that no matter our background, everyone on Earth loves having a good time.
[HIDDEN=klick für mehr text]How are you going to do that?
With video, of course! I'm initially planning on creating pieces similar to the ones I did with Giant Bomb in Iceland and South Korea, but I fully expect things to evolve based on what Patrons want more/less of. This could mean more behind-the-scenes travel stuff, more interviews, more weird stuff, who knows! It’s up to you!
I’m new to Patreon, how does this work?
Most of the videos I produce will live on YouTube, available for free to everyone. However, if you’d like to support me, you’ll get access to Patron-only stuff depending on your level of contribution (see the Rewards column on the right). As a Patron, you’ll get notified any time I post something visible at your level of contribution (you can turn these notifications off, if you like).
The cool part is, through the comments on Patreon and the chat room on Discord, I'll be able to hear directly from the people that support me, and use that inspiration and guidance to create something we're all excited about!
Why Patreon?
After years of working at a website with a subscription model, I saw firsthand the great things that come from having a dialogue with a small group of passionate users. It's a model I believe in, not just from a business standpoint but as a fan myself. I've cancelled my cable and instead subscribe directly to projects I'm interested in and want to support. I truly believe this is the way the world is going, and I couldn't be more excited to be a part of it.
By the way, while you’re here, might I suggest checking out the fine folks in the "Supported By" section in the lower right corner of this page?
What kind of output rate can we expect?
I expect the frequency of output to be directly proportional to the level of funding we reach (more funding means less time saving up for expensive trips), but at a minimum I’m planning on 5-6 trips per year, with each trip producing multiple types of video features: big, substantive pieces centered on one subject, meaty travelogues packed with country-specific quirks, smaller one-off videos that highlight a specific person or other cool stuff I come across, and more!
Can you actually do this?
I’m an experienced video producer and international traveler. I’ve shot video professionally in four countries and personally in over a dozen (including North Korea). Travel is a passion of mine because I believe in constant learning, and if I don’t share what I learn, then what’s the point? These principles make me who I am, and I am committed to using all the personal and professional skills I have to make this project a reality.[/HIDDEN]
https://www.patreon.com/clothmap